Survival
://Survival: The Warden’s new order has come down—we fight as one, carve through the darkness, and escape this damnation with our lives intact! Together, we survive!
By xiaotian
| Date uploaded | 2 weeks ago |
| Version | 1.8.9 |
| Download link | xiaotian-Survival-1.8.9.zip |
| Downloads | 10 |
| Dependency string | xiaotian-Survival-1.8.9 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.5.0GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.5Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.0Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.6randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.0.1Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 3.3.2Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.2.2Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.0Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.3.6hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.15hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.2.4TheDoggyDoge-DogsTilePack
Custom tiles from RundownX modified to work normally, and any other tiles I end up making
Preferred version: 1.0.0Amorously-DescriptiveWeaponStatShower
A fork of DacreDOLOLO's WeaponStatShower that preserves the gear description
Preferred version: 1.5.2Zose-DeadBodyOptimization
A high-performance mod to accelerate enemy corpse cleanup and optimize combat performance.
Preferred version: 1.4.0Aster0472-CoordinateTriggerEvents
CoordinateTriggerEvents is a BepInEx IL2CPP plugin designed for GTFO custom Rundown and custom level creation.
Preferred version: 1.6.8JarheadHME-ActuallyUsableShuttleboxes
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Preferred version: 1.1.1Amorously-AdditionalRundownAdvancements
Adds several new features to your rundown and levels (EARLY ACCESS)
Preferred version: 0.4.0README
Welcome:
The rundown 《Survival》 contains 4 D-tier, 8 E-tier and 6 F-tier levels, including 2 SOLO tiers and 1 team race tier. I may write a detailed breakdown or keep adding more content in the future, but I’ll keep things brief for now.
All F-tier levels in 《Survival》 are designed to deliver overwhelming difficulty and brand-new gameplay mechanics. Huge thanks to Inas07 for plugin support, MemoryI for level design ideas, cris and xiaoyao for asset assistance. Special gratitude also goes to my entire test team for all their hard work.
As mentioned above, these are all F-tier levels, meaning they demand far more effort from players compared to vanilla E-tier runs. There are also easier levels ranging from D to E tier, which serve as solid warm-up stages for most players(Bear in mind these are my early creations, so there may be various flaws—my apologies for that).
Even fully playtested levels can break after updates, as accidental errors can occur while editing data blocks...
Custom Rundowns including 《Survival》 may stop functioning following major official game updates. If you use r2modman, you may need to create a new profile and reinstall the mod entirely.
Enjoy the game!
欢迎
Rundown 《Survival》 共 包含 4 个 D 级、8 个 E 级以及 6 个 F 级关卡,其中含 2 个单人专属关卡和 1 个团队竞速关卡。后续我会考虑撰写一份详细介绍,也会持续新增内容,本次就先简单说明。
《Survival》中全部 F 级关卡都设计了极高难度与全新的游玩机制。十分感谢 Inas07 提供插件支持,MemoryI 分享关卡设计思路,cris 与 xiaoyao 提供素材资源协助。同时由衷感谢我的整个测试团队付出的大量心血。
上文提到的 F 级关卡,游玩难度远高于游戏原版 E 级关卡。当然也有难度 D 至 E 级的简易关卡,适合大多数玩家当作热身副本(这些是我早期制作的作品,难免存在各类缺陷,还请大家多多包涵)。
值得一提的是即便经过完整测试的关卡,在游戏更新后也可能出现运行故障,编辑数据区块时容易产生无意的错误……
包括 《Survival》 在内的 Mod Rundown,在官方大型版本更新后可能直接失效。如果你使用 r2modman 模组管理器,建议新建配置文件,完整重装本模组。
祝大家游玩愉快!
Credits:
- xiao tian: Design of rundown,Level Design
- inas: the technical support
- cris, MemoryI,xiaoyao :Help in all aspects.
- Thank you to the seniors in this field for their help to us. And thank every player who is willing to try this outline
Thanks for playing!Feel free to contact me(xiaotian020611) on GTFO modding server and leave feedback. If you have a Bilibili account, you can also send me feedback (UID: 1556425492).
CHANGELOG
Update 1.9.2
- NEW LEVEL : [FX.6]
- #Weapon adjustment#
- X2D2: Revamped the enemy respawn room inside [ZONE_50].
- #Weapon adjustment#
- Shotgun_Blazerl :Projectile barrage disabled ; Parameter tweaks
Update 1.9.1
-
Assets Optimized [thanks to cris]
-
#Weapon adjustment#
-
PDW: CLP 32→30 ;RLD 1.3→1.8 ;Recoil ↑ .[ it seems overpowered :( ]
-
Add Nailong_Bat & Nailong_Knife
Update 1.9.1
-
Assets Optimized [thanks to cris]
-
#Weapon adjustment#
-
PDW: CLP 32→30 ;RLD 1.3→1.8 ;Recoil ↑ .[ it seems overpowered :( ]
-
Add Nailong_Bat & Nailong_Knife
Update 1.9.0
- Fixed a minor bug.
Update 1.8.9
-
Assets Optimized [thanks to cris]
-
New solo level : SR.E [thanks to my team for testing.]
-
#LEVEL adjustment#:
-
X3-E1: Remove big flyer alarm triggered on TANK_KILL [maybe help with FPS.]
-
#Weapon adjustment#
-
remake [PDW] : DMG 4.01 ; CLP 32 ; MAX 332 ; RLD 1.3 ; PRCN 0.7 ; DIST 2M ; STGR 1 ; HIP 2.5
Update 1.8.8
-
#Weapon adjustment#
-
Unlock Scattergun for [rundown: // simple]
-
Elite pistol : Rate of fire 4.0→5.0
-
Short Rifle : Rate of fire 25.0→12.5 StaggerDamageMulti 1.3→1.0
-
Burst Cannon III : SpecialChargetupTime 0.7→0.55
-
Precision Rifle : DamageFalloff 30.0→40.0 PrecisionDamageMulti 0.74→1.0
-
M14ebr : Rate of fire 8.8→10.0
-
Machinegun V : DamageFalloff 15→18 Rate of fire 8.0→9.57 DefaultClipSize 40→45
-
Machinegun XII : DamageFalloff 15→18 DefaultClipSize 60→65
Update 1.8.6 & 1.8.7
-
#Weapon adjustment#
-
Burst Pistol: Rate of fire 8→10
-
Assault Shotgun: DefaultReloadTime 3.0→2.7
-
Light Machinegun: SpecialChargetupTime 0.3→0.2
-
Shotgun Blazer: Barrage Max Range 20→40
-
Advanced Carbine: DefaultReloadTime 2.3→1.9
-
Turbo Rifle: ready service ammunition 199→210 DefaultReloadTime 2.6→2.4
-
High Caliber Pistol : StaggerDamageMulti 1.25→1.35 DefaultReloadTime 2.5→2.3 ready service ammunition 28→30
-
Precision Rifle: DamageFalloff 20→30
-
Bolt Action Rifle: DefaultReloadTim 0.6→0.4
-
Sniper-C: PrecisionDamageMulti 1.46→1.47
-
Sniper & Sniper-TR: PrecisionDamageMulti 2.00→2.02
-
HK Rifle: DefaultReloadTime 2.5→2.3 DamageFalloff 10→12
-
Heavy Assault Rifle: Rate of fire 10.5→12.5
-
M14ebr: DefaultReloadTime 2.7→2.5
-
Short Rifle: DamageFalloff 10→15 PiercingDamageCountLimit 1→2
-
Combat SMG: StaggerDamageMulti 2.0→2.3
-
Machinegun V: SpecialChargetupTime 0.4→0.3
-
Machinegun XII: SpecialChargetupTime 0.35→0.25
-
Gatling: SpecialChargetupTime 0.7→0.50 DefaultClipSize 100→125
Update 1.8.5
remove plugin: Zose-DeadBodyOptimization (Zose-DeadBodyOptimization and DamageSync are incompatible.)
Update 1.8.3& 1.8.4:
- Assets Optimized
Machine pistol Damage 2.51→2.25 DamageFalloff 5→4 "DefaultReloadTime": 1→1,25
REMOVE :Scattergun and AA-12
Elite pistol "DefaultReloadTime": 2.0→1.75
- #LEVEL adjustment#: FX.5: Remove C-Foam Launcher and Mine_Deployer ; A C-Foam Grenade has been added to ZONE 303 and ZONE 311.
X.00E: Remove C-Foam Launcher , Mine_Deployer and Sentry Gun Remove Tool Resource Pack Enemy composition and resource layout adjusted in selected rooms. Extract Alarm Removed.,a new Alarm will trigger early upon reactor completion.
Update 1.8.1 & 1.8.2:
- Assets Optimized
- FX.5:
- Resource Structure Optimization: ZONE 304 "ToolAmmoMulti": 1.0→0.8; ZONE 305 "ToolAmmoMulti": 1.0→0.8 & "WeaponAmmoMulti": 3.0→2.4; ZONE 307 "ToolAmmoMulti": 1.0→0.8 & "WeaponAmmoMulti": 3.0→2.4; Remove Toolpack and ammopack in ZONE 311。
- Event Optimization
- #new Weapon# : AA-12
Update 1.7.9 & 1.8.0:
- FX.5 bug fix : scan with Desynchronization between host and client displays( Sorry for ruining your game experience :< )
- Thanks to TheDoggyDoge for authorizing the assets!
Update 1.7.8:
-
#Weapon adjustment#
-
Slug Shotgun & Light Machinegun :sight changed
-
Fix assets bug
Update 1.7.7:
- #LEVEL adjustment#:
- FX.5:
- Increase AmmoAtExpeditionStart ;Reduce ToolAtExpeditionStart ;Remove C-Foam Grenade in start(Replace with Long Range Flashlight)。
- Remove Toolpack in ZONE 301。
Update 1.7.6:
- FX.5[BETA] → FX.5
- FX.5 bug fix :zone 307 [2/3] scan with Desynchronization between host and client displays
- To avoid unnecessary bugs, do not use excessive mods beyond dependencies, and update to the new survival versions promptly.
Update 1.7.4 & 1.7.5:
-
NEW LEVEL
-
FX.5[BETA]
-
#Weapon adjustment#
-
Slug Shotgun & Light Machinegun :sight changed
Update 1.7.3:
- #LEVEL adjustment#:
- FX.3: Modify the lighting effect of 314
- X3-E4: ZONE 252 -Attempt to fix the issue of disconnection during scan; ZONE 260 -Increase the number of AMMOPACKs
Update 1.7.2:
- #LEVEL adjustment#:
- FX.3:ZONE 313 Resources "WeaponAmmoMulti": 9.0→8.0 "HealthMulti": 3.0→2.4, "ToolAmmoMulti": 1.6→1.2
- NEW LEVEL :
- X.Race-01
Update 1.7.1:
- #LEVEL adjustment#:
- EX.0: Initial Error Alarm Enhanced ; Replace "NEONATE HSU" with "Collection Case"
- #BUG FIXED#
- X.L1E1: The bug where "reactor wave doesn't spawn"has been fixed.
- #Weapon adjustment#
- Sawed-Off Shotgun:DefaultClipSize-3→4; DefaultReloadTime-1.4→1.6
- Add "PDW [Non-Thermal Imaging Version]"
Update 1.7.0:
- #LEVEL adjustment#:
- FX.4: The bug where "an additional alarm was generated in Dimension 1 after returning to Dimension 0 following the premature killing of the Flyer_boss "has been fixed.
- #Weapon adjustment#
- Scattergun:DamageFalloff-4→2; DefaultReloadTime-2.66→2.8
Update 1.6.9:
- NEW Hammer
- #OTHERS#
- FX.4:TEXT CORRECTION
Update 1.6.8:
- #LEVEL adjustment#:
- FX.4:
- The number of ammopacks in ZONE 1007 has decreased ("WeaponAmmoMulti": 6→4)
- The fog rise time has been reduced from 150s to 120s after opening the door of ZONE 1007.
- Data of two extremely special ememy at the evacuation point has been weakened.
Update 1.6.7:
- #LEVEL adjustment#:
- FX.4:
- When UPLINK reaches 3/3, fog height will increase & T SCAN ALARM difficulty increased.
- The difficulty of alarm scanning in ZONE 1001 has slightly increased during evacuation.
- Kraken Shooting Mode Reconstruction in Dimension 1
- #Weapon adjustment#
- DMR: Rate of fire-4.0→5.30; ready service ammunition 92→100; Recoil reduction; Hip-fire spread spread reduction
- Riot Control Shotgun: DamageFalloff-4.23→2.12; Projectile count-4→8
- Gauss carbine: DefaultReloadTime-3→2.85
Update 1.6.6:
- #LEVEL adjustment#:
- FX.4:
- the When UPLINK is 3/3,difficulty of the CLASS S ALARM is slightly increased.
- The difficulty of alarm scanning in ZONE 1007 has slightly increased.
- Environmental change in Dimension 1
- #Weapon adjustment#
- Turbo Rifle: DamageFalloff-5.01→4.01; FireMode 4→3; ready service ammunition 170→200
Update 1.6.5:
- NEW LEVEL : FX.4
- #LEVEL adjustment#:
- FX.1: The difficulty will rise slightly after the MAIN SecurityDOOR.
- FX.3: ZONE_10_AMMO_STATION_1 & ZONE_10_AMMO_STATION_2 :17→15 ;"ReactorWaves 6/6"-"Warmup": 180.0→150.0
- #Weapon adjustment#
- Machinegun V : Damage-22.01→20.01
- Burst Pistol : Damage-3.5→3.76;DamageFalloff-15→12;ready service ammunition-230→215
- Tactical Repeating rifle :PrecisionDamageMulti-0.8→0.7
- Marksman Rifle :DefaultReloadTime-3.0→2.7
- Riot Control Shotgun :FireMode-2 ROUND BURST → SINGLE FIRE;DefaultClipSize-12→10
- REMOVED WEAPON :Bolt Pistol
- NEW WEAPON : Turbo Rifle
- #OTHERS#
- X.L1E1:TEXT CORRECTION
- #NEW Dependencies#
- "randomuserhi-DMRReloadFix-0.0.6",
Update 1.6.4:
- #LEVEL adjustment#:
- X.L1-E1 :reactor zone, "WeaponAmmoMulti": 4.0→3.0
- FX.3:
- 4/6 ReactorWaves, "WarmupFail": "Warmup": 60→45.0, "WarmupFail": 20.0→15.0, "Verify": 20.0→15.0, "VerifyFail": 20.0→15.0, AMMO_STATION:30→28
- 5/6 ReactorWaves, "Warmup": 60.0→30.0,
- 6/6 ReactorWaves, AMMO_STATION_1 :18→17, AMMO_STATION_2 :18→17
- FX.0: When the player steps on the "S:_EC/uR_ITY S:/Ca_N" covering the ammo stations, an additional wave of enemies with 2 "big shooters" will be spawned.
- #BUG FIX#:
- #FX.0#: bug fixed “When the "CELL[1/4]" is accomplished, ZONE 510 will be unlocked prematurely”
- #Weapon adjustment#
- HEL Autopistol:StaggerDamageMulti-6.0→5.01, DefaultClipSize-60→50
- Semi-automatic rifle:DefaultReloadTime-3.0→ 2.7
- #new Weapon# :"Bolt Pistol"
- #In production.#
- "X.R4E","FX.4"
Update 1.6.3:
-
NEW LEVEL : X.L1-E1 (This level "L1-E1" is recreated and improved based on "Inas07-Legacy-2.2.3". Special thanks to Inas07 and MemoryI for their authorization.)
-
#Weapon adjustment#
-
Precision Rifle : Increase the total bullet capacity
-
Semi-automatic rifle:Increase StaggerDamageMulti
-
Machine pistol:Change the weapon model
-
High Caliber Pistol:Increase StaggerDamageMulti
-
#In production.#
-
X.R4E: A more challenging "R4E1";It is more streamlined and difficult based on the original version.
Update 1.6.2:
-
#FX.0:#
-
The bug of the abnormal generation of special enemies in CLASS VII ALARM of ZONE 506 has been fixed.
-
#X3-E1:#
-
The bug in the terminal interaction (resetting fog height,This command can be used during the "3/6 reactor high-intensity testing phase".) in ZONE 405 has been fixed.
-
#X3-E4:#
-
Try to optimize the smoothness of level gameplay.
-
Attempted to fix the bug where a player's game crashes during the completion of the two-player point process in ZONE 252.
-
#add plugin#
-
Dinorush-EnemyAnimationFix: Attempt to fix the problem that enemies tend to get stuck when spawning during the alarm phase.
Update 1.6.0-1.6.1
-
#FX.0:#
-
[1/4]cell:The alarm will be paused.andSpawn a wave of enemies with minibosses. ([POWER LEVEL: 1] Error alarm triggered via ZONE 509 security DOOR.)
-
[2/4]cell:The alarm will be paused.andSpawn a wave of big enemies .([POWER LEVEL: 2] Error alarm triggered via ZONE 507 security DOOR.)
-
#Weapon adjustment:#
-
HEL Rifle : DefaultReloadTime-3.2→ 3.0
-
Precision Rifle:Significantly reduce the recoil when firing.
-
SMG :DamageFalloff-6m→9m ;Significantly reduce the recoil when firing.
-
PDW :DamageFalloff-5m→8m
-
Machine pistol:DamageFalloff-3m→5m;DefaultClipSize-35→40;StaggerDamageMulti-1.0→0.5
-
Charge Rifle:SpecialChargetupTime 0.1→0.12
-
Sawed-Off Shotgun:DefaultReloadTime-1.7→1.4
-
#In production.#
-
X.R4E: A more challenging "R4E1";It is more streamlined and difficult based on the original version.
Update 1.5.9
FX:3: balance adjustment
Update 1.5.7-1.5.8:
FX.3 :When players trigger the scout alarm in Zone 305, no flyers will spawn. Instead, enemies will appear at the bottom of the bridge and climb up along the wall (thanks to Xiaoyao for their help with this). X3-E1:Fixed the bug where "Zone 314 (fog room) does not close properly when Zone 309 is opened". The dependencies have been modified.
Update 1.5.6:
-[official version] : FX.3
"FX.3" adjustment : Added the initial ammunition; Reduced ammo packs and increased tool packs in zone 301; Optimized the tiles of zone 302; Added scout alarms for ZONE 303 and ZONE 305(If the scout alarm for Zone 303 is triggered, the enemy will appear in Zone 302 - A); The detection alarm difficulty has been increased in Zones 310, 312 and 313; reator waves 5/6 , The alarm will generate an additional enemy; Optimize some task instructions; After completing the three-person safety scan for Zone 302, the alarm threshold was raised;
Update 1.5.5:
-NEW LEVEL : FX.3[BETA] (This is a level in the testing phase. If you have any good suggestions, please feel free to contact me.)
Update 1.5.4:
-Fixed the issue where legacy.dll(survival.dll) was not functioning properly.
Update 1.5.3:
- Level difficulty adjustment:
"FX.0" "FX.1" "FX.2" "EX.A" "EX.C" "X2-E1"
Future plan:
"FX.3" went into production
-FIX BUG
-Reorganize the dependencies
-assets adjustment
Update 1.5.2:
- Advanced Carbine-----Rate of fire:8.0→→10.0,
- new level:"EX.C"
- REMOVE SOME plugins
Update 1.4.7_1.5.1:
- Reorganize the dependencies, Please download "hirnukuono-EEC_H-1.8.7",
Update 1.4.5/1.4.6:
- Fixed rundown compatibility with last versions of ExtraChainedPuzzleCustomization and ExtraObjectiveSetup
-FX.0 adjustment: FIX BUG
-Weapon adjustment:
Burst Pistol -----DamageFalloff:10→15,DefaultClipSize:28→32
Bullpup Rifle ----DefaultClipSize:40→45
PDW -----DefaultClipSize:32→35
PDP -----DamageFalloff:5→6
Gauss carbine -----Rate of fire:4→3.5,the recoil force is reduced after firing
Precision Rifle -----the recoil force is reduced after firing
Gauss sniper rifle -T ----Change the weapon sight
-Weapon remake:
Advanced Carbine (原“hel轻型卡宾枪”重做)
-in work: EX.C
Update 1.4.4:
FX.0 adjustment:
1.the difficulty of Class VII Alarm in zone 506 has been increased
2.the duration of mobile security scans in zone 509 during solo execution has been extended.
3.a tank is added to the spawn pool upon completing the <u>://unknown threat</u> - <color=orange>[error]</color>\nescort-type hyperplastic entity • divider countdown."
Weapon adjustment:
HEL GUN------- "DefaultReloadTime": 4.0→→"DefaultReloadTime": 3.5,
Future plan:
"EX.C" went into production
Update 1.4.3:
FX.0 adjustment:
1.The location of the AMMO resource station in ZONE 506 is adjusted
Update 1.4.2:
FIX BUG:
FX.0:
1.Fixed ammo resource station in ZONE 504 not disabling properly after ZONE 505 alert is complete
2.Fixed the ammo resource station in ZONE 506 being enabled before the first battery is inserted
3.Added ammo packs in ZONE 505
Update 1.4.1:
NEW LEVEL: FX.0
Weapon adjustment
Update 1.4.0:
level adjustment
FX.2:①"Upon completing alarm scan on ZONE 61 terminal, the security door to ZONE 62 will be closed."
② Increased alarm scan difficulty in ZONE 67。Correct the terminal position in ZONE 67
③"Adjusted hostile entities parameters in ZONE 28."
④Anti material shotgun:ready service ammunition 16→18
FX.1: Increased the penalty for SecuritySensor on the last full area scan
Update 1.3.9:
level:FX.2 (All tests have been completed)
Update 1.3.8:
Resource station adjustment:X3-E4
level:FX.2[BETA] (Not all tests completed。If you have any questions, please contact me)
New weapon:Anti material shotgun
Update 1.3.7:
level remake:FX.2
Update 1.3.6:
level resource adjustment:FX.2
Update 1.3.5:
level optimization adjustment:FX.2
Weapon adjustment:PDP
Update 1.3.4:
New weapon: KRISS Vector Gen I
New level:FX.2(There may be some fluctuations in FPS)
Update 1.3.3:
New weapon: Shelling Combat,accelerator rifle,Gauss carbine
New level:FX.1
写给中国社区玩家:新年快乐!
Update 1.3.2:
Some level optimization adjustment
Weapon adjustment:
①Mastaba R66:DefaultClipSize 6→8
②Gatling: Damage 3.5→3.0 and StaggerDamageMulti 3.0→1.0
③Desert Eagle Mk XIX:Better weapon models (thanks to cris)
④Elite rifle:DefaultReloadTime 3.5→3.2
⑤Drekker DEL P1:DefaultReloadTime 3.3→3.0
⑥Shelling Nano:audio replacement
Update 1.3.1:
level:Difficulty adjustment for "EX.B"
New weapon: Desert Eagle Mk XIX