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randomguy0753-Rundown_0-1.5.3 icon

Rundown 0

A challenging vanilla style rundown with some extra stuff. Still a WIP.

Date uploaded a year ago
Version 1.5.3
Download link randomguy0753-Rundown_0-1.5.3.zip
Downloads 106
Dependency string randomguy0753-Rundown_0-1.5.3

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2
Untilted-ConfigurableGlobalWaveSettings-1.2.1 icon
Untilted-ConfigurableGlobalWaveSettings

Makes some hardcoded wave-related settings configurable per level

Preferred version: 1.2.1
Inas07-ExtraObjectiveSetup-1.6.4 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.6.4
Inas07-ExtraSurvivalWaveSettings-1.1.1 icon
Inas07-ExtraSurvivalWaveSettings

Reign your survival wave!

Preferred version: 1.1.1
Red_Leicester_Cheese-CheeseGeos-0.4.2 icon
Red_Leicester_Cheese-CheeseGeos

Containing 11 custom geos and 3 modified geos (Lab tile overhaul begins now)

Preferred version: 0.4.2
Flowaria-FlowGeos-0.9.3 icon
Flowaria-FlowGeos

Sets of custom tile for your rundown!

Preferred version: 0.9.3
Flowaria-FlowGeos_Vol2-0.2.2 icon
Flowaria-FlowGeos_Vol2

Sets of custom tile for your rundown! (Volume 2!)

Preferred version: 0.2.2
Sam_D_B-SamGeos-2.0.21 icon
Sam_D_B-SamGeos

A set of custom tiles for use in your rundown

Preferred version: 2.0.21
dakkhuza-DakGeos-0.3.8 icon
dakkhuza-DakGeos

Premium leading brand 'dak type' geomorphs!

Preferred version: 0.3.8
GTFOModding-InjectLib-1.0.2 icon
GTFOModding-InjectLib

Dauda wants to inject things

Preferred version: 1.0.2
Inas07-EOSExt_Reactor-1.0.7 icon
Inas07-EOSExt_Reactor

Further customize Reactor objective

Preferred version: 1.0.7
Inas07-ExtraChainedPuzzleCustomization-1.6.7 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.6.7
hirnukuono-AWOPartialDataFixer-1.5.1 icon
hirnukuono-AWOPartialDataFixer

PartialData with AWO and inheritance support

Preferred version: 1.5.1
hirnukuono-ButtonYeeter-0.0.2 icon
hirnukuono-ButtonYeeter

Remove most buttons from leftside of rundown screen, including DOW link

Preferred version: 0.0.2
DarkEmperor-OldGeos-0.0.9 icon
DarkEmperor-OldGeos

Restore CustomGeo

Preferred version: 0.0.9
DarkEmperor-PreludeGeos-0.0.3 icon
DarkEmperor-PreludeGeos

Geos used in Prelude

Preferred version: 0.0.3
donan3967-donan3967_geo_pack_1-1.1.1 icon
donan3967-donan3967_geo_pack_1

A pack of custom tiles for your rundowns

Preferred version: 1.1.1
hirnukuono-AdvancedWardenObjective-2.0.3 icon
hirnukuono-AdvancedWardenObjective

A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!

Preferred version: 2.0.3
hirnukuono-WardenIntelOhBehave-0.0.1 icon
hirnukuono-WardenIntelOhBehave

Attempts to fix the disappearing WardenIntel

Preferred version: 0.0.1
Inas07-EOSExt_SecuritySensor-1.1.7 icon
Inas07-EOSExt_SecuritySensor

Configurable Security Sensor and Movable Sensor. Now added with text / color customization

Preferred version: 1.1.7
hirnukuono-EEC_H-1.8.7 icon
hirnukuono-EEC_H

A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions

Preferred version: 1.8.7
Amorously-RespawnSackBarcodeFix-1.0.0 icon
Amorously-RespawnSackBarcodeFix

Simple plugin that fixes the barcode decal bug on respawn sacks and litter

Preferred version: 1.0.0
hirnukuono-LGTuner-1.1.2 icon
hirnukuono-LGTuner

Flowaria LGTuner, tweaked

Preferred version: 1.1.2
Dex-Tweaker-1.9.1 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.9.1
donan3967-donan3967_geo_pack_2-1.2.0 icon
donan3967-donan3967_geo_pack_2

Another pack of custom tiles for your rundowns

Preferred version: 1.2.0
Amorously-DoubleSidedDoors-0.7.2 icon
Amorously-DoubleSidedDoors

Flip those doors, we're going backwards

Preferred version: 0.7.2
Dinorush-ForcedConsumableSpawns-1.0.1 icon
Dinorush-ForcedConsumableSpawns

Allows rundown developers to guarantee specific consumable spawns.

Preferred version: 1.0.1
randomuserhi-GiveHostClientDamage-0.0.6 icon
randomuserhi-GiveHostClientDamage

A host-only mod that mimics client-delay on limb destruction.

Preferred version: 0.0.6
Amorously-STFU-1.2.0 icon
Amorously-STFU

There are a lot of logs in the console, too many

Preferred version: 1.2.0

README

Rundown 0.0

Info

A challenging vanilla style rundown with some extra stuff. Not a very detailed story, mostly there to give the rundown some meaning kinda like R2 or R3. Also my first time making levels for this game or doing any kind of modding so it's not going to be perfect.

Current Levels

  • A1: Awaken
  • A2: Curse
  • B1: Bypass
  • B2: Sequence
  • C1: Power Surge
  • C2: Timeout
  • C3: Potent
  • D1: Drown
  • D2: Relay (TESTING)

Patch Notes

Important: for full details see changelog (will contain spoilers).

  • 1.1.0 Release with 4 levels: A1, A2, B1, B2, along with some changes to weapons.
  • 1.1.1 Fixed stuff for A2, B1, and B2 so they work properly.
  • 1.2.0 Added C1 and made some changes to specific levels and some universal changes that affect all levels. Warning: it's starting to get hard to test with bots so C1 and byond may be unbalanced.
  • 1.2.1 Removed terminal from C1 Z910 that had a command that it shouldn't have had.
  • 1.3.0 Added C2.
  • 1.3.1 Small change to fog so it works better with anyone using the legacy fog system.
  • 1.4.0 Added C3. Added 2 custom enemies (shadow versions of existing enemies). Removed LGTuner by Flowaria as a dependency and now using an updated one, I recommend deleting LGTuner by Flowaria if you were using an old version of this rundown, If you don't things may break. Number of other changes.
  • 1.5.0 Added D1. Some balance changes and bug fixes.
  • 1.5.1 Changed how the game spawns enemies. If you want to make sure the enemies are spawning right then do this: go to the settings in thunder store (on the left) -> click "Browse data folder" -> click the GTFO folder -> profiles -> whatever you have this rundown named -> BepInEx -> plugins -> In there look for "PersistentData" if its there then delete it, if its not there then ur good.
  • 1.5.2 Added D2 for some testing, not ready for regular play. Changed how the seconday objs work for A2 and B1.
  • 1.5.3 Disabled D2, changes to existing levels and weapons.

Feedback

  • Post in the feedback thread on the GTFO modding discord or message me on discord to give feedback and report bugs: randomguy#0753

Credits

Big thanks to Dex, Amorously, dakkhuza, Inas07, Red_Leicester_Cheese, Flowaria, Sam_D_B, hirnukuono, DarkEmperor, donan3967, and Untilted for making the mods and tiles to make this rundown possible.

CHANGELOG

not all changes will be mentioned

VERSION 1.2.0:

Universal/Misc changes:

  • Changed the weights for spawning enemies, aimed to reduce the number of giants in the average alarm.
  • Hybrid HP is now 160 and Chicken HP is now 130, because chickens are more common in this rundown and didn't want sniper to 1 shot hybrids
  • Added some different lights for some zones in all levels rather than the lights being the same across all zones.
  • Fixed some typos.
  • Changes some of the consumable distributions, this caused the layout for some rooms to change.
  • Removed NoDust as a dependency.

A1 changes:

  • Error alarm will now add an enemy every 3 min to max of 4.
  • Z44 class 3 alarm is now class 2.
  • Changed to layout for Z40, hopefully this allows both cells to always spawn.

A2 changes:

  • Due to the wave changes more enemies will spawn for the Z92 alarm.

B1 changes:

  • HSU location changed within the same zone.

VERSION 1.4.0:

Universal/Misc changes:

  • Changed scouts in all levels to spawn enemies according to what type of scout it is.
  • Added several new dependencies.
  • Every time a security door comes out of lockdown there will be a warden intel saying which door it was.
  • Snatchers now work properly.
  • Fixed some alarm sounds persisting after the alarm ended.
  • Added 2 new enemies: shadow shooter, and giant shadow shooter, will list levels they are in.
  • HEL revolver 8 --> 6 bullets per mag
  • Several other small changes.

A2 changes:

  • Added shadow shooter and giant shadow shooter to uplink alarms.

B1 changes:

  • The zones that you go into to input a command to unlock the last zone now have 2 terminals, the command you need will randomly be on 1 of the terminals in each zone.

B2 changes:

  • Added shadow shooters to Z265.
  • Insted of doors auto opening a few seconds after a wave is complete it will unlock instantly.

C1 changes:

  • The delay before the error surge alarm starts in now 75 seconds rather than 90.
  • Added a team scan to the command terminal in overload.

C2 changes:

  • Added shadow shooters and giant shadow shooters to the shadow zones.

VERSION 1.5.0:

Universal/Misc changes:

  • Mom works again.
  • Tried to remove some cases where terminal positions changed between drops.
  • Resources reduced by a small amount across several levels.
  • Changed the rundown layout to include D5 and F1.
  • Reduced shadow shooter and giant shadow shooter HP slightly.
  • Changed shadow shooter tag time to 12.5 seconds.
  • Choke mod shotgun is back to 4 bullets per mag and removed pierce.
  • Enemies from all alarms will vary more in the direction they come from.

A1 changes:

  • Changed name.
  • Added another terminal to turn the error alarm off.

C2 changes:

  • Slightly reduced time between spawns for the error alarm.

C3 changes:

  • Removed a sensor in Z770.

VERSION 1.5.2:

A2 changes:

  • Changed how the secondary works in the level, now includes an error alarm and needs to be done before main.

B1 changes:

  • Surge of enemies that spawn when doing seconday no longer come from blood doors.
  • Extract alarm will include chargers if doing secondary.

VERSION 1.5.3:

Universal/Misc changes:

  • Made linked alarms a bit easier to read.
  • Lowerd shot delay for several semi auto weapons.
  • Changed lighting for a few levels.
  • Changed HEL rifle and sniper, HEL rifle has less shots and longer charge up but more damage, Sniper was changed to act like a bolt-action sniper. (did this last patch but forgot to mention).

B2 changes:

  • changed some zone numbers to make more sense.

C1 changes:

  • Changed secondary to reactor shutdown (what it was supposed to be originaly).
  • added more sleepers.
  • Due to changing secondary, overload layout changed but it should feel similar.

C2 changes:

  • Blackout happens sooner and results in it lasting longer.
  • added sleeping babies to Z443.

C3 changes:

  • A few terminal locations changed.
  • Added a few sleepers.
  • Class 2 surge into secondary is now class 3.
  • Z603 in secondary is bigger and now has sleepers.
  • Reduced size and speed of sensors in Z772 (assuming seconday is done).
  • Added a bulkhead key to Z776 and overload now needs a bulkhead key.

D1 changes:

  • Added a few sleepers.

VERSION 1.6.0:

Universal/Misc changes:

  • Added giant nightmare shooter.
  • Reworked the giant nightmare, can attack multiple people like a tank, less health, charges, faster.
  • Buffed tank damage from 14 to 18.
  • nightmare shooter health from 18 to 26.
  • less cocoons in respawn zones.
  • slightly decreased the chance of giants spawning in some zones.
  • added an explosive grenade, does 50 damage.
  • added explosive grenade and cfoam tripmine to be able to spawn in all levels

No notable level specific changes.