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Enemy Health Bar

Enemy health bars for Lethal Company with configurable UI modes, adaptive max-health handling, and optional host-authority sync.

CHANGELOG

Changelog

0.0.2

  • Added optional host-authority health sync for lobbies where host-side mods change enemy health values.
  • Added client-side prediction rebasing from host snapshots to keep synced health display and local hit behavior aligned in host-modded lobbies.
  • Added spawn-settle suppression to avoid briefly showing temporary vanilla health before host-side health changes apply.
  • Added client fallback handling for alive enemies whose local predicted health reaches zero before host death confirmation.
  • Improved adaptive maximum health handling for enemies with increased or reduced health values.
  • Improved vanilla special-case handling for Butler, Maneater, and Masked enemies.

0.0.1

  • Added client-side enemy health bars for Lethal Company.
  • Added horizontal bar, side vertical bar, and numbers-only display modes.
  • Added current/max, current-only, and percent-only health text formats.
  • Added adaptive maximum health handling for observed enemy health values.
  • Added live BepInEx configuration reloads.
  • Added optional LethalConfig integration.
  • Added optional Chinese configuration text when LC Chinese Project is detected.
  • Added opt-in debug diagnostics and a test health bar.