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Blood System

Realistic blood splatter from bullet exit wounds. Animated flying dots, spray, and drip stains. Real penetration detection — armor stops and ricochets produce no splatter.

CHANGELOG

3.0.0

  • Complete rewrite — no performance spikes, no audio issues
  • Blood splatter projected from bullet exit wounds using real penetration detection
  • Animated mode: dots fly from wound to wall before settling
  • Natural spread pattern sampled from included blood PNG images
  • Dots scale with distance and stretch along the bullet path
  • Blood spray particle burst from exit wound on penetration
  • Segment explosion blood spray in all directions, scaled by bullet entry speed
  • Blood drips from wounds
  • Configurable projection mode (Animated / Delayed / Immediate), speed, dot scale, ray counts, and lifetime

1.0.0

  • Initial release
  • Wall splatter spawns when a bullet physically exits a sosig and hits a surface behind it
  • Uses actual bullet penetration state — blunt damage and ricochets produce no splatter
  • Splatter size and lifetime configurable via F1 or .cfg