using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("FistDamage")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("FistDamage")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("61A0A78C-E8A5-47D1-8DBE-E60D3D698B4C")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FistDamage
{
[BepInPlugin("Azumatt.FistDamage", "FistDamage", "1.0.0")]
public class FistDamagePlugin : BaseUnityPlugin
{
public enum Toggle
{
On = 1,
Off = 0
}
internal const string ModName = "FistDamage";
internal const string ModVersion = "1.0.0";
internal const string Author = "Azumatt";
internal const string ModGUID = "Azumatt.FistDamage";
private const string ConfigFileName = "Azumatt.FistDamage.cfg";
private static readonly string ConfigFileFullPath;
internal static readonly ManualLogSource FistDamageLogger;
private readonly Harmony harmony = new Harmony("Azumatt.FistDamage");
internal static ConfigEntry<Toggle> modEnabled;
internal static ConfigEntry<int> fistDamage;
internal static ConfigEntry<float> fistRange;
internal static ConfigEntry<float> fistHitRadius;
internal static ConfigEntry<float> fistForce;
internal static ConfigEntry<float> fistHitOffsetDist;
internal static bool IsEnabled
{
get
{
ConfigEntry<Toggle> val = modEnabled;
if (val != null)
{
return val.Value == Toggle.On;
}
return false;
}
}
public void Awake()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Expected O, but got Unknown
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Expected O, but got Unknown
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Expected O, but got Unknown
bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet;
((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
modEnabled = config("1 - General", "Enabled", Toggle.On, "Turn the whole mod off without unloading it.");
fistDamage = config("2 - Fists", "Damage", 3, new ConfigDescription("Damage a punch deals. Vanilla is 3.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 99999), Array.Empty<object>()));
fistRange = config("2 - Fists", "Range", 1.5f, new ConfigDescription("How far a punch reaches. Vanilla is 1.5.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 20f), Array.Empty<object>()));
fistHitRadius = config("2 - Fists", "Hit Radius", 0.5f, new ConfigDescription("Spherecast radius used to find an item to punch. Vanilla is 0.5.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), Array.Empty<object>()));
fistForce = config("2 - Fists", "Force", 100f, new ConfigDescription("Push applied to a punched item. Vanilla is 100.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5000f), Array.Empty<object>()));
fistHitOffsetDist = config("2 - Fists", "Hit Offset Distance", 0.15f, new ConfigDescription("Pulls the hit point back toward you to keep the fist out of whatever it hit. Vanilla is 0.15.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 2f), Array.Empty<object>()));
Assembly executingAssembly = Assembly.GetExecutingAssembly();
harmony.PatchAll(executingAssembly);
SetupWatcher();
if (saveOnConfigSet)
{
((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet;
((BaseUnityPlugin)this).Config.Save();
}
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private void SetupWatcher()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, "Azumatt.FistDamage.cfg");
fileSystemWatcher.Changed += ReadConfigValues;
fileSystemWatcher.Created += ReadConfigValues;
fileSystemWatcher.Renamed += ReadConfigValues;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
if (!File.Exists(ConfigFileFullPath))
{
return;
}
try
{
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
FistDamageLogger.LogError((object)"There was an issue loading your Azumatt.FistDamage.cfg");
FistDamageLogger.LogError((object)"Please check your config entries for spelling and format!");
}
}
private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
}
private ConfigEntry<T> config<T>(string group, string name, T value, string description)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
static FistDamagePlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + "Azumatt.FistDamage.cfg";
FistDamageLogger = Logger.CreateLogSource("FistDamage");
modEnabled = null;
fistDamage = null;
fistRange = null;
fistHitRadius = null;
fistForce = null;
fistHitOffsetDist = null;
}
}
public static class Patches
{
[HarmonyPatch(typeof(PlayerPunching), "FindPunchTarget")]
private static class OverridePunchingValues
{
private static void Prefix(PlayerPunching __instance)
{
if (!vanillaCached)
{
vanillaDamage = __instance._damage;
vanillaRange = __instance._range;
vanillaHitRadius = __instance._hitRadius;
vanillaForce = __instance._force;
vanillaHitOffsetDist = __instance._hitOffsetDist;
vanillaCached = true;
}
if (!FistDamagePlugin.IsEnabled)
{
__instance._damage = vanillaDamage;
__instance._range = vanillaRange;
__instance._hitRadius = vanillaHitRadius;
__instance._force = vanillaForce;
__instance._hitOffsetDist = vanillaHitOffsetDist;
}
else
{
__instance._damage = FistDamagePlugin.fistDamage.Value;
__instance._range = FistDamagePlugin.fistRange.Value;
__instance._hitRadius = FistDamagePlugin.fistHitRadius.Value;
__instance._force = FistDamagePlugin.fistForce.Value;
__instance._hitOffsetDist = FistDamagePlugin.fistHitOffsetDist.Value;
}
}
}
private static bool vanillaCached;
private static int vanillaDamage;
private static float vanillaRange;
private static float vanillaHitRadius;
private static float vanillaForce;
private static float vanillaHitOffsetDist;
}
}