HTFHollowPurple
Charge two orbs, extend your hands and erase everything in front of you. Real kills with damage numbers, score and lootable bodies. Anyone can cast it.
By Hatsune_EXO
| Last updated | an hour ago |
| Total downloads | 73 |
| Total rating | 0 |
| Categories | Mods Audio |
| Dependency string | Hatsune_EXO-HTFHollowPurple-3.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
HTF Hollow Purple
Charge two orbs, extend your hands, and erase everything in front of you.
Press H. Two spheres — one red, one blue — spiral toward each other in front of you while your hands reach forward. When they collide, a purple orb launches and annihilates every creature it passes through.
How it works
It goes through the game's own hit system, so kills are real kills: damage numbers, kill feed, score multipliers, ragdoll knockback, and bodies you can still pick up afterwards. Nothing is faked.
Every visual is generated in code — no asset bundles, no Unity project, a few KB of DLL.
Multiplayer
Anyone can fire it, not just the host. The shot is sent over the network so everyone sees the orb travel, and damage is applied through the game's normal path, so it syncs like any other kill.
Players without the mod are unaffected — they just see creatures die.
Sound
Comes with audio included — nothing to set up.
To use your own instead, drop any .mp3, .ogg or .wav into the mod's Sounds/ folder
(or into any other mod's Sounds/ folder — it searches all of them) and point SoundFile at
the file name without its extension.
Options
General
| Option | Default | What it does |
|---|---|---|
FireKey |
H |
Cast key. Not V — the game uses that for voice chat |
ChargeTime |
1.1 |
Seconds of charge-up before the orb launches |
Cooldown |
8 |
Seconds between casts |
Range |
120 |
How far the orb travels, in metres |
Radius |
6 |
Annihilation radius around the orb |
OrbSpeed |
45 |
How fast the orb travels. Slower looks better, faster hits harder |
Balance
| Option | Default | What it does |
|---|---|---|
Damage |
99999 |
Damage per hit. Absurd on purpose |
Knockback |
40 |
How hard bodies get thrown |
KillBosses |
true |
Whether bosses die too. This affects everyone's run, not just yours |
RequiredItem |
empty | Item you must be holding to cast. Empty means no requirement — the log prints what you're holding each cast, so you can find the exact name |
Visual and audio
| Option | Default | What it does |
|---|---|---|
PoseHands |
true |
Reaches your hands forward during the charge, using the game's own IK |
BeamColor |
9B30FF |
Orb colour, hex RRGGBB |
SoundFile |
hollow-purple |
Audio file name, without extension |
SoundVolume |
0.8 |
Cast volume |
Notes
The hand pose uses the game's inverse kinematics rather than a custom animation, so it reaches toward the shot but it isn't a faithful recreation of the pose. It can be turned off.
If you want it gated behind an item rather than available at will, cast once, read the line in
BepInEx/LogOutput.log that says what you're holding, and put that name in RequiredItem.
Documentación en español: README.es.md dentro del paquete.