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Scopophobia
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
| Last updated | 11 hours ago |
| Total downloads | 530 |
| Total rating | 1 |
| Categories | Items Monsters |
| Dependency string | AuroraBytes-Scopophobia-1.3.5 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Scopophobia - SCP096 For Lethal Company
Adds the Shy Guy (SCP-096) into Lethal Company. Fully Compatible with the Latest Update!
Scopopobia was originally created by Jasper.Creations, This fork is maintained by AuroraBytes!
Features
- Custom Behaviours, Animations, and Sound Effects, based from SCP Containment Breach, Secret Labs, and Custom animations

- Fully configurable Spawn rates, Speed values, and more.
- Will always track its targets down, and only its targets, no matter what.
- Spawnable Painting scrap with its own Risk
- Can Escape via both the Fire Exit, or Main Entrance.

Backstory
SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with
preliminary analysis of body mass suggesting mild malnutrition.
Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each.
Skin is mostly devoid of pigmentation, with no sign of any body hair.
SCP-096's jaw can open to four (4) times the norm of an average human.
Other facial features remain similar to an average human, with the exception of the eyes, which are also devoid of pigmentation.
It is not yet known whether SCP-096 is blind or not.
It shows no signs of any higher brain functions, and is not considered to be sapient.
SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall.
However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter
a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently.
Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face
(who will from this point on be referred to as SCP-096-1).
At this point, no known material or method can impede SCP-096's progress.
The actual position of SCP-096-1 does not seem to affect SCP-096's response.
it seems to have an innate sense of SCP-096-1's location.
Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and ████████████ SCP-096-1.
100% of cases have left no traces of SCP-096-1.
SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again.
To-be-added
- Ability to attack other enemies who've spotted its face.
- Support with DontBlink (unless it works already, not sure :p)
- Compatibility with camera mods to make the ship a little more unsafe. [Compatibility with OpenBodycams Coming soon]
Credits
- AuroraBytes For maintaining the mod past v49, and adding new features
- Jasper.Creations for creating the mod for lethal company in the first place.
- "SCP-096" by Dr Dan, from the SCP Wiki. Source: https://scpwiki.com/scp-096. Licensed under CC-BY-SA.
- Regalis for creating SCP: Containment Breach.
- Omniary and FragdaddyXXL for creating some sounds for SCP: Containment Breach.
- Kevin Macleod for creating some music used in SCP: Containment Breach.
- Thanks to Evaisa for LethalLib and programming help
- Thanks to Heyimnoob for programming help
- Thanks to Number1Riker for testing
- Thanks to @SamBanners, @Zeta, @Lunxara, @Glacius for multiple bug reports, and testing on v49+.