Mods uploaded by YuWan
Every creature (seagulls, fish, crabs, albatrosses, bosses) gets a random size: one value drives appearance, weight, price, save and multiplayer. Bigger creatures move slower.
Last updated: 2 weeks ago
Corpse economy: player corpses get a random price (-50 to 50) and can be sold to money NPCs, bet on the casino table, or fed to the slot machine for skins; plus a configurable forced respawn wait and corpse-eating revives (with eat sound & VFX).
Last updated: 2 weeks ago
Bites may yield a seagull or a lit dynamite instead of a fis.
Last updated: 2 weeks ago