FishCam
Adds a slow-motion cinematic camera to lethal ranged shots.
| Last updated | 3 days ago |
| Total downloads | 1420 |
| Total rating | 2 |
| Categories | Mods Misc |
| Dependency string | Azumatt-FishCam-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
FishCam
Adds a cinematic camera to lethal ranged shots in How to Fish.
FishCam follows the projectile in slow motion, focuses on the target after impact, then blends back to the player. Player movement, aim, and held items stay independent of the cinematic camera.
Triggers
FishCam only considers physical projectiles predicted to kill their target. Eligible shots must pass the configured distance, cooldown, and chance checks. Long shots can be guaranteed.
Misses, water impacts, removed projectiles, and flight timeouts safely cancel the sequence and restore the original timescale.
Hitscan and multi-projectile weapons are not currently supported.
Configuration
| Setting | Default | Description |
|---|---|---|
| Enabled | On | Enables FishCam. |
| Minimum Distance | 20 m | Closest shot eligible for FishCam. |
| Cooldown | 25 s | Minimum real-time delay between sequences. |
| Trigger Chance | 40% | Chance for an eligible shot to trigger. |
| Guaranteed Distance | 60 m | Shots at or beyond this distance ignore chance. Set to 0 to guarantee all eligible shots. |
| Maximum Flight Time | 8 s | Stops tracking projectiles that remain in flight too long. |
Configuration reloads when the file changes.
Installation
Install with a compatible mod manager (Gale, r2modman, Thunderstore Mod Manager), or place FishCam.dll in BepInEx/plugins.
For questions or comments, find me in the Hexium discord or my own:
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