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TungTungTungSahur
Adds Tung Tung Tung Sahur as an interior enemy. When it knocks, break line of sight before the last tung.
By Dogifiedv
| Last updated | a day ago |
| Total downloads | 514 |
| Total rating | 0 |
| Categories | Monsters AI Generated |
| Dependency string | Dogifiedv-TungTungTungSahur-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Tung Tung Tung Sahur
Adds Tung Tung Tung Sahur as a randomly spawning interior enemy on every moon (configurable).
Behaviour
| Phase | What happens |
|---|---|
| Roaming | Wanders the facility with heavy wooden footsteps. |
| Calling | Spots you, stops, raises its bat and knocks: tung... tung... tung... |
| Chasing | If you are still in its sight after the last knock, it sprints at you swinging its bat. |
- Break line of sight before the last knock and it loses interest.
- Getting too close during the knocking starts the chase right away.
- Each bat hit deals 50 damage, so two hits kill a full-health player.
- It can be stunned, opens doors and dies to 4 shovel hits.
- It shows up on the scanner and in the terminal bestiary (
tungsahur).
Config
BepInEx/config/TungTungTungSahur.cfg
- Spawning:
SpawnWeight,Moons(All,Vanilla,Moddedor e.g.Experimentation, Titan),MaxCount,PowerLevel - Behaviour:
Health,HitDamage,RoamSpeed,ChaseSpeed,KnockCount,SecondsBetweenKnocks,SightRange,SecondsToLoseTarget
Every player should use the same config. The host's config controls the AI, and each player's own config sets the damage they take.
Custom sounds
All sounds are generated at runtime, so the mod ships no audio files. To replace them, put .ogg, .wav or .mp3 files in the Sounds folder next to the DLL:
| File | When it plays |
|---|---|
call |
When it starts calling (put the "tung tung tung sahur" voice line here). Silent by default. |
knock |
Each knock while calling. |
chase |
When the chase starts. |
bonk |
When it hits a player. |
footstep |
Each footstep. |
death |
When it dies. |