Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
LC Hero Mode
Transforms Lethal Company into a challenging rogue-like without disrupting game balance or straying too far from LC's core identity.
By Cloakshire
| Date uploaded | 10 months ago |
| Version | 1.0.2 |
| Download link | Cloakshire-LC_Hero_Mode-1.0.2.zip |
| Downloads | 63 |
| Dependency string | Cloakshire-LC_Hero_Mode-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Cloakshire-Hero_Mode_Meltdown_Music
Custom Meltdown & Late Night Music for my modpack
Preferred version: 1.3.0ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.8.8explodingMods-LethalMoonUnlocks
Unlock moons permanently or progressively reduce their costs. Adds a bunch of progression mechanics in Discovery mode. Story progression and LethalConstellations support, moon sales and more.
Preferred version: 2.4.8TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods
Preferred version: 0.8.16ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Preferred version: 1.16.2MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.13MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.13TeamXiaolan-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.8.3TestAccount666-TestAccountCore
A mod with some common methods I use in my mods
Preferred version: 1.16.6mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.5lethal_coder-PizzaProbabilityUpdated
Adds per-moon chance to the FacilityMeltdown mod. Improves interoperability with PizzaTowerEscapeMusic. Includes optional extras.
Preferred version: 1.2.5kerotein-YPlayBoombox
Listen to YouTube audio on your boombox and cruiser with your friends! All players must have this installed!
Preferred version: 2.6.0FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible
Preferred version: 2.0.54Magic_Wesley-Wesleys_Ememy_Variants
Variants of vanilla enemies for my projects.
Preferred version: 1.2.3mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.2Sniper1_1-WaterAssetRestorer
Lets moon/interior devs use some of the vanilla water materials that get broken during ripping game files into Unity.
Preferred version: 1.0.2taffyko-BetterSprayPaint
Significantly more responsive and reliable painting, many bug-fixes, infinite spray paint, longer range, quieter sounds. Adds an erase feature, as well as the ability to control color and brush size. All configurable.
Preferred version: 2.1.0mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host.
Preferred version: 2.5.11Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.7Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.9Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.12DaXcess-NoMoreCompanyLogo
Tell me you are using MoreCompany, without telling me you are using MoreCompany. Updated for V66, MoreCompany v1.10.2.
Preferred version: 1.1.0Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.1FlipMods-BetterStamina
Tweaks stamina regen/consumption, as well as lessens the penalty of speed/stamina based on weight. Config values are fully customizable for stamina, movement speed, ladder climbing speed, jumping, etc, and will sync with the host.
Preferred version: 1.5.7notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.12.0FlipMods-TooManyEmotes
Adds over 300 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Preferred version: 2.3.13ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.4.15DiFFoZ-LethalPerformance
Optimizes the game by caching frequently searchable components
Preferred version: 1.2.1Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.2.5ButteryStancakes-JetpackFixes
Fixes multiple bugs with the jetpack, most notably the random explosions, battery drain, and tulip snakes dropping you out of the sky. (See the description for full details!)
Preferred version: 1.5.4loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.8AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.11.1PoikSpirit-RemoveAds
Get enough dystopian hellscape in real life? Hate ads? Say no more!
Preferred version: 1.0.0mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.35Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700IntegrityChaos-LCCutscene
LCCutscene is a tool to create cutscenes and immersive animations to Lethal Company.
Preferred version: 2.0.1XuXiaolan-ImmersiveScrap
Adds a lot of new lore-friendly scraps for your game. Assets have been cleaned and optimized for zero performance issue.
Preferred version: 1.4.2loaforc-loaforcsSoundAPI_LethalCompany
LethalCompany bindings for loaforcsSoundAPI (v2)
Preferred version: 1.0.2LethalResonance-LETHALRESONANCE
MELTDOWN FIXED! STREAM FRIENDLY. Immerse in 700+ enhanced audio tweaks and custom sounds for a scarier, deeper experience. Feel sound roll off objects, blending intense bass and subtle reverb for a captivating, immersive experience.
Preferred version: 4.7.8Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.4.1FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.10FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.7FlipMods-ReservedUtilitySlot
Gives a dedicated Utility slot on the right side of your screen that can optionally be purchased! Optional separate item slot for the key.
Preferred version: 1.0.7xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.2Zehs-RemoveInteriorFog
Removes the interior fog added in v67. Can be configured to remove modded interior fog.
Preferred version: 1.0.2WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0Zehs-WesleysInteriorsAddon
This is an addon mod for WesleysInteriors. Adds a few new features.
Preferred version: 1.1.0DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.1.0FutureSavior-Hold_Scan_Button
This mod allows you to hold the scan button to continuously keep scanning instead of having to spam the button.
Preferred version: 1.1.2Hackattack242-Lethal_Weight_Fix
If you've ever had a friend ask "Why am I so heavy? I'm not carrying anything.", this is the mod for you!
Preferred version: 1.1.1MegaPiggy-BuyableShotgunShells
Adds shotgun shells to the store for 20 credits (Configurable)
Preferred version: 1.3.0MegaPiggy-BuyableShotgun
Adds shotguns to the store for 700 credits (Configurable)
Preferred version: 1.3.0Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2SillySquad-Arachnophilia
Makes several improvements to spiders, currently one new feature with more to come. The mod also makes spiders very configurable.
Preferred version: 1.8.1Swaggies-BetterPaycheck
Changes the Paycheck to be more readable, sorting items by value and listing one item per line. Compatible with NoSellLimit.
Preferred version: 0.9.0gamehog44-LethalRadiation
Adds repercussions for removing the apparatus. Including: damage every hour, and screen blur
Preferred version: 1.2.2blink9803-DimmingFlashlights
flashlights get dimmer as the battery gets low
Preferred version: 1.0.1TopraksuK-FreeBirdTotemRemixJester
Free Bird (TOTEM Remix) for the Jester with the initial part being for the winding, solo part for the killing mode. The transition between the two parts is seamless.
Preferred version: 1.0.1Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5DemonMae-unreal_interiors
Adds Unreal Themed Interiors to Lethal Company, Contains 4 interiors
Preferred version: 1.12.8DemonMae-ut99_interiors
Adds Unreal Tournament Themed Interiors to Lethal Company, Contains 6 interiors.
Preferred version: 1.13.0README
Lethal Company Hero Mode Challenge
An overhaul of the vanilla game loop designed for players that want a fair challenge while also not deviating from the core identity of Lethal Company. This pack is designed for groups of 4-6 players, but no more than 8.
The completion goal of this modpack is to clear Quota 15. Are you up for the challenge? Can you go further?
Before diving in...
-
It is HIGHLY recommended that you ignore any individual mod updates within this pack as it may cause things to break. Please wait until this modpack itself gets updated. Update individual mods at your own risk.
-
Know that every mod in this pack has been carefully configured to preserve game balance. Mods such as reserved slots are included, but they have been given an in-game cost via terminal purchase. Other mods like Better Stamina are also here, but qualify as a "Difficulty Modifier." Anything in the Difficulty Modifier category may be freely toggled off if you would like to further increase the challenge. (See Difficulty Modifier section)
-
Please be sure to read the Known Issues section at the bottom as it provides workarounds for each of the known issues.
-
Below you will find a few spoilers you may reveal to better prepare yourself. They will be divided into two categories based on what they contain. Feel free to go in blind, but I highly recommend reading the first set of spoilers titled "What you need to know." After you've played a few rounds, feel free to come back and read the remaining spoilers.
Spoilers
What you need to know (Recommended)
- All moons have been reduced to 0 credits.
- All moons except for Experimentation are hidden and locked in the terminal.
- The ship will auto route to the The Company when the deadline reaches zero days.
- Upon clearing a quota, two random moons will be unlocked and become permanently available in the terminal. The moons you unlock are also displayed in the text chat upon unlocking.
- The deadline now scales with the quota. You will begin with 1-day deadlines. The deadline will rise to 2-days when your quota reaches the mid 800's, and 3-days when it approaches 2,300.
- After you visit a moon, its scrap is set to 0% meaning an immediate revisit will yield zero scrap. This removes the ability to spam high value moons while also encouraging the exploration of all moons. Moons will regenerate their scrap by 5% per day completed (company days not counted). You may view a moon's regeneration status by typing the word
trackerin the terminal. - Weather bonuses are a thing. Going to moons with a weather condition will not only cause more scrap to spawn but the scrap will be worth more. (Apparatus not affected)
What you're better off experiencing blind (Not Recommended)
- The inclusion of Wesley's Moons adds 32 new moons to the game each with their unique gimmicks and scrap items.
- The inclusion of Wesley's Interiors adds 7 new interiors to the game, and each has been tied down to a specific moon(s).
- Immersive scrap adds 40+ new scrap items that fit the Lethal Company aesthetic. Each item's value, weight, and handedness has been compared to vanilla items to ensure appropriate spawn rarities have been set. These items will only spawn on vanilla moons to help keep them on par with the mod moons.
- Certain scrap items from both Immersive Scrap & Wesley's Moons can function as alternate weapons. Some deal the same damage as a shovel, while others deal double, and one can deal quadruple.
- The apparatus is now worth 350 credits, but pulling it will now trigger a meltdown on most moons. You will have 2 minutes to return to the ship before the facility explodes. Special apparatus items may be worth more.
- The inside of the facility becomes radioactive if the apparatus is pulled which will damage players and blur their vision. Everyone inside immediately takes 10 damage when it's pulled and an additional tick of damage at the top of every hour while inside. The first tick deals 20 damage and every subsequent tick deals 10 more than the previous.
- The Spore Lizard's purple cloud is now toxic and will rapidly damage players standing inside of it.
- Spiders deal less damage, but set up bigger web arrangements to create roadblocks.
- Raw Values for weather bonuses
- Rainy: +5% scrap at +10% value.
- Foggy: +10% scrap at +15% value.
- Flooded: +15% scrap at +20% value.
- Stormy: +20% scrap at +35% value.
- Eclipsed: +25% scrap at +50% value.
Difficulty Modifiers
These may be toggled on/off at your discretion to customize your run.
Better Stamina (Enabled by Default)
- Gives the players roughly 30% more stamina, increases regeneration, and decreases slowdown & stamina consumption when encumbered.
Buyable Shotguns and Shotgun Shells (Enabled by Default)
- Adds shotguns and shells to the store for purchase. These are meant to be late game unlocks & a compensation for the potential to never see Nutcrackers. Shotguns are priced at 3,000 credits and shells are 50 per.
Rebalanced Mineshafts (Enabled by Default)
- Reworks the dungeon generation of mineshafts to be more on par with the difficulty of Facility and Mansion interiors.
- Scrap is more evenly distributed throughout the entire interior rather than being 90% cave focused.
- Adjusts the geometry of the walls during underwater sections to make getting stuck on terrain less likely.
Reserved Item Slots (Enabled by Default)
- Adds additional item slots for Flashlights, Walkies, and Keys that can be purchased from the terminal.
- Buying a slot will give it to the entire group.
- Flashlight slot costs 1,800 credits, Walkie Slot costs 700 credits, and Key slot costs 300 credits.
- Binds F to toggle flashlights and X for walkies by default.
Remove Interior Fog (Enabled by Default)
- Removes the rare Halloween event fog that can sometimes appear within the facility.
All other Changes
Quality of Life Improvements
- Late Company: Enables the ability for players to join mid game while the ship is in orbit.
- More Company: Raises the player cap from 4 to 8.
- ShipLootPlus: Adds a small UI element when scanning inside the ship that displays the total scrap on ship.
- Better Paycheck: Reworks the paycheck window to list items sold in a more organized way for better readability.
- Treys Health Text: Adds a HUD element that displays your current health as a numerical value.
- Voice HUD: Adds a HUD element that appears when the player's mic is detecting sound.
- Scannable Tools: Tools are now scannable and will have a blue reticle. Keys that have been picked up will also scan in blue.
- Good Item Scan: When scanning a larger pile of scrap, it will scan all items and report the actual total.
- Hold Scan Button: Players can now hold their scan button to continuously scan.
- Disable Intro Speaker: Disables the ship speaker when starting a new file.
- Open Monitors: Reworks the ship screens to provide additional information. (DEPRECATED BUT STILL WORKING)
- Fire Exit Flip: Rotates the player 180 degrees when entering/exiting a fire escape.
Immersion
- Lethal Resonance: Reworks the game's soundscape with hundreds of new active & ambient sfx.
- Hero Mode Meltdown Music: Plays music under varying circumstances.
- Dimming Flashlights: Flashlights now get dimmer as their battery drains.
- Immersive Visor: Visor overlay displays blood splatter when taking damage, cracks based on player health, and has water effects in weather. (DEPRECATED BUT STILL WORKING)
Fun (Can be disabled at your leisure)
- YPlayBoombox: Players can play youtube links on the boombox along with other features.
- Freebird Totem Remix: Replaces the Jester's windup song and scream with Freebird.
- Too Many Emotes: Adds more emotes to the game that can be accessed by pressing the tilde key; more can be purchased from the terminal.
- Better Spray Paint: Paint is now infinite and you can control brush size & color freely. You can also erase paint.
Bug Fixes
- More Items: Raises the 45 item limit on the ship to 999 in order to prevent items from disappearing when reloading a save.
- Path Finding Lag Fix: Corrects frame rate stuttering caused by AI pathfinding.
- Lethal Weight Fix: Corrects a bug where the player could weigh 700 lbs with an empty inventory.
- Fix XP Divide by Zero: Prevents Div!0 errors from being thrown in a loop and causing performance issues.
- Apparatus Fix: Silences the apparatus when on the ship.
- Dissonance Lag Fix: Adjusts the log level of VOIP to reduce lag spikes.
- Jetpack Fixes: Prevents randomly exploding due to faulty collision when flying fast. To prevent potential out of bounds cheesing, you will explode if you go too high.
Tips & Tricks
If you're struggling
Don't oversell too much.
- Since your early quotas are only 1-day deadlines, you will not be able to build up as much of a scrap stash as you normally would and it is highly recommended that you only sell to quota. Max selling on Quota 1 may be worth it due to the overtime bonus if you're aiming for an early item purchase, but don't oversell too much going forward. Save as much as you can on the ship in order to meet the higher quotas.
Combo the Belt Bag with the Jetpack.
- It sucks having to fly back to an entrance only to walk two-handed items back while also being weighed down by the jetpack. Bring the belt bag with you so that after you land, you can bag the jetpack and reduce your weight for the walk back.
Always get the Apparatus.
- With the Apparatus now being worth 350 or more, it’s a huge value item that can really make or break your runs. Make sure you don't pull it too early since it'll trigger a meldown. Pulling the apparatus is best saved as the last thing you do before leaving a moon.
Don't sell the alternate scrap weapon if you don't have to.
- Items like the Fireaxe, Baseball Bat, Circular Saw, etc. can make very quick work of enemies and should be kept around to make difficult encounters easier. These items are rare which makes them something you don’t want to lose.
Aim for moons with weather conditions, especially in the late game.
- While weather can be a hindrance, the bonuses they give can make it more than worth your while, especially in the late game when you’re better equipped. A clear Experimentation spawning 10 pieces of loot worth 650 scrap becomes 12 items worth a total of 1,170 when eclipsed. Higher tiered moons become extraordinarily valuable under severe weather.
Have a Ship Person
- Not necessary at the start of the day unless the moon has harsh weather. If the weather is clear, it’s recommended that someone start transferring loot back to the ship around 12pm-1pm, and after the transferring is complete, that person should remain at the ship to ensure that no loot is lost should the rest of the crew die. Another crewmate should take over transferring once the ship person is done with the initial transfer.
Known Issues
Progressive Deadline
- Issue: If the group fails to meet quota and is ejected/fired, they are reloaded back on the ship to start a new run. If you continue playing after this "soft restart," the deadline will not be correct nor will the days progress properly resulting in a softlock.
- Workaround: Should you get fired and get a game over, close the lobby after it reloads and delete the save. Create a new save file for every new attempt. This will ensure that the deadline starts where it should and things will progress properly.
WesleysMoons (Cosmocos)
- Issue: IF enabled, the map intro scene can sometimes fail to start resulting in map not loading in properly.
- Workaround: If the terrain doesn't load within 45 seconds of the ship doors opening, close the lobby and have the entire group restart their game. This can sometimes resolve the issue.
Meltdown
- Issue: The forced explosion after the 2-minute timer may fail to happen for some people.
- Workaround: This desync can be fixed if one of the affected players pulls the ship lever. If no one can pull the lever, the group must wait until the day naturally ends at midnight.
Game Crashes
- Issue: Due to a weird conflict with loaforcsSoundAPI & LethalResonance, the game may become unresponsive and crash when closing the game from the main menu. This is a harmless crash that does not affect gameplay as it's only present when closing the game.
- Workaround: Should the game freeze and go unresponsive when attempting to close it, simply click the X button in the top right corner of the BepInEx console that opens alongside the game. OR you can disable LethalResonance.
CHANGELOG
CHANGELOG
Additional patch-note details can be found in the Hero Mode Thread found within the modding discord.
v2.1.3
Notes
Fixes
- Corrected a GeneralImprovements config that was causing weather conditions to not be reported accurately in the terminal.
New Additions
Added the following mod(s):
- DiFFoZTweaks
v2.1.2
Notes
Fixes
- Corrected a LethalLevelLoader config to disable the Accursed Crypt interior.
v2.1.1
Notes
Updated README to specify a gameplay loop detail.Fixes
- Closed an exploit that allowed you to continuously spam the same moon for an entire quota. (Thank you xCore!)
Updates
Updated the following mod(s):
- LethalMoonUnlocks v2.3.5 --> v2.4.8
v2.1.0
Notes
Updated README to fit gameplay loop adjustment.Fixes
- Corrected an issue with vanilla interior spawn tables.
- Corrected scrap spawn values for Berunah.
Removals
NOTE: If updating from an earlier modpack version, these mods and their respective configs will have to be manually removed.
- Removed Mods (Will require manual removal if updating)
- DiminishingReturns
- Removed Configs (Will require manual removal if updating)
diminishingreturns.cfg
New Additions
The following mods were added:
- AccurateApparatus
- Unreal Interiors
- UT99 Interiors
Balance Adjustments
- LethalMoonUnlocks has been adjusted.
- Instead of unlocking two additional moons per quota, you will now unlock three moons after the first quota. These moons will now shuffle/randomize at the start of each day.
- GeneralImprovements has been adjusted.
- The health recharge station has been activated and can be found on the ship above the battery charger.
- LethalRadiation has been adjusted.
- Disabled the top-of-the-hour radiation damage that would occur inside after the apparatus was pulled.
- Cut the initial screen blur in half and halved the intensity increase.
- AccurateApparatus
- Any player HOLDING the apparatus will lose health at a rate of 1HP every 3 seconds.
- Increased the scrap count for the following moons:
- Acidir (33-38 --> 35-40)
- Atlantica (19-22 --> 30-38)
- Cubatres (26-28 --> 36-42)
- Infernis (18-22) --> 22-26)
- Junic (18-23 --> 23-28)
- Removed the Thumper from Acidir's interior spawns.
- Removed the Butler from Core and Junic's interior spawns.
Updates
Updated the following mod(s):
- HeroModeMeltMusic v1.2.0 --> v1.3.0
v2.0.2
Notes
Updated README with another known issue.Fixes
- Corrected a config in PizzaProbability to re-activate the meltdown sequence for Oldred.
v2.0.1
Notes
Fixes
- Corrected PizzaProbability's config file to prevent meltdown music from playing on moons with meltdown disabled.
- Corrected Reserved Utility Slot's config file to prevent
Homemade flashbangsfrom being put in the utility slot.
v2.0.0
Notes
Updated READMEFixes
- Modpack now compatible with v73!
- Re-enabled Cosmocos since the issue with the landing scene failing "should" be fixed.
- The game should no longer crash when exiting from the main menu.
Removals
NOTE: If updating from an earlier modpack version, these mods and their respective configs will have to be manually removed.
-
Removed Mods (Will require manual removal if updating)
- LateCompany
- Facility Meldown (Loaforc ver.)
- PizzaProbability (TrippyTree ver.
- Fix_XP_Divide_By_Zero-Error
- Rebalanced Mineshaft
- MoreItems
- AntiSlimeCamp
-
Removed Configs (Will Require manual removal if updating)
RebalancedMineshaft.cfg
New Additions
- The following mods were added:
- itolib
- DawnLib
- Facility Meltdown (TeamXiaolan ver.)
- PizzaProbability (lethal_coder ver.)
- LobbyControl
- TypeLoadExceptionFixer
- Wesleys Enemy Variants
- Wesleys Weathers
- Weather Registry
- MrovLib
- AutoHookGenPatcher
- Detour Context_Dispose_Fix
- Water Asset Restorer
- MonkeyInjectionLibrary
- MattyFixes
- VertexLibrary
Configuration Changes made to added mods:
MattyFixes
CupBoard
enabled=false
ItemClipping
enabled=false
rotate_on_spawn=false
WeatherRegistry
WeatherSelection
First Day Weather Clear=true
Earthquakes
Scrap amount multiplier=1.1
Scrap value multiplier=1.18
Forsaken
Scrap amount multiplier=1.25
Scrap value multiplier=1.42
Hurricanes
Scrap amount multiplier=1.13
Scrap value multiplier=1.22
Rainy
Scrap amount multiplier=1.05
Scrap value multiplier=1.1
Foggy
Scrap amount multiplier=1.07
Scrap value multiplier=1.14
Flooded
Scrap amount multiplier=1.16
Scrap value multiplier=1.26
Stormy
Scrap amount multiplier=1.35
Scrap value multiplier=1.2
Eclipsed
Scrap amount multiplier=1.3
Scrap value multiplier=1.5
Balance Changes
- Scrap pools have been modified for Berunah and Roart.
- Meltdown has been disabled for Trite
- Weather bonuses have been rebalanced to accommodate three new weather conditions.
- The Reserved Key Slot was Removed
- The Reserved Utility Slot was added
- This slot is available for free at the start and can hold most utility items and keys.
- Walkies in the utility slot will not respond to the hotkey shortcuts that are exclusive to the dedicated reserve slot; the item must be pulled out to be used.
- Reduced the price of the Reserved Flashlight Slot from 1800 --> 700
- Reduced the price of the Reserved Walkie Slot from 700 --> 350
Updates
- Updated the following mods:
- BepInExPack v5.4.2100v --> v5.4.2305
- Butteryfixes v1.14.7 --> v1.16.2
- EnemySoundFixes v1.8.1 --> v1.8.8
- NoMoreCompanyLogo v1.0.2 --> v1.1.0
- LethalFixes v1.2.7 --> v1.3.0
- LethalPerformance v1.2.0 --> v1.2.1
- FixPluginTypeSer v1.1.2 --> v1.1.4
- LethalMoonUnlocks v2.2.3 --> v2.3.5
- BetterStamina v1.5.6 --> v1.5.7
- ReservedItemSlotCore v2.0.52 --> v2.0.54
- TooManyEmotes v2.3.12 --> v2.3.13
- LethalLevelLoader v1.4.11 --> v1.6.2
- JLL v1.9.8 --> v1.9.9
- YPlayBoombox v2.3.7 --> v2.6.0
- WeslesMoons v6.1.7 --> v6.9.14
- WesleysInteriors v3.0.8 --> v4.1.15
- AsyncLoggers v2.1.4 --> v2.2.3
- MonoDetourBepInEx v0.6.16 --> v0.7.13
- MonoDetour v0.6.16 --> v0.7.13
- MoreCompany v1.11.2 --> v1.12.0
- LCInputUtils v0.7.10 --> v0.7.12
- GeneralImprovements v1.4.13 --> v1.4.15
- BetterSprayPaint v2.0.9 --> v2.1.0
- TestAccountCore v1.14.3 --> v1.16.6
- PathfindingLagFix v2.2.4 --> v2.2.5
- PathfindingLib v2.3.2 --> v2.4.1
- HeroModeMeltMusic v1.1.0 --> v1.2.0
v1.0.5
Notes
Updates
- Updated the following mods:
- TooManyEmotes v2.3.11 --> v2.3.12
- TestAccountFixes v1.3.5 --> v1.4.0
v1.0.4
Notes
Fixes
- Corrected a config issue in GeneralImprovements regarding the ship monitors.
Configuration changes made:
GeneralImprovements
ExtraMonitors
AddMoreBetterMonitors=false
ShipMonitor9=ExternalCam
ShipMonitor14=None
UseBetterMonitors=true
Updates
- Updated the following mods:
- PathfindingLib v2.3.0 --> v2.3.2
- MonoDetour v0.6.14 --> v0.6.16
- TooManyEmotes v2.3.10 --> v2.3.11
- MonoDetour_BepInEx_5 v0.6.14 --> v0.6.16
v1.0.3
Notes
Fixes
-
Corrected an issue where Berunah would only spawn vanilla scrap instead of Wesley's unique scrap.
-
Fixed the "Sprint jump" exploit often used to sprint past Eyeless Dogs without making a sound to alert them.
New Additions
- The following mods were added:
- GeneralImprovements
- LethalPerformance
- HarmonyXTranspilerFix
- LethalFixes
- ButteryFixes
- TestAccountFixes
- AsyncLoggers
- RemoveAds
Configuration changes made to added mods:
GeneralImprovements
Enemies
MaskedEntitiesCopyPlayerLooks=SuitAndCosmetics
MasksEntitiesSpinOnRadar=false
ExtraMonitors
CenterAlignMonitorText-false
MonitorBackgroundColor=050505
ShipExternalCamFPS=30
ShipMonitor1=ShipScrap
ShipMonitor2=Credits
ShipMonitor3=Time
ShipMonitor4=TotalDays
ShipMonitor7=PlayersAlive
ShipMonitor8=TotalQuotas
ShipMonitor11=None
Fixes
DropShipItemLimit=12
RandomizeNewSaveSeed=false
GameLaunch
SkipStartupScreen=false
Inventory
PickupInOrder=false
ScrollDelay=0.3
Mechanics
SavePlayerSuits=false
ScrapValueWeatherMultipliers=None:0.4, Rainy:0.44, Foggy:0.46, Flooded:0.48, Stormy:0.54, Eclipsed:0.6
ScrapAmountWeatherMultipliers=None:None:1, Rainy:1.1, Foggy:1.15, Flooded:1.25, Stormy:1.35, Eclipsed:1.5
Ship
DisableInternalShipCamPostProcessing=true
DisableExternalShipCamPostProcessing=true
MoveClipboardToWall=false
SnapObjectsByDegrees=0
SpeakerPlaysIntroVoice=false
Tools
OnlyAllowOneActiveFlashlight=false
ScannableTools=All
UI
ShowLightniingWarnings=false
ButteryFixes
Audio
MusicDopplerLevel=Vanilla
Compatibility
PatchLadders=false
Gameplay
RandomizeDefaultSeed=false
FixFireExits=false
MaskHornetsPower=true
LethalFixes
Compatibility
TermainlScanCommand=false
TestAccountFixes
ItemGrab
EnableFix=false
Removals
NOTE: If updating from an earlier modpack version, these mods and their respective configs will have to be manually removed.
-
Removed mods (Requires manual uninstall if updating)
- OpenMonitors (Replaced by GeneralImprovements)
- FireExitFlip (Replaced by GeneralImprovements)
- MeteoMultipliers (Replaced by GeneralImprovements)
- DisableIntroSpeaker (Replaced by GeneralImprovements)
- ScannableTools (Replaced by GeneralImprovements)
- Treys_Health_Text (Replaced by GeneralImprovements)
- VoiceHUD (Replaced by LethalFixes)
- DissonanceLagFix (Replaced by LethalFixes)
-
Removed Configs (Requires manual deletion if updating)
xxxstoner420bongmasterxxx.open_monitors.cfgcom.github.fredolx.meteomultiplier.cfgTestAccount666.ScannableTools.cfgTreysHealthText.cfgVoiceHUD.cfg
Balance Changes
-
Masked
- Will now copy a player's cosmetics and equipment upon spawning in.
- Will no longer randomly spin on the radar.
- Will still wear their usual mask.
-
Eyeless Dogs
- Dogs can now hear shotguns when they fire, reload, and toggle safety.
-
Asteroid-13
- Can no longer spawn with the Vanilla Mineshaft interior.
-
LethalRadiation
- Reduced the damage increase per in-game hour from 10 to 1.
- Reduced the screen blur increase per in-game hour from 0.04 to 0.02
Misc. Changes
-
Updated the following:
- PathfindingLib v2.2.2 --> v2.3.0
- PathfindingLagFix v2.2.3 --> v2.2.4
- JetpackFixes v1.5.3 --> v1.5.4
- CustomStoryLogs v1.5.2 --> v1.5.3
-
Updated README.
v1.0.2
Notes
-
Disabled Cosmocos due to a common bug where the initial scene wouldn't start, resulting in a softlock. To re-enable Cosmocos, undo the following two changes:
- Disabled Content Configuration for Cosmocos in
LethalLevelLoader.cfg. - Added Cosmocos to Override Hidden List and Override Lock List in
com.xmods.LethalMoonUnlocks.cfg.
- Disabled Content Configuration for Cosmocos in
-
Updated the following mods:
- YPlayBoombox v2.3.6 --> v2.3.7
- PathFindingLib v1.0.1 --> v2.2.2
- PathFindingLagFix v2.2.1 --> v2.2.3
- CustomStoryLogs v1.5.1 --> v1.5.2
-
Small README tweak.
v1.0.1
Notes
- Corrected mod list order
- Removed ShipLootPlus b/c LethalConfig is a soft dependency.
v1.0.0
Notes
Initial Release on Thunderstore
Prior "beta/legacy" version codes before thunderstore release:
- v0.3.0 Group
0196089d-c97b-48b4-651a-4badfd3ea8f7 - v0.2.0 Group:
01953063-bbb9-cd92-3cdf-3ae5ddadc64f - v0.2.0 Solo:
019528f9-ca4d-edcb-e540-c6086fb15ee6 - v0.1.0 Group:
0192cbea-8e92-cea2-fdcc-6cc7706baa7f - v0.1.0 Solo:
0192cc61-e916-4334-1fa6-b0390a1c66b3