Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Lone Company
Multiplies scrap value for solo and small crews, and keeps enemy multiplayer AI and health in solo games. Ship loot is untouched.
| Last updated | a day ago |
| Total downloads | 192 |
| Total rating | 0 |
| Categories | Monsters Client-side Server-side AI Generated Tweaks & Quality Of Life |
| Dependency string | Crispy_Depression-Lone_Company-1.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Lone_Company
Multiplies the value of scrap based on your config, and keeps enemy multiplayer AI and health in solo games. Loot already in your ship is never touched.
Config
| Setting | Options | Default |
|---|---|---|
| Mode | Value (scrap worth) / Amount (how much spawns) |
Value |
| Scaling | Manual / Adaptive / Solo |
Solo |
| ManualMultiplier | Your base multiplier | 4 |
| EnemyAI | On / Off |
On |
Scaling
- Manual: always uses ManualMultiplier.
- Adaptive: ManualMultiplier divided by player count, never below x1. With x4: 1 player x4, 2 players x2, 3 players x1.33, 4+ players x1.
- Solo: ManualMultiplier only when playing alone.
EnemyAI
- On: enemies keep their multiplayer stats and AI when you play solo, e.g. Butler has more than 2 HP and Snare Flea doesn't retry. Does nothing with 2+ players.
- Off: normal solo enemies.
Single item days are multiplied too. Only the host needs the mod.