Vanilla Enums

Updated 5 days ago

Vanilla Enums

Meta Categories

Value Description
ChoiceNode Defines the card to be a choice option
GBCPack Can be acquired by buying a card pack in act 2
GBCPlayable Can show up in the card catalogue in act 2
Part3Random Can show up as card from the Loot sigil
Rare Defines the card to be rare
TraderOffer Can show up at the trader in act 1
AscensionUnlock Not sure if this is used anywhere, but it exists within the Enums!
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Part1Rulebook Adds the sigil to the act 1 rulebook.
Part1Modular Allows the sigil to appear on totems, Wolf Pelt trades and Cave Trial rewards.
Part3Rulebook Adds the sigil to the act 3 rulebook.
Part3Modular Allows the sigil to appear in the Upgrade node in act 3.
BountyHunter Allows the sigil to appear on act 3 Bounty Hunter cards.
GrimoraRulebook Adds the sigil to the rulebook in Grimora’s part of Finale.
MagnificusRulebook Adds the sigil to the rulebook in Magnificus’ part of Finale.
Part3BuildACard Allows the sigil to be chosen in the Build-A-Bot node in act 3.
AscensionUnlocked Not sure if this is used anywhere, but it exists within the Enums!

Sigil Power Level

Event Power Levels Info
Cave Trial 0 to 5 If you want your sigil to appear on the Cave Trial rewards
Totems 0 to 5 If you want your sigil to appear on totems
Prospector 0 to 5 If you want your sigil to appear on Insect cards from the Prospector node
Trader 0 to 5 If you want your sigil to appear on Wolf Pelt trades
Amorphous 0 to 5 If you want the Amorphous sigil to be able to pick your sigil as one of the options
PositiveEffect 0 to 5 Marks this as a Positive Sigil
Default Button Color -3 to -1 Gives this the Default Button Color in corralation with a event in Act 3
Default Icon Color 0 to 5 Gives this the Default Icon Color in corralation with a event in Act 3
AddCardAbilitySequencer 1 to 4 A Part3Modular system within Act 3, if the sigil is within the range it can be used
Opponent Totems 0 to 5 Allows the sigil to be used on Opponent Totems. (note its Difficulty divided by 5f)
GetRandomCardAbilityMod 0 to 5 Used for cases like Amalgam in the case you have max totem pieces already
Boulder 0 to 5 Allows the Ability to be used in the Boulder Sequence
Oil Painting 0 to 5 Allows the Ability to be used in the Oil Paintings
Goobert 0 to 5 Allows the Ability to be used in the Goobert Sequence
FillWithRandomPart1Cards 2 to 4 If in this range, the Ability is included in the required Criteria

Complexity

Value Description
Vanilla Will always be a learned card
Simple Will always be an unlocked card
Intermediate Will only be unlocked after tutorial
Advanced Will only be unlocked after tutorial

Temple

Value Description
Nature Will show up in act 1 and be in Beast card packs
Undead Will show up in Undead card packs
Tech Will show up in act 3 and Tech card packs
Wizard Will show up in Wizard card packs

GemType

Value
Blue
Green
Orange

SpecialStatIcon

Value Description
Ants Displays the Ants icon for the cards attack
Bell Displays the Bell icon for the cards attack
Bones Displays the Lammergeier's Bone icon for the cards attack and health
CardsInHand Displays the Hand Counter icon for the cards attack
GreenGems Displays the Green Mox icon for of cards attack
Mirror Displays the Mirror icon for the cards attack
SacrificesThisTurn Displays the Dagger icon for the cards attack

Tribe

Value
Bird
Canine
Hooved
Insect
Reptile
Squirrel

Trait

Value Description
Ant Will increase the attack of cards with the Ant special ability
Bear Unused
Blind Unused
DeathcardCreationNonOption Cannot be used during creation of the Deathcard
EatsWarrens Unused
FeedsStoat Unused
Fused Will render the card as a stitched card in act 2
Gem Will prevent cards with the Gem Dependant sigil from perishing & will explode if ExplodeGems is on the board
Giant Only used for moon
Goat Will grant you the Boon of the Bone Lord, if sacrificed on the Bone Lord's Altar
Juvenile Unused
KillsSurvivors Kills Survivors if used on the campfire
Lice Acts like Pelt Lice
LikesHoney Unused
Pelt Cannot be sacrificed, can be used to trade for cards during the Trapper/Trader fight & will give no reward at Bone Lord's Alter
ProtectsCub Unused
SatisfiesRingTrial Satisfies the ring trial before the moon fight
Structure Unused
Terrain Cannot be sacrificed
Uncuttable Immune to scissors and hook items
Undead Unused
Wolf Unused

SpecialTriggeredAbility

Value Description
Ant Increases cards attack by 1 for each card with ant trait on the board
BellProximity Damage is equal to 4 - the distance from the bell (adjacent is distance 0)
BountyHunter Functions like act 3 Bounty Hunters (only works for opponent)
BrokenCoinLeft Functions like Broken Obol (Left)
BrokenCoinRight Functions like Broken Obol (Right)
CagedWolf Functions like the Caged Wolf card
CardsInHand Damage is equal to the number of cards in player's hand
Cat Functions like the Cat card
Daus Functions like Daus
GiantCard Assigns to all slots on the board (only works for opponent)
GiantMoon Renders moon death animation
GiantShip Exclusive to the Limoncello
GreenMage Damage is equal to the number of Green Mox cards you control
JerseyDevil Functions like Child 13
Lammergeier The Attack and Health values of this card are equal to the amount of Bones you have, divided by 2
Mirror Damage equal to opposing creature
Ouroboros Increases ouroborosDeaths in the save file when it dies
PackMule Grants 4 random cards and a Squirrel when killed.
RandomCard Transforms into a random card when drawn
SacrificesThisTurn Grants attack power based on how many sacrifices were made this turn
ShapeShifter Exclusive to Ijiraq
SpawnLice Exclusive to Pelt Lice
TalkingCardChooser Exclusive to talking cards.
TrapSpawner Creates a Steel Trap in its place after it perishes.

Abilities

Value Description
ActivatedDealDamage When activated for 1 energy, deals 1 damage to opposing card
ActivatedDrawSkeleton When activated for 1 bone, draws a skeleton
ActivatedEnergyToBones Converts energy to bones
ActivatedHeal When activated for 2 bones, heals to full
ActivatedRandomPowerBone Unused
ActivatedRandomPowerEnergy When activated for 1 energy, gains a random attack boost between 1 and 6 (inclusive)
ActivatedSacrificeDrawCards When activated, draw 3 cards, then die
ActivatedStatsUp When activated for 2 bones, gain +1/+1
ActivatedStatsUpEnergy When activated for 3 energy, gains +1/+1
AllStrike If there are any opposing cards, it will attack all of them, otherwise it will attack directly
Apparition Unused
BeesOnHit When taking damage, will add a bee to your hand
BombSpawner Spawns bombs on every empty board slot
BoneDigger At end of turn, add 1 bone
Brittle After card attacks, it dies
BuffEnemy Increase opposing card's attack by 1
BuffGems Increases attack of all gems by 1
BuffNeighbours Increase attack of adjacent cards by 1
CellBuffSelf When within circuit, increase attack by 2
CellDrawRandomCardOnDeath When within circuit, will draw a random card on death
CellTriStrike When within circuit, gains trifurcated strike
ConduitBuffAttack When completing circuit, will increase attack of all cards in circuit by 1
ConduitEnergy When completing circuit, energy doesn't deplete
ConduitFactory When completing circuit, will spawn leepbots in all your available board slots at end of turn
ConduitHeal When completing circuit, will heal all cards in circuit at end of turn
ConduitNull Will complete a circuit
ConduitSpawnGems When completing circuit, will spawn random gems in all your available board slots at end of turn
CorpseEater When another card dies, this card will be played in its slot
CreateBells When played, will spawn bell cards in adjacent slots
CreateDams When played, will spawn dam cards in adjacent slots
CreateEgg When played, spawns a broken egg in the opposing slot, with a 10% chance to spawn a Raven Egg instead
DeathShield When this card would take damage for the first time, it does not
Deathtouch When card deals damage to a card, it dies
DebuffEnemy Decrease opposing card's attack by 1
DeleteFile Nothing unless in archivists boss battle
DoubleDeath When another card dies, it dies again
DoubleStrike Makes the card attack the slot across from it an additional time
DrawAnt When played, add an ant to your hand
DrawCopy When played, will add a copy to your hand
DrawCopyOnDeath When dies, will add a copy to your hand
DrawNewHand Discards your hand and draws 4 new cards
DrawRabbits When played, will add a rabbit to your hand
DrawRandomCardOnDeath Will draw a random card with the Par3Random meta category on death
DrawVesselOnHit When taking damage, will draw a card from side deck
DropRubyOnDeath When card dies, spawn a ruby mox in its place
EdaxioArms Unused
EdaxioHead Unused
EdaxioLegs Unused
EdaxioTorso Unused
Evolve After a number of turns based on evolveParams, will turn into a card based on evolveParams
ExplodeGems When a card with the Gem trait dies, will cause them to explode
ExplodeOnDeath When card dies, deals 10 damage to adjacent and opposing card
ExplodingCorpse Unused
FileSizeDamage Nothing unless in archivist boss battle
Flying When attacking, will attack directly
GainAttackOnKill Gets +1/+0 for the rest of the battle whenever it kills a creature
GainBattery When played, increases energy and max energy by 1
GainGemBlue Counts as Blue gem cost
GainGemGreen Counts as Green gem cost
GainGemOrange Counts as Orange gem cost
GainGemTriple Counts as all 3 gems when in play
GemDependant When played, and at start of turn, will die if you control no gems
GemsDraw Unused
GuardDog When a card is played opposite an empty slot, will move there
Haunter Unused
HydraEgg Bizarre ability that will cause the card to transform into a Hydra if the player's deck contains cards with 1-5 attack, 1-5 health, and one of each of the game's default tribes
IceCube When card dies, spawns card in slot based on IceCubeParams
LatchBrittle When card dies, you can choose another card to give Brittle
LatchDeathShield When card dies, you can choose another card to give DeathShield
LatchExplodeOnDeath When card dies, you can choose another card to give ExplodeOnDeath
Loot When dealing damage, will draw cards equal to amount
MadeOfStone Invulnerable to Stinky and Deathtouch
Morsel When sacrificed to summon another card, the card will add +1/+2 to the summoned card
MoveBeside Moves to closest space when a card is played
OpponentBones When any enemy card dies, gain 1 bone
PermaDeath When card dies, it is removed from the deck
PreventAttack Prevents opposing card from attacking it
QuadrupleBones When dies, gain 4 bones
RandomAbility When drawn, Sigil becomes a random sigil
RandomConsumable When played, will add a random consumable if you have less than 3
Reach Will block attacking flying card
Sacrificial Can be sacrificed an unlimited number of times
Sentry When a card is enters the slot in front of this card, it is dealt 1 damage
Sharp When attacked, will deal 1 damage to attacker
ShieldGems When played, will give cards with the Gem trait DeathShield
Sinkhole Unused
SkeletonStrafe Strafe but spawns skeleton in previous slot
Sniper When attacking, you can choose the target slots
SplitStrike When attacking, will attack slots adjacent to opposing slot
SquirrelOrbit No effect on player cards
SquirrelStrafe Strafe but spawns squirrel in previous slot
SteelTrap When card dies, it kills the opposing card, and adds a pelt to your hand
Strafe At end of turn, card moves
StrafePush Strafe but will move other cards with it
StrafeSwap Strafe but will forcibly swap the adjacent card with its current position
Submerge After attacking, will submerge, meaning it can't be attacked
SubmergeSquid Waterborne but becomes random tentacle card on resurface
SwapStats When taking damage, will swap attack and health
TailOnHit When attacked, will move and spawn a card in previous slot based on tailParams, then loses this ability.
Transformer Same as evolve with different sigil icon
TripleBlood Counts as 3 blood when sacrificed
TriStrike When attacking, will attack opposing slot, and slots adjacent to opposing slot
Tutor When played, you can choose a card in your deck to add to your hand
VirtualReality Unused
WhackAMole When an empty slot is attacked, will move to that slot

Vanilla Appearance Behaviour

Value Description
AddSnelkDecals Cycles through the Base Games Long Elk Decals.
AlternatingBloodDecal Renders card with blood decals
AnimatedPortrait Used for animated portraits
DynamicPortrait Renders the card's animated portrait (differently)
FullCardPortrait Renders the card with no stats
GiantAnimatedPortrait Used for animated portraits on giant cards
GoldEmission Renders the card with gold layout
HologramPortrait Renders portrait as hologram
RareCardBackground Renders card with rare background
RareCardColors Renders card with inverted colours
SexyGoat Renders alternate texture if you have the goat's eyeball
StaticGlitch Renders the card with the static animation
TerrainBackground Renders the card with terrain border
TerrainLayout Renders card with terrain card layout
RedEmission Does the Ijiraq emission effect
DefaultEmission Emissions are on cards by default.
MoonParticleEffects Renders the Moon Particle Effects

Regions

Region Description
Alpine This is The Trappers Region
Forest This is The Prospectors Region
Midnight This is Leshy's area in ACT 1.
Midnight_Ascension This is Leshy's area in KCM
Pirateville This is Royal's area
Wetlands This is Anglers Area

Languages

Suffix Language
fr French
it Italian
de German
es Spanish
pt Portuguese
tr Turkish
ru Russian
ja Japanese
ko Korean
zhcn Chinese (Simplified)
zhtw Chinese (Traditional)

Mask Types

Value Description
Prospector 0
Woodcarver 1
Angler 2
Trapper 3
Trader 4
Doctor 5

Mask Model Types

Value Description
Prospector 1
Woodcarver 2
Angler 3
Trapper 4
Trader 5
Doctor 6
FlatMask 101
Sphere 102

AscensionChallenge

Value Description
AllTotems The All Totem Battles Challenge
BossTotems The Bosses have a Totem Challenge
BaseDifficulty The Increase Difficulty Challenge
LessConsumables The 2 Item Slots Only Challenge
NoClover The No Clover Challenge
LessLives The Single Candle Challenge
ExpensivePelts The Pricy Pelts Challenge
NoBossRares The Commons in Place of Boss Rares Challenge
WeakStarterDeck The Annoying Starters Challenge
StartingDamage The Tipped Scales Challenge
HarderDeckTrials Seems to be a Unused Challenge that would presumably make Trials more Difficult
SubmergeSquirrels The AquaSquirrels Challenge
GrizzlyMode The 8 fucking bears Challenge
NoHook The No Anglers Hool Challenge
FinalBoss The Royal Final Boss Fight Challenge

CardChoicesType

Value Description
Random The Random Card Choices Type
Cost The Cost Based Card Choices Type
Tribe The Tribe Based Card Choices Type
Deathcard The Random Deathcard Choices Type

CursorType

Value
Default
Sacrifice
Place
Fight
Pickup
Flip
Inspect
Zoom
Rotate
Scissors
Point
MoveDown
MoveUp
Slap
Info
Photo
Target
Hammer
Pickaxe
FishHook
CannotGrab

DiskCardWeapon

Value
Default
Sniper
Turret
Revolver
SMG
Fish

Emotion

Value
Laughter
Anger
Quiet
Surprise
Curious

EyeBallState

Value
Default
Missing
Wizard
Goat

FillerAbilities

Value
None
Banding
Skulduggery

GameState

Value
CardBattle
Map
FirstPerson3D
SpecialCardSequence

ItemType

Value
Consumable
Upgrade
Survival
Totem
TotemPiece

MechanicsConcept

Value
Bones
BuildingTotems
TribeBasedCardChoice
CostBasedCardChoice
Rulebook
LosingLife
EndingTurn
OpponentQueue
FirstPersonNavigation
OpponentTotems
ProspectorBoss
AltInput
IntermediateCards
AdvancedCards
CardChoice
UsingConsumables
OverkillDamage
BuyingPelts
TradingPelts
BossMultipleLives
RareCards
DeckTrial
DeckReview
GainCurrency
CardMerging
CardRemoval
DeathCardCreation
RulebookPageFlipping
BossSuddenDeath
GetUpFromTableAnyTime
DeathCardSelection
DuplicateMerge
FishHookGrab
GainConsumables
ChooseConsumables
ViewQueue
ViewHand
HoloMapCheckpoint
Part3Consumables
PhotographerTakeSnapshot
PhotographerRestoreSnapshot
PliersItem
CardStatBoost
Part3Respawn
Part3Bloodstain
Part3OverclockCard
Part3AttachGem
GBCModifyDeck
Part3ModifySideDeck
Part3Bounty
Part3BountyTiers
Part3CreateTransformer
Part3RecycleCard
SacrificingNotPermanent
OilPaintingPuzzle
Part3BuildACard
OnlineFriendCards
DamageRaceBattle
Energy
Gems
DeathcardCardChoice
GBCActivatedAbilities
Part3TradeCards
HoloMapFastTravel

MenuAction

Value
NewGame
Continue
Options
Library
ReturnToStartMenu
EditDeck
Quit
Concede
Credits
EndRun
EnterAscension

PageRangeType

Value
Abilities
Cards
Unique
StatIcons
Boons
Items

ResourceType

Value
Blood
Bone
Energy
Gems

SidePileFigurine

Value
Squirrel
Bee
Aquasquirrel

StoryEvent

Value
BasicTutorialCompleted
TutorialRunCompleted
SacrificedStoatInTutorial
StoatIntroduction
BonesTutorialCompleted
TutorialRun2Completed
SafeOpened
WardrobePanelOpened
WardrobeDrawer1Opened
WardrobeDrawer2Opened
WardrobeDrawer3Opened
WardrobeDrawer4Opened
SkinkCardDiscovered
AntCardsDiscovered
SquirrelHeadDiscovered
SpecialDaggerDiscovered
WolfStatuePlaced
WolfCageBroken
CageCardDiscovered
StinkbugCardDiscovered
ProspectorDefeated
AnglerDefeated
TrapperTraderDefeated
WoodcarverDefeated
StartScreenNewGameUnlocked
StartScreenLibraryUnlocked
LeshyDefeated
FigurineFetched
LeshyLostCamera
StinkbugStoatReunited
ClockCompartmentOpened
TalkingWolfCardDiscovered
FilmRollDiscovered
GBCIntroCompleted
GBCGrimoraDefeated
GBCLeshyDefeated
GBCPoeDefeated
GBCMagnificusDefeated
TutorialRun3Completed
GBCUndeadAmbition
GBCNatureAmbition
GBCTechAmbition
GBCWizardAmbition
GBCProspectorPhoto
GBCAnglerPhoto
GBCTrapperPhoto
GBCBaitPhoto
StartScreenNewGameUsed
Part2Completed
ArchivistDefeated
PhotographerDefeated
TelegrapherDefeated
CanvasDefeated
FileAccessGiven
GemsModuleFetched
ImprovedSmokeCardDiscovered
FactoryWardrobe1Opened
FactoryWardrobe2Opened
FailedWithFilmRoll
StoatIntroduction2
StinkbugIntroduction2
StoatSaysFindWolf
StoatWolfReunited
StinkbugMentionedWolf
WoodcarverMet
GBCMonocleFound
StoatIntroduction3
CaptchaPuzzle1Complete
CaptchaPuzzle2Complete
CaptchaPuzzle3Complete
CaptchaPuzzle4Complete
CaptchaPuzzle5Complete
CaptchaPuzzle6Complete
HoloMapOutOfPower
HoloMapBatteryFetched
GemsModuleRequested
GBCUndeadFinaleChosen
GBCNatureFinaleChosen
GBCTechFinaleChosen
GBCWizardFinaleChosen
GooBottleFound
Part3Intro
HandCuffReleased
FMVClips1
FMVClips2
FMVClips3
GBCCameraBatteryLow
FactoryShopRoomUnlocked
NatureHoloShortcut
UndeadHoloShortcut
WizardHoloShortcut
DredgingRoomUnlocked
Part3MetScrybes
SpecialDaggerUsed
FactoryChestOpened1
FactoryChestOpened2
FactoryGooSpotted
GBCWorldMapVO
GBCDogFoodFound
GBCDogFoodPlaced
BombRemoteDiscovered
CloverFound
CandleArmFound
BeeFigurineFound
HoloTechTempleSatelliteActivated
Part3Completed
FullGameCompleted
GrimoraReachedTable
WolfMentionFilmRoll
PhotoDroneSeenInCabin
TalkingAnglerCardDiscovered
GBCCloverFound
GBCObolFound
GBCObolGiven
GBCBoneFound
BonelordHoloKeyFound
Part3PostScrybeMeeting
TalkingBlueMageCardDiscovered
Part3BonelordRoomUnlocked
LukeVOPart1Vision
LukeVOPart2Grimora
LukeVOPart2Bonelord
FishHookUnlocked
HoloTechAreaUnlocked
StartScreenNewGameUsedAgain
Part3MycologistHutUnlocked
MycologistHutKeyFound
CabinTarotCardFound
MycologistsBossDefeated
LukeVOPart3File
RingFound
ClockSmallCompartmentOpened
InternetAccessGranted
FactoryGemPedestalAppeared
LukeVOPart3CloseWin
LukeVOPart3Yes
LukeVOPart3Shit
LukeVOPart3Wtf
PlayerDeletedArchivistFile
FactoryConveyorBeltMoved
FactoryCuckooClockAppeared
Part3PurchasedHoloBrush
FactoryCuckooClockOpenedLarge
FactoryCuckooClockOpenedSmall
OurobotCardDiscovered
LukeVONewRunAfterVictory
LukeVOLeshyRematch
LukeVOSickOfBoss
LukeVOMantisGod
LukeVOOPCard
MycologistsDefeated
Part3MetBonelord
Part3PhotoDroneActive
GooPlaneGoobertRevealed
GooPlaneGoobertComplete
FactoryPrinterScreenMatched
FinaleCryptCompleted
FinaleCabinCompleted
FinaleMagnificusCompleted
FactoryWoodcarver1
FactoryWoodcarver2
FactoryWoodcarver3
ChapterSelectUnlocked
MycologistHutKeyShown
GBCBonelordRewardsGiven
LukeVOBeatLeshyAgain
LukeVODieAlready
UhOhSpaghettiOh
AscensionBleachPotFound
AscensionStopwatchFound
AscensionVinylFound
AscensionMagnifyingGlassFound
AscensionPirateBossDefeated

TotemEffect

Value
CardGainAbility

TraderTarotType

Value
TheFool
TheTower
TheEmpress
Death
TheDevil

Trigger

Value
Upkeep
Drawn
PlayFromHand
ResolveOnBoard
OtherCardResolve
Sacrifice
SlotTargetedForAttack
CardGettingAttacked
TakeDamage
DealDamage
AttackEnded
OtherCardDie
Die
TurnEnd
OtherCardDrawn
PreDeathAnimation
OtherCardAssignedToSlot
OtherCardPreDeath
ActivatedAbility
OtherCardDealtDamage
DealDamageDirectly

View

Value
Hand
Default
DeckSelection
Choices
Board
CardPiles
OpponentQueue
Scales
CardMergeSlots
CardMergeConfirm
MinigameCard
MapCloseIn
MapDefault
MapArial
FirstPerson
Candles
TotemInventory
TradingTopDown
OpponentTotem
BossSkull
BoneTokens
BossCloseup
OpponentQueueCentered
MapDeckReview
GiantHandTable
SanctumFloorDown
SanctumFloorUp
OnFloorLookingUp
DefaultUpwards
MaskDialogue
DefaultHandDown
TableStraightDown
Consumables
P03Face
BoardCentered
PhotographerDroneView
ScalesOnly
ConsumablesOnly
StatBoostSlot
P03FaceClose
HandCuff
EmptyVessel
RecycleMachine
BuildACardScreen
FactoryScanner
ChoicesCloser
PeekUnderTable
WizardBattleUnits
WizardBattleSlots
WizardBattleHand
WizardBattlePiles
WizardBattleRotating
HoloMapArial
OpponentQueueTradePhase

ViewLockState

Value
Locked
Unlocked