Aueser-Enemy_Health_Bar icon

Enemy Health Bar

Enemy health bars for Lethal Company with configurable UI modes, adaptive max-health handling, and optional host-authority sync.

Last updated a week ago
Total downloads 1121
Total rating 0 
Categories BepInEx Client-side Server-side Tweaks & Quality Of Life AI Generated
Dependency string Aueser-Enemy_Health_Bar-0.0.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Enemy Health Bar

Enemy Health Bar is a Lethal Company plugin that displays enemy health in world-space UI. It does not modify host-authoritative enemy state. When both host and client have the mod installed, it can use lightweight host-authority health snapshots so clients see health values changed by host-side enemy health mods, while rebasing client-side predicted health so UI and local hit behavior stay consistent.

Features

  • Displays enemy health bars above enemies, as compact side bars, or as numbers only.
  • Shows current and maximum health values with configurable text formats.
  • Supports adaptive maximum health handling for modded enemies that increase or reduce health.
  • Supports optional host-authority health sync for host-only health multiplier environments.
  • Rebases client-side predicted health from host snapshots when both sides install the mod.
  • Preserves vanilla special cases for enemies whose effective health differs by state or player count.
  • Keeps debug diagnostics opt-in through configuration.
  • Supports live configuration reloads while the game is running.
  • Provides optional LethalConfig integration when LethalConfig is installed.
  • Uses localized configuration text when LC Chinese Project is detected.

Installation

Install through a Thunderstore-compatible mod manager, or manually extract the package contents into the game folder so that the DLLs are placed under:

BepInEx/plugins/EnemyHealthBar/

The package requires BepInEx for Lethal Company. LethalConfig and LC Chinese Project are optional integrations, not required dependencies.

Configuration

The plugin creates a BepInEx configuration file on first launch. Most settings can be changed while the game is running.

Important options:

  • DisplayMode: HorizontalBar, VerticalSideBar, or NumbersOnly.
  • ShowHealthNumbers: shows current and maximum health text.
  • HealthTextFormat: controls current/max, current-only, or percent-only text.
  • MaxHealthMode: Hybrid by default. This keeps vanilla special-case handling while adapting to observed modded health values.
  • HostAuthoritySync: enabled by default. Uses host-provided health snapshots when both host and client have this mod installed.
  • MaxDistance: hides health bars beyond the configured range.
  • Debug.Enabled: unlocks diagnostics and test-only visibility options.

Compatibility

  • Host-authority sync works when the host and observing client both install Enemy Health Bar.
  • If the host does not install the mod, clients fall back to local observation after a short handshake window.
  • LethalConfig and LC Chinese Project are detected at runtime and remain optional.

Notes

  • This is primarily a display mod. It does not alter host-authoritative combat, enemy AI, spawning, or enemy health.
  • With host-authority sync enabled, clients may align local predicted enemy health to host snapshots to avoid client-side health drift in host-modded lobbies.
  • Host-authority sync is optional and only works when both host and client have this mod installed.
  • Full-health enemies are hidden by default during normal play.
  • Some vanilla enemies have phase-specific or player-count-specific rules. The plugin handles these cases without runtime reflection or scene-wide searches.

License

Enemy Health Bar is licensed under GPL-3.0.