BLUJAY_LETHAL_MODS-MonsterDropsPatch icon

MonsterDropsPatch

Extends Lategame Upgrades' Hunter upgrade so everything killable drops a sample: Ghost Girl, Masked mimics, Nutcracker, Butler, and configurable extras. Jars look and act exactly like the built-in samples, tinted per enemy.

Last updated a day ago
Total downloads 78
Total rating 0 
Categories Mods BepInEx Server-side Items Monsters
Dependency string BLUJAY_LETHAL_MODS-MonsterDropsPatch-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
malco-Lategame_Upgrades-3.14.0 icon
malco-Lategame_Upgrades

Mod focused on providing many upgrades which are purchaseable from the terminal through an interactive application. Most if not all of the available upgrades are configurable to allow customized experiences to everyone's liking.

Preferred version: 3.14.0

README

Monster Drops Patch

Extension for Lategame Upgrades' Hunter upgrade. Hunter is great — but not everything that can be killed drops a sample. This patch fixes that: the late-game killers finally pay out.

New samples (drop at Hunter level 4 by default)

Enemy Jar color Default value
Ghost Girl Pink 120–180
Masked ("mimics") White 33–50 (cheap — they swarm)
Nutcracker Crimson 90–130
Butler Amber 80–120

The jars are clones of Lategame Upgrades' own sample items — identical model, glow particles, sounds, scan nodes, scrap-value sync, and Midas Touch behavior — tinted per enemy and registered through the same sample pipeline. They look and act exactly like built-in Hunter drops, because to the mod they are.

Notes

  • Ghost Girl only drops if she can be killed — pair with Lategame Upgrades' own Silver Bullets upgrade.
  • Fire-exit Mimics (x753-Mimics) cannot die by design in that mod, so they can't drop loot. The killable "mimics" are the vanilla Masked enemies, which this covers.
  • Forest Giant, Maneater, and Giant Kiwi samples already ship with Lategame Upgrades — assign their tiers in LGU's own config (Samples dropping at each tier under [Hunter]).
  • Coil-heads and other unkillable enemies are excluded for obvious reasons.
  • Multiplayer: drops are host-authoritative through LGU's own kill hook, like every other sample. All players should run the mod (it registers items/network prefabs).

Config

BepInEx/config/BLUJAY.MonsterDropsPatch.cfg — per enemy: enable, display name, jar color (hex), min/max value, and required Hunter level.

Want drops for other modded enemies? Add them in [Additional Enemies] with one line, no coding needed:

Entries = Peeper,4,40,60,88FF88;SomeEnemy,4,100,150,4444FF

Format: EnemyName,level,minValue,maxValue,hexColor separated by ;. The enemy name must match its internal EnemyType.enemyName — on lobby load the log prints a verification line per configured enemy and tells you if a name doesn't match anything.