FistDamage
Configurable fists. Set punch damage, reach, hit radius, and the force a punch shoves items with. Client side, defaults match vanilla.
| Last updated | 10 hours ago |
| Total downloads | 300 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Azumatt-FistDamage-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
FistDamage
Requested mod that makes your fists configurable in How to Fish. Damage, reach, hit radius, and the shove a punch gives whatever it lands on.
Client side. The game computes punch damage locally and forwards it to the host, so the host does not need the mod - but nothing stops other players from having their own values.
Configuration
Azumatt.FistDamage.cfg, editable while the game is running - the file watcher reloads it and the next punch uses the
new values. Every setting also shows up in ConfigurationManager.
| Setting | Vanilla | Range | What it does |
|---|---|---|---|
Enabled |
On |
On / Off | Turn the mod off without unloading it. Punches go back to vanilla. |
Damage |
3 |
0 - 99999 | Damage a punch deals. |
Range |
1.5 |
0.1 - 20 | How far a punch reaches. |
Hit Radius |
0.5 |
0.01 - 5 | Spherecast radius used to find an item to punch. Bigger is more forgiving aim. |
Force |
100 |
0 - 5000 | Push applied to a punched item. Players and boats use the game's own force values and are unaffected. |
Hit Offset Distance |
0.15 |
0 - 2 | Pulls the hit point back toward you to keep the fist out of whatever it hit. |
The defaults are the values off the player prefab, so a fresh installation changes nothing until you edit something.
The server's One Shot setting still overrides Damage - that path hardcodes 99999.
For questions or comments, find me in the Hexium Discord or in my own:
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