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WackyModpack Resurrection
EliteMasterEric's curated modpack for Lethal Company.
| Date uploaded | 3 weeks ago |
| Version | 81.2.0 |
| Download link | EliteMasterEric-WackyModpack_Resurrection-81.2.0.zip |
| Downloads | 83 |
| Dependency string | EliteMasterEric-WackyModpack_Resurrection-81.2.0 |
This mod requires the following mods to function
347956-RoundManagerObjectReferenceFix
A mod for Lethal Company that prevents crashes caused by unresolved prefab references in custom moon mods.
Preferred version: 1.0.0404_Dom-Doms_Basic_Suit_Colors
Adds 15 different colored suits unlocked by default. Original Mod by akkowo
Preferred version: 1.4.4Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.5.1AtomicStudio-Moved_Magnet_Switch
Ever hated going to the back of the ship? Now you don't have to!
Preferred version: 1.5.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2AudioKnight-StarlancerEnemyEscape
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Preferred version: 3.0.0Azx-LethalCasinoAtmFix
This fixes an annoying problem with LethalCasino where the ATM refuses to set an item's value to exactly 0.
Preferred version: 1.0.1Badham_Mods-CirnoFumoScrap
Adds the funny little ice fairy as scrap to find.
Preferred version: 2.0.1BatTeam-LethalFashion
Unlocks all of the base game suits immediately for free.
Preferred version: 1.0.8BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Bertogim-LoadingScreen
A fork of BepInEx.SplashScreen, with a highly customizable UI, and some things fixed
Preferred version: 1.1.4ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.3.1ButteryStancakes-ButteRyBalance
A collection of rebalances for several aspects of the game. Fully configurable, and fully networked - the host controls everything!
Preferred version: 0.7.1ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description and wiki for more details (and recommendations for other great bugfix packages)
Preferred version: 1.17.20ButteryStancakes-Chameleon
Aesthetic changes to make moon environments feel more cohesive.
Preferred version: 2.4.3ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.9.16ButteryStancakes-HalloweenElevator
Brings back the spookified elevator tunes from v65, composed by ZedFox.
Preferred version: 1.0.1ButteryStancakes-JetpackFixes
Fixes multiple bugs with the jetpack, most notably the random explosions and tulip snakes dropping you out of the sky. (See the description for full details!)
Preferred version: 1.6.3ButteryStancakes-MaskFixes
Fixes several problems with mask items and masked enemies.
Preferred version: 1.6.2ButteryStancakes-MeleeFixes
Fixes several gamebreaking bugs with shovels and knives.
Preferred version: 1.5.1ButteryStancakes-SpawnCycleFixes
Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.
Preferred version: 1.2.3ButteryStancakes-WeedKillerFixes
Fixes several major issues with weed killer.
Preferred version: 1.2.0DaXcess-NoMoreCompanyLogo
Tell me you are using MoreCompany, without telling me you are using MoreCompany. Updated for V66, MoreCompany v1.10.2.
Preferred version: 1.1.0DaanSmoki-ReviveDesyncPatch
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.
Preferred version: 1.0.0Dev1A3-ScannableCodes
Makes the terminal code for turrets, landmines and big doors visible when scanning them.
Preferred version: 1.0.9DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 1.2.0DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.4.0DiFFoZ-LethalPerformance
Optimizes the game by caching frequently searchable components
Preferred version: 1.4.3DistinctBlaze-DistinctMoonVariety
[v81] Adds 4 new moons to Lethal Company.
Preferred version: 3.0.5Dwarggo-Fashion_Company
Our loyal [Suit Technicians] are dedicated to making sure you look your best while dying inside an abandoned facility! Our standard package includes 8 unique suits to choose from!
Preferred version: 1.3.1Electric131-OuijaBoard
Give the dead the ability to communicate through a Ouija Board.
Preferred version: 1.5.5EliteMasterEric-Coroner
Add Cause of Death to the performance report, now with a Mod API!
Preferred version: 2.4.1Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Fandovec03-SpiderPositionFix
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Preferred version: 1.6.5FutureSavior-Hold_Scan_Button
This mod allows you to hold the scan button to continuously keep scanning instead of having to spam the button.
Preferred version: 1.1.2Generic_GMD-Generic_Doorscript
(V80) Makes doorways with the tag id 7779 unable to connect. Does nothing on its own.
Preferred version: 1.0.2Generic_GMD-Generic_Interiors
Currently adds 6 interiors. Includes Storehouse, Bunker, Drains, Substation, Tower, and Liminal Facility. Now with separate assetbundles!
Preferred version: 5.2.0Generic_GMD-Generic_Moons
Currently adds 18 (mostly) vanilla friendly moons! Now with V80! Icon by Teserex.
Preferred version: 9.4.1Generic_GMD-Generic_Scraps
Currently adds 22 actual vanilla friendly scrap. Icon by Teserex. Now using moon based injection.
Preferred version: 1.2.0Generic_GMD-ManuLib
Wonderous doohickeys for the Generics and the nonGenerics to use for the stuff and things
Preferred version: 1.1.3HQ_Team-abandonedcompanyassetsfork
[v81+] Over time many Company 'Assets' go missing, this mod will give you the opportunity to find some of them in the facility! (Spawns UNIQUE versions of shop items and new tools in the dungeon which can be sold or used!)
Preferred version: 0.17.2Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.1.1Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.9Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.12IntegrityChaos-LCCutscene
LCCutscene is a tool to create cutscenes and immersive animations to Lethal Company.
Preferred version: 2.0.1JacobG5-DestroyItemInSlotFix
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Preferred version: 1.0.0JacobG5-LostEnemyFix
Fixes EnemyAI's that fail to locate NavMesh by killing them.
Preferred version: 1.1.1Jordo-NeedyCats
[v80] You like cats? The company likes cats too! Find them roaming the various abandoned facilities and bring them home!
Preferred version: 1.2.5Lega-LightEater
Adds a new enemy and a new item capable of absorbing light sources
Preferred version: 1.1.1LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700Magic_Wesley-CustomStoryLogsFixed
Allows the addition of custom story logs. (this fixes a couple bugs until the original gets fixed)
Preferred version: 1.6.1Magic_Wesley-Wesleys_Ememy_Variants
Variants of vanilla enemies for my projects.
Preferred version: 1.3.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2MikuOreo-Fairer_Fire_Exits
Adjust fire exit spawns to make them more likely to spawn deep in the dungeon
Preferred version: 2.0.2ModusInteractive-Lethal_Trading_Cards
Adds a new booster pack item that can spawn in the dungeon and 16 Lethámon trading cards with holofoil variants.
Preferred version: 1.0.3MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.16MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.16Rminin-FinallyCorrectKeys
Corrects most UI elements to display the currently bound key (Keyboard).
Preferred version: 1.6.1Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4Scintesto-Monster_Plushies
Adds monsters from the game as Plushies! Check the README to see what plushies are in at the moment
Preferred version: 1.2.9Scintesto-Scavenger_Plushie
Adds a scrap thats a plushie version of a scavenger, depends on bepinex, lethal lib and hookgenpatcher
Preferred version: 1.0.9Scoops-LethalSponge
A performance and diagnosis suite focused on rendering and memory.
Preferred version: 1.4.3ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.5.5Smxrez-FashionableCompany
Adds 20 new vanilla-esque fashion themed cosmetics via MoreCompany
Preferred version: 1.2.1Smxrez-SimpleCompany
[2.0.0 - Overhauled entire mod] Adds 21 new vanilla-esque equipment themed cosmetics via MoreCompany
Preferred version: 2.0.4Sniper1_1-MaterialAssetRestorerCore
API that lets moon/interior devs use some of the vanilla materials that get broken during ripping game files into Unity.
Preferred version: 2.0.0Sniper1_1-WaterAssetRestorer
Lets moon/interior devs use some of the vanilla water materials that get broken during ripping game files into Unity.
Preferred version: 2.0.0SylviBlossom-TerminalConflictFix
Narrows down terminal conflicts if more letters match one word than another
Preferred version: 1.2.2TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25TestAccount666-ShipWindows
Adds glass windows to the ship so you can see what's going on outside.
Preferred version: 2.11.1TestAccount666-TestAccountCore
A mod with some common methods I use in my mods
Preferred version: 1.18.0Tubbbe-Mystery_Button
No one knows what this button does. It could make you rich or bring disastrous and chaotic consequences.
Preferred version: 1.2.2Turkeysteaks-CoronerIntegrations
Provides integration between Coroner and many mods. See the README for the full list!
Preferred version: 0.7.0TwinDimensionalProductions-CoilHeadStare
Makes the Coil Head slowly turn and face you even while you are looking directly at it. Reminding you that it only needs you to falter for a single moment. Extra feature: Coil Head spring bounces when hit with a shovel.
Preferred version: 1.1.0WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.3.3XuXiaolan-ReXuvination
Mod that currently completely optimises collision performance in the game.
Preferred version: 1.1.0Zaggy1024-DunGenReferenceFixer
Fixes interior assets' references if they haven't been updated to v80.
Preferred version: 0.0.1Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.4.2Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.1Zaggy1024-SmartEnemyPathfinding
Patches the masked to allow them to use custom elevators via PathfindingLib's smart pathfinding API.
Preferred version: 0.0.4Zigzag-LegendWeathers
A mod that aims to add several new extreme weather effects to the game.
Preferred version: 2.2.2Zigzag-SelfSortingStorage
Adds the SSS, a special storage container to the shop that automatically sorts equipment items (scraps are also supported).
Preferred version: 1.5.3chuxiaaaa-ChuxiaFixes
(V81)A collection of Fixes for the vanilla game.(including LateJoin, Player Name, and various bug fixes.)
Preferred version: 1.0.7chuxiaaaa-LoadingInfo
display the players who have not yet finished loading.
Preferred version: 1.1.4confusingus-LethalCasinoTweaks
Patches the LethalCasino Blackjack game so that the deck is only shuffled when necessary.
Preferred version: 2.0.1debit_card_debit-UniqueItemSounds
[WIP] Aims to give each item their own unique grab & drop audio. Currently has sounds for 19 items (+10 for some modded scrap) and a couple pieces of furniture.
Preferred version: 0.2.3fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 2.0.11loaforc-Terbium
Improves load times by stopping configs saving too many times!
Preferred version: 0.0.4loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.13mattymatty-EntranceTeleportOptimizations
Mod to optimize EntranceTeleport scripts
Preferred version: 1.0.0mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host. ( LateJoin Included )
Preferred version: 2.5.12mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.41mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.2mborsh-Wider_Ship_Mod
Makes the ship 'a little' wider for you and your stuff.
Preferred version: 1.4.3mrgrm7-LethalCasino
The Company has invested in a new vertical, gambling! Gamble your scrap at the Casino for a chance to multiply your earnings! Did you know 90% of gamblers quit right before they hit it big? Includes slot machines, roulette, and more.
Preferred version: 1.1.3mrov-TerminalUtils
A terminal utility for Lethal Company, providing dynamic preview options, command registration and more.
Preferred version: 0.0.16mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.8notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.14.0rectorado-FontUpdate
Updates LC's font, adding the expanded latin unicode characters list.
Preferred version: 0.8.2rectorado-JKConfig
An Addon for JLL to allow Items and Enemies registered with LLL to have configs
Preferred version: 1.0.1rectorado-KenjiLib
The tiniest collection of scripts I'll use in my projects
Preferred version: 0.7.1sunnobunno-YippeeMod
Changes the chitter SFX of the Hoarding Bug to the yippee-tbh sound
Preferred version: 1.2.4taffyko-BetterSprayPaint
Significantly more responsive and reliable painting, many bug-fixes, infinite spray paint, longer range, quieter sounds. Adds an erase feature, as well as the ability to control color and brush size. All configurable.
Preferred version: 2.1.0taffyko-NiceChat
Better text chat. Chat for dead players / spectators, infinite scrolling message history, greatly increased character limit, bigger chat area, fade/hide chat when not in use, and more.
Preferred version: 1.2.7x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.5.4xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.4.2zealsprince-Locker
A new and unique enemy that acts as a situational threat, praying on player's perception
Preferred version: 1.6.3README
EliteMasterEric's Wacky Modpack - Resurrection
A manually curated modpack for Lethal Company, including new gameplay, quality-of-life changes, performance fixes.
NOTE: Loading tip max length is 80 characters.
- [Imperium] is for testing only.
Resolved issues
- The car detached from the ship when launching, is the magnet broken?
- Couldn't reproduce, maybe someone disabled the magnet...
- Landing without taking fall damage spits out a warning in the console.
- Players can send blank messages in chat (whatever, the mod that tried to fix this doesn't work)
- You have to manually detach from the ladder on Experimentation (this one is just vanilla?)
- The fire exit kept getting blocked on Vow (is this related to Blue?)
- couldn't reproduce after multiple tries?
- Loot bugs were unusually aggressive
- might need to look into this more
- Some loading screen tips were too long for the box
- Only the host can start the ship when first starting the lobby (this is fine...)
- Jetpack controls are weird/broken
- Teleporting Radar Booster no longer teleports a player
TO FIX
- Teleporting players that aren't the host doesn't drop their scrap
Notes
- AsyncLogger has a config to disable logging from certain mods.
- 69% sales are an option in Imperium
- GeneralImprovements.ShowHiddenMoonsInCatalog AND TerminalUtils.Display Locked Moons both affect the catalogue.
Gameplay
Mods which add new features or content.
SPECIAL GUESTS (These might get removed later)
- Legend Weathers: Rare weathers inspired by Legend of Zelda.
- Needy Cats
- CodeRebirth
General Content
- Blue: A staple of the pack.
- Ship Windows: Adds purchasable windows to the ship so you can see outside.
- Wider Ship: Makes the ship's interior wider, so there's more space for activities and furniture.
- Moved Magnet Switch: The Company Cruiser magnet switch is now near the front door instead of the rear.
- Fairer Fire Exits: Alter Dungeon Generation to spawn Fire Exits further from other entrances.
- SmartEnemyPathfinding: Masked enemies can now use the Fire Exit, and can use elevators on custom moons.
- ScienceBird's Tweaks: A bunch of smaller tweaks:
- Improved collision on a bunch of stuff, like the catwalk and the starting lever.
- Remove a bunch of little visual clutter in the ship.
- You can grab the mask off a dead Masked Player, and they're worth more.
- Little buttons you can fiddle with on the control panel.
- Corpses are automatically teleported to the ship, if possible.
- Some of those buttons make the lights above the ship rotate to make it easier to find in fog.
- The Zap Gun can now disable turrets, mines, and spike traps, and forcibly open facility doors, like the terminal can.
- Closing facility doors now have a damage trigger (this affects both players and entities).
- Earth Leviathans now leave behind pools of Quicksand where they tunnel.
- You can now unload the Shotgun by holding the Reload key.
- General Improvements: A bunch of tweaks
- Automatically collect bodies when they are teleported to the ship, so you don't have to pick them up.
- Skip the ONLINE/LAN prompt at game start.
- Skip the game startup screen.
- Fixes items falling through furniture on the ship when loading the game.
- Reverse the scroll direction of the hotbar.
- Rebind number keys to select hotbar slots; Emotes have been moved to the function keys.
- Keep track of player's last used suits in Online mode.
- Terminal's scan command will use display the exact scrap value remaining instead of approximate.
- Sprint on ladders
- Keys can be used from your inventory even when not currently held.
- Improve the functionality of the scanner; it is more reliable, and shows fire exits and the dropship.
- Add the cost of travel to different moons to the moon list.
- Keep a terminal command history (use up/down arrows)
- ButteRyBalance: A bunch of tweaks to different enemies, loot, and moons.
- Butlers have been nerfed to make them less aggressive. Shotguns and landmines now kill them instantly, and Butlers spawn more on Manor interiors.
- Stun Grenades and Radar Boosters now force the Coil-head to enter a cooldown.
- Cadaver Growths power level 2 -> 4, resulting in fewer and weaker other enemies to deal with.
- Improved Barbers to spawn in groups (except in mineshafts), and fix issues with their coordination mechanics.
- Forest Giants have reduced vision during Blizzards, and now die instantly to a Cruiser collision.
- Jesters no longer bodyblock doorways while winding.
- Maneaters no longer transform until someone enters the building, and make wider turns when lunging. Power Level 2 -> 3
- Spore Lizards now have a Power Level of 0.5 (matching the Gunkfish).
- Infestations reworked to support more enemy types (instead of only supporting Nutcrackers and Hoarding Bugs).
- Rebalanced the weight of a lot of scraps.
- Increased the price of Tattered metal sheet.
- Safely distance spike traps from entrances, and re-add them to mineshafts.
- A bunch of specific moons got rebalances.
- TODO: Should Apparatus now have a randomized price?
Casino
- Lethal Casino: Adds a Casino to the Company Planet
- Lethal Casino v81 Patch: Fixes Lethal Casino for v81
- Lethal Casino ATM Fix: Fix a bug with the ATM and exact values.
- Lethal Casino Tweaks: Tweaks Blackjack to add card counting, and a "double-down" button.
Enemies
- Mystery Button
- Starlancer Enemy Escape: Enemies have a chance to escape the facility.
- Every 30 seconds (configurable), the enemy may decide to try to escape (or enter if they're normally outdoor) the facility. This only succeeds sometimes.
- The mod comes with reasonable default odds (configurable). For example, the Bunker Spider has a 10% chance to escape (so it takes an average of 5 minutes to escape).
- Earth Leviathans and Jesters only have a 1% chance to move over.
- CoilHeadStare: Coil Heads are now 20% more ominous
Scrap
- Abandoned Company Assets (Fork): Adds several scrap items that are unique versions of tool items.
Cosmetics
- MoreSuits: Adds more suits, and functionality to make adding suits easier.
- TooManySuits: Adds pages to the suit rack.
- LethalFashion: Unlock the base game suits by default.
- Doms Basic Suit Colors: Adds 15 basic colored suits.
Quality of Life
Mods which improve gameplay in various ways.
Visuals/HUD
- Chameleon: Aesthetic fixes for moon environments.
- On moons where a blizzard or rainstorm is present, you will be able to hear it faintly while inside the building.
- Changes the front doors to match the manor entrance's doors when one of these interiors generates.
- Added new window graphics in the Manor interior.
- Added new cave styles in the Mineshaft interior.
- NicheTweaks
- Added blood effects when players take damage.
- Added a global player volume slider.
- Fix an issue with Loot Bugs trying to grab Maneaters.
- Fixes a lag spike tied to the Jester starting to wind up.
- Show the clock while dead.
- Hide the HUD while in the terminal.
- Change the texture of the Toy Cube because the default one has an arrangement of cubes that isn't actually solvable in real life. Yes this matters.
- Celestial Tint: Adds a new view while in orbit. Goes great with ShipWindows.
- NoMoreCompanyLogo: Switch the logo back to Lethal Company from More Company
- NiceChat: Improved the in-game text chat with spectator chat, longer messages, scrolling chat area, and more.
- When both you and the sender of a message are holding an active walkie-talkie, the name is color-coded green. This is to clarify a vanilla feature where any players holding active walkies can hear each other's messages at any distance.
- NiceChatEmptyMessageFix: Prevent sending blank messages with NiceChat.
- Universal Radar: Improved radar map graphics, both handcrafted sprites for vanilla moons and auto-generated contour maps for modded moons.
- LoadingInfo: While loading, display the players who haven't finished loading.
- FinallyCorrectKeys: Most UI elements will now display rebound keybinds for prompts.
- LoadingScreen: Display a loading screen with a progress bar while mods are loading, before the menu appears.
- ScannableCodes: Display the terminal code for a turret or door when scanning it.
- Terminal Clock: Display the current time in the Terminal.
- LoadingTips: Display custom loading tips when loading between moons.
- TODO: Add more tips!
- MainMenuVersion: Display a custom version number on the main menu.
Terminal
- TerminalFormatter: Improved formatting for the Terminal pages.
Audio
- UniqueItemSounds: 17 scraps and 3 furnitures now have custom grab and drop sounds.
Controls
- CruiserImproved: Improved interactions with cruisers, such as being able to turn the camera to look behind, adding a scan node to the Cruiser, and a long list of bug fixes.
- DiFFoz Tweaks: Flash the windows taskbar icon when the game is loaded and awaiting user input.
- Hold Scan Button: Lets you hold down the scan button
Multiplayer
- Coroner: Adds cause of death to the Performance Report.
- NoCompanyPenalties: Disables penalties for dying on the company moon because people keep trolling.
- LobbyControl: Reopen lobby while in orbit, and more.
- LobbyImprovements: Password protected lobbies and other improvements to lobbies.
- MoreCompany: The stable lobby expansion mod, with a bundled cosmetic system.
Fun
- HalloweenElevator: Rare chance to play v65 Halloween music in the mineshaft elevator sometimes.
Performance/Bugfix
Mods which improve framerates, reduce lag, or fix bugs.
- RoundManagerObjectReferenceFix: Circumvent crashes when a custom moon attempts to initialize an unresolved prefab.
- AsyncLoggers: Move log processing to its own thread to improve performance.
- BarberFixes: Fix issues with the Barber's AI that cause them to freeze in place.
- BepInEx Faster Load AssetBundles Patcher: Decompress asset bundles before loading, reducing load times and improving RAM usage especially on repeat launches.
- BepInEx MonoMod Debug Patcher: Improves the exception logs when a mod has patched the offending method.
- ButteryFixes: A bunch of fixes to item conductivity, animations, typos, and more.
- The performance report now displays the correct interior scrap count.
- ChuxiaFixes: Disables the built-in network analyzer, improving performance.
- CleanerLogs: Reduce the base game log level to reduce log spam.
- CullFactory: Implements portal occlusion culling inside the facility to hide objects that aren't in view, greatly improving render performance.
- DunGenReferenceFixer: Fixes interior assets' references if they haven't been updated to v80.
- EnemySoundFixes: Fix a bunch of missing audio, incorrect SFX, and incorrect volume.
- EntranceTeleportOptimizations: Greatly optimizes the teleporters for the Entrance Door and Fire Exits, and fixes bugs related to them.
- FontUpdate: Patches the game's font to include an expanded Latin character set.
- HarmonyXTranspilerFix: Fix a niche issue with the Harmony transpiler patches.
- JetpackFixes: Fix issues with the Jetpack
- LCMaxSoundsFix Increase the maximum number of concurrent sounds, resolving issues where footsteps wouldn't play.
- LethalFixes: Fixes for log spam caused by Dissonance, as wel as fixes for terminal scanning.
- LethalError: Improved error messages when failing to join a server.
- LethalPerformance: Optimizes the game by caching frequently searchable components
- LethalSponge: Fixes input lag, fixes for memory leaks, culling for scrap, more graphics options. Includes a logging tool to narrow down performance issues.
- This used to rewrite the game's main shader but that's part of base game now cool.
- LostEnemyFix: Kills enemies if the game fails to locate a navmesh near them, preventing error spam. Also logs info about the enemy and its position.
- MaskFixes: Fix issues with the Masked Player, including Masked immediately grabbing players as they enter the building.
- Matty Fixes: Fix issues with objects clipping, prevent items falling below the ship or spawning in furniture,
- MeleeFixes: Fix issues with melee weapons, preventing lag, fixing false hit effects on misses, and fixing shovels becoming unusable if the player died while attacking.
- NestFix: Fix Baboon Hawk nests spawning on ledges or inside walls.
- PathfindingLagFix: Move entity pathfinding to another thread, resulting in more consistent framerates.
- SpawnCycleFixes: Fixes various bugs with the enemy spawn cycle. Other mods can now spawn multiple enemies in groups!
- SpiderPositionFix: Fix various issues with spiders getting stuck on obstacles, getting desynced with the mesh, and failing to climb walls.
- TypeLoadExceptionFixer: Fixes Unity's Input system initialization exploding if there are unloadable types
- TerminalConflictFix: Fix issues with certain terminal commands conflicting when they match closely.
- ReXuvination: Optimize enemy collision detection for greatly improved performance.
- WeedKillerFixes: Fix issues with cooldown on adding Turbo to the curiser, and fixing lag when spraying.
- ReviveDesyncPatch: Fix a rare issue where the game softlocks when playing with an increased max lobby size.
- Terbium: Improve load times by stopping configs saving so many times.
- DestroyItemInSlotFix: Fix a bug in some mods which interact directly with inventory slots.
- Scandals Tweaks: Adds some smaller patches that fix bugs sometimes.
- Scandals Fixes: Additional niche fixes (like preventing playback of null audio clips)
Dependency Mods
Mods which are required for other mods to run.
- AutoHookGenPatcher: Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
- BepInExPack: The Unity modloader. Required by all mods.
- DawnLib: Modern API for Lethal Company custom content.
- DetourContext Dispose Fix: A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
- FixPluginTypesSerialization: This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
- HookGenPatcher: Generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
- Interactive Terminal API: Classes for making custom interfaces in the terminal.
- LethalModDataLib: A library for Lethal Company, providing a standardised way to save and load modded data.
- LethalNetworkAPI: A library/API to allow developers to easily add networking to their mods.
- MonkeyInjectionLibrary: This library provides an interface-based monkey-patching system for Unity games.
- MonoDetour BepInEx 5: Adds support for MonoDetour for BepInEx 5.
- MonoDetour: MonoDetour is an alternative to HarmonyX or MonoMod.RuntimeDetour for detouring.
- OdinSerializer: Fast, robust, powerful and extendible .NET serializer built for Unity
- PathfindingLib: Processes AI pathfinding in another thread. Required by
PathfindingLagFix. - LethalCompany_InputUtils: API/Library for creating Unity InputActions with in-game re-binding support
- StaticNetcodeLib: This lib allows BepInEx mods to use Netcode for GameObjects in a static context.
- TerraMesh: An API for terrain to mesh conversion and mesh manipulation
- TerminalApi
- TestAccountCore: Library mod made by TestAccount666.
- CSync: Configuration file syncing library for BepInEx.
- LethalLib: Evaisa's modding tools for Lethal Company.
- VertexLibrary: Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
- WeatherRegistry: A library mod to control the weather system and add new weather effects.
- Use
weather forecast <moon>to view moon weather probabilities.
- Use
- MrovLib: Common methods for mods.
- Jacob's Lethal Libraries: JacobG5's library mod.
- loaforcsSoundAPI: An API to replace sounds for Unity games.
- MaterialAssetRestorerCore: Helps modded moon/interior devs use vanilla material assets
- WaterAssetRestorer: Helps modded moon/interior devs use vanilla water assets
- StarlancerAIFix: Used by StarlancerEnemyEscape to fix enemy AI when an enemy is inside/outside the facility
- LethalLevelLoader: Used by Wesley's Moons
- Moon_Day_Speed_Multiplier_Patcher: Fixes several issues with changing the timescale per-moon.
- TerminalUtils: A utility mod, used by TerminalFormatter now
Removed
Mods which are not included in the pack, with explanations.
-
https://thunderstore.io/c/lethal-company/p/TestAccount666/AntiSlimeCamp/: Functionality is now in base game
-
https://thunderstore.io/c/lethal-company/p/AdiBTW/Loadstone/: Functionality is now in base game
-
https://thunderstore.io/c/lethal-company/p/JacobG5/ReverbTriggerFix/: Functionality is now in base game
-
https://thunderstore.io/c/lethal-company/p/Pooble/LCBetterSaves/: 2 years old and the repo is gone
-
https://thunderstore.io/c/lethal-company/p/SillySquad/CentralConfig/: Mod is deprecated
-
https://thunderstore.io/c/lethal-company/p/linkoid/DissonanceLagFix/: Functionality is in Dev1A3's LethalFixes
-
https://thunderstore.io/c/lethal-company/p/Bobbie/FixRPCLag/: Functionality is in Dev1A3's LethalFixes
-
https://thunderstore.io/c/lethal-company/p/GoldenGuy1000/Align_Menu_Buttons/: Functionality is in Dev1A3's LethalFixes
-
https://thunderstore.io/c/lethal-company/p/Glitch/NoPropShadows/: Functionality is in Dev1A3's LethalFixes
-
https://thunderstore.io/c/lethal-company/p/Glitch/RankFix/: Functionality is in Dev1A3's LethalFixes
-
https://thunderstore.io/c/lethal-company/p/MassiveNewCoilers/FixCentipedeLag/: Functionality is in PathfindingLagFix
-
https://thunderstore.io/c/lethal-company/p/ViViKo/ItemClippingFix/: Functionality is in Matty Fixes
-
https://thunderstore.io/c/lethal-company/p/Rocksnotch/CupboardFix/: Functionality is in Matty Fixes
-
https://thunderstore.io/c/lethal-company/p/Drakorle/MoreItems/: Functionality is in LobbyControl
-
https://thunderstore.io/c/lethal-company/p/anormaltwig/LateCompany/: Functionality is in LobbyControl
-
https://thunderstore.io/c/lethal-company/p/LTGVE/VeryLateCompany/: Functionality is in LobbyControl
-
https://thunderstore.io/c/lethal-company/p/tinyhoot/ShipLobby/: Functionality is in LobbyControl
-
https://thunderstore.io/c/lethal-company/p/BananaPuncher714/LethalQuantities/: Functionality is in LunarConfig
-
https://thunderstore.io/c/lethal-company/p/SimonTendo/LCLocalFixes/: Mod is deprecated
-
https://thunderstore.io/c/lethal-company/p/flerouwu/LC_FastStartup/: Just doesn't do anything with my combination of mods?
-
https://thunderstore.io/c/lethal-company/p/coderCleric/Poltergeist/: Bugs out the end screen when all players are dead.
-
https://thunderstore.io/c/lethal-company/p/Magic_Wesley/Wesleys_Moons/: BANISHED until Wesley updates for v81
Maybe
https://thunderstore.io/c/lethal-company/p/Crafty/LunarConfig/ https://thunderstore.io/c/lethal-company/p/MelanieMelicious/MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod/
References
https://thunderstore.io/c/lethal-company/p/lethal_coder/Lethal_Enhanced_Party_Edition_CORE/ https://thunderstore.io/c/lethal-company/p/ThecheeseXD/Starter_Pack_Plus/ https://thunderstore.io/c/lethal-company/p/ButteryStancakes/ButteryFixes/ https://thunderstore.io/c/lethal-company/p/BrokenUsb/VanillaImprovements/ https://thunderstore.io/c/lethal-company/p/Clumpers/LCExtended_Modpack/ https://thunderstore.io/c/lethal-company/p/PoikSpirit/VoidCuratedExperience/
CHANGELOG
Version 81.5.0
Wesley's Moons is updated! This includes 40 new moons, 5 new weathers, 13 new interiors, and several enemy variants.
Added
- Added the following mods:
- Wesley's Moons: 40 new moons and a progressive story.
- Wesley's Weathers: 5 new weathers for the custom moons.
- Wesley's Interiors: 13 new interiors for the custom moons.
- Wesley's Ememy Variants: Several new enemy variants to match the custom interiors.
- Wesley's Shenanigans: Library mod to support Wesley's Moons
- DungeonGenerationPlus: Library mod to support Wesley's Moons
- CustomStoryLogsFixed: Library mod to support Wesley's Moons
- LCCutscene: Library mod to support Wesley's Moons
Version 81.4.0
Added
- Added the following mods which add new interiors:
- Generic Interiors adds 5 interiors
- Added the following mods which add new items:
- Ouija Board lets you communicate with dead players.
- Added the following quality of life mods:
- GoodItemScan
- Added the following mods which add new enemies:
- Locker
- Added the following dependency mods:
- KenjiLib
- JKConfig
- Generic Doorscript
- Beanie Lib
Changed
- Light Eater spawns less frequently, doesn't hit as hard, and can only drain the ship's power later in the day.
Version 81.3.0
Okay I experimented with content mods and ended up redoing a bunch of stuff. Wesley's and CodeRebirth are removed, in their place are a bunch more standard
Added
- Added the following mods which add new moons:
- Generic Moons (by GenericGMD) adds 18 moons
- Distinct Moon Variety adds 4 moons
- Added the following mods which add new items:
- Cirno Fumo Scrap
- Generic Scraps
- Lethal Trading Cards
- Monster Plushies
- Scavenger Plushie
- Added the following mods which add new enemies:
- Light Eater
- Added the following mods which add new suits:
- More Vanilla Suits
- Fashion Company
- Added the following mods which add new cosmetics to the MoreCompany menu:
- FashionableCompany
- SimpleCompany
- Added the following quality of life mods:
- BetterSprayPaint
- ShowCapacity
- CoronerIntegrations
- Added the following performance and bugfix mods:
- ApparatusFix
- Added the following library mods:
- ModelReplacementAPI
- LethalStatus
- LegaFusionCore
- ManuLib
Changed
- Updated some mods to the latest patch.
- LoadingScreen (before the game fully starts) now displays a custom modpack graphic.
Removed
- Removed the Wesley's Moons set of mods (they aren't fully updated for v80).
- This includes its dependencies, except for StarlancerAIFix (which is needed by EnemyEscape which is still in the pack).
- Removed several other mods:
- CodeRebirth (playtesters found its additions overwhelming)
- Moon_Day_Speed_Multiplier_Patcher (now part of LethalLevelLoader)
Version 81.2.0
Added
- Added a total of 16 new mods!
- Added the following SPECIAL GUEST mods (in the pack temporarily to see how we like them!):
- Wesleys Moons (a high-quality mod adding 39 custom moons and a custom progression system)
- Wesleys Interiors (twelve new interiors used by Wesleys Moons)
- Wesleys Ememy Variants (variants of enemies used by Wesleys Moons)
- Wesleys Weathers (four new weathers used by Wesleys Moons)
- CodeRebirth (new mechanics, new enemies, new recruitable robots)
- Added the following gameplay mods:
- StarlancerEnemyEscape (enemies have a chance to escape the facility)
- Added the following quality-of-life mods:
- NoCompanyPenalties (Disables penalties for dying on the company moon because people keep trolling)
- MainMenuVersion (Lets me customize the version number on the main menu)
- Added the following performance/bugfix mods:
- ApparatusFix (Fixes some sound issues with the Apparatus)
- Added the following library mods:
- DungeonGenerationPlus (a dependency of Wesley's Moons, expands compatibility for LC's dungeon generation)
- StarlancerAIFix (a dependency of Wesley's Moons, automatically fixes enemy behavior inside/outside the facility based on spawn location)
- LethalLevelLoader (a dependency of Wesley's Moons, provides a custom API to support adding custom moons/items/unlockables/enemies)
- LCCutscene (a dependency of Wesley's Moons, a tool for creating immersive ingame cutscenes)
- MaterialAssetRestorerCore (a dependency of Wesley's Moons, helps devs of custom moons use vanilla materials)
- WaterAssetRestorer (a dependency of Wesley's Moons, helps devs of custom moons use vanilla water materials)
- Moon_Day_Speed_Multiplier_Patcher (a dependency of Wesley's Moons, fixes several bugs tied to moons with a custom day speed multiplier)
- CustomStoryLogs (a dependency of Wesley's Moons, lets you add custom story logs to your moons)
- TerminalUtils (a bunch of dynamic preview and command related fixes for the terminal)
Changed
- Fixed the config for ButteRyBalance to restore the vanilla Jetpack behavior (here you go Pread!)
- Disabled radio static playing in the Cruiser's radio.
- Bumped 32 mod versions, providing new bug fixes and stability improvements.
Removed
- Removed several mods:
- Imperium (should be out of the pack bother me if I accidentally readd it)
- LCLocalFixes (it's marked as deprecated)
Version 81.1.2
Added
- Added the following gameplay mods:
- Yippee Mod
Changed
- Added random custom cave type visuals for the caves.
- Changed the loading screen tips to not be as long, and added more.
- Buffed the Teleporter to no longer drop tool items.
- Buffed the Inverse Teleporter to no longer drop tool items.
- Buffed the Radar Booster to be teleport-able (both Teleporter and Inverse Teleporter).
- Bumped a bunch of mod versions.
Fixed
- Fixed an issue with Coroner where it would spam logs any time someone landed.
- Fixed an issue with Coroner where it wouldn't detect dying to a Bracken properly.
Removed
- Removed several mods:
- NiceChatEmptyMessageFix (it doesn't even work >:[ )
Version 81.1.1
Fixed
- Fixed an issue where the config was in the wrong spot and wasn't loaded.
Version 81.1.0
Initial release.
Added
- Added lots of dependency mods.
- Added lots of performance mods.
- Added lots of quality-of-life mods.
- Added several gameplay mods:
- Abandoned Company Assets (custom scrap like abandoned flashlights)
- Blue (blue weather)
- ButteRyBalance (a bunch of scrap, enemy, and moon tweaks)
- Fairer Fire Exits (tries to space fire exits more fairly)
- General Improvements (improve the scanner to make it more reliable, custom monitors)
- Lethal Casino (gamble scrap for value)
- LethalFashion (adds a bunch of basic color suits)
- MoreSuits (functionality to add more suits)
- Mystery Button (an enemy found in the facility)
- ScienceBird's Tweaks (zap gun buffs, unload shotgun)
- Ship Windows (look outside the ship)
- SmartEnemyPathfinding (masked can exit through fire exit now)
- Wider Ship (more room for activities)