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Lethal DissonanceV81

An immersive, vanilla-enhancing modpack featuring 140+ carefully balanced mods for the ultimate survival experience, deep atmosphere, and teamwork. (Please read description)

By FLAY

CHANGELOG

Changelog #📌 EOL Status (End-Of-Life Notice). Future updates will only include bug fixes.

🐛 If you find any bugs or a critical error, please contact me directly on Discord: flay_exe

Version 3.1.6 - Final Patch

Version 3.1.5 - Fixed some bugs (From now on there will only be bug fixes)

Version 3.1.4 - Changed a head bobbing physics.

Version 3.1.3 - Fixed a meltdown soundtrack bug: removed the L4D2 pack because its music kept playing for several minutes even after the explosion. Restored the Zimmer Meltdown music pack.

Versions 3.0.8 - 3.1.2 Description Correction

# 📌 Version 3.0.7 — The Final Update & EOL (End-Of-Life) Notice

🚨 **IMPORTANT ANNOUNCEMENT:** This is the final content update for the modpack. The project is officially moving to the **EOL (End-Of-Life)** stage. In the future, both versions of the pack will receive **strictly** critical bug fixes and compatibility updates. Thank you to everyone who stayed with us!

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### 🛠 Fixes & Optimization

* **Radiation Optimization:** Completely eliminated the FPS drops and lag caused by the radiation mechanic. The mechanic itself remains in the game but has been entirely removed from the problematic *Atlas Abyss* moon.

* **Atlas Abyss Moon Fix:** Fixed a critical bug where the Kidnapper Fox spawned too frequently and completely blocked pathways for the crew.

* **Wardrobe Update:** Fixed the rendering of old suits and added brand-new customization options.

* **Camera Performance:** Camera overlay quality has been reduced to the vanilla level. This significantly lowered the system load and boosted performance on the host's side.

* **Water Camera Fix:** Completely disabled screen shaking when inside water, which functioned incorrectly and kept glitching even after the player got out of the water.

  • LethalWashing Removal: The mod was completely removed from the pack due to a critical bug that reset the value of some found items without asking.

* **Helmet UI Fix:** Fixed an annoying visual HUD bug during sprinting, where the helmet interface elements unnaturally floated forward and then abruptly jerked back upon returning to normal walking.

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### 🗺 World Balance & New Interiors

* **Room Variety:** Globally rebalanced the internal room generation layout. The pool of available interiors is now much more diverse and interesting. The default factory layout is kept to a minimum, while custom rooms are strictly distributed based on the difficulty levels of the planets.

* **New Dungeons:** Added two new unique and atmospheric interiors — **Basement** and **Haunted Attic**.

* **Risks & Weather:** Adjusted the balance of weather conditions and risk multipliers for a fairer, yet still hardcore and intense experience.

* **Audio Rotation:** The atmospheric *Zimmer_Meltdown* music pack has been completely replaced with a dynamic soundtrack from **Left 4 Dead 2** (*l4d_music*).

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### 👾 Monsters

* **Enemy Spawn:** Completely reworked, retuned, and balanced the spawn chances of all existing monsters across every single moon.

* **New Threat:** A brand-new, highly dangerous, and unpredictable monster has been added to the game. Get ready to test your nerves.

* **Ambient Environment:** Added a new decorative outside monster to game.

Version 3.0.6 (Hotfix) Game & Balance Changes:

- Weather Rotation: Removed the **Radiation** weather due to severe performance issues and heavy lag. It has been replaced with the **Slimy** weather.

- Balance Adjustments: Fine-tuned overall gameplay and economy balance.

- Modpack Info Fixes: Updated and corrected general informational files within the modpack.

Version 3.0.5

Game & Balance Changes:

- Economy Balance Overhaul: Adjusted loot spawns, shop item pricing, and scrap values across multiple moons.

- UI Customization: Fixed and updated our custom logo in the main menu for seamless rendering.

- Trailer Update: The modpack showcase trailer has been updated with new footage and information.

- Modpack Info Fixes: Updated and corrected general informational files within the modpack.

Version 3.0.1 - 3.0.3

* Modpack Info Fixes: Updated and corrected general information about the modpack.

Version 3.0.0 (Release)

Game & Balance Changes:

- Official Media Release: The long-awaited release trailer for the modpack is out: https://www.youtube.com/watch?v=LLNp1UyiQzA

  • UI Customization: Our unique logo has been successfully added to the main menu.

- Global Monster Rebalance: Reworked health, speed, and damage stats for all entities.

- Economy & Loot: Completely overhauled the store price charts and scrap values inside the facility.

- Facility Meltdown: Ship takeoff speed during emergency evacuation no longer accelerates the reactor explosion for optimization purposes.

- Visual Effects: Slightly reduced particle counts to improve stability and boost FPS.

- Audio Overhaul: Removed redundant ambient sounds, bringing back the classic scary sounds of the vanilla game.

- Insanity Mod: Rebalanced the sanity drain mechanics for players, making the gameplay a bit more fair.

- Item Balance: Conducted deep adjustments to terminal store prices and item carry weights.

- Moons: The loot table on moon Dine has been completely replaced with Rend loot pool. Dine is now fully balanced.

Bug Fixes:

1. SlaughterhouseScrap and ImmersiveScrap: Completely removed from the pack. They caused severe sound desyncs and broke the economy.

2. Flashlight & Walkie Fixes: Fixed the hand running animation bug; items are now properly attached to the player body.

3. Fixed Footsteps on Snow: Removed conflicting footprint textures that mistakenly played snow step sounds inside the facility corridors.

4. Item Synchronization: Fixed a network desync issue where players occasionally could not pick up scrap from the floor.

5. Dine Optimization: Reduced the maximum number of simultaneously spawning objects to normalize FPS.

6. Removed LethalPerformance: This optimizer was removed because it broke fire exits and overloaded RAM.

Added:

- New Moon Zenit: A unique snowy location with atmospheric environments and great landscapes to explore.

- Cosmetics: Added new suits and customizable clothing options to the ship wardrobe.

- Generic Weathers: Integrated several brand-new unique weather types that can randomly roll on moons.

- New Scrap: Added thematic loot packs Generic Scraps, SigurdScrap, LilysLoot, and NeedyCats.

### Version 2.2.2

- Modpack Info Fixes: Updated and corrected general information about the modpack.

### Version 2.2.1

- Fixed Inventory Softlock: Fully resolved a critical network desync issue that caused permanent freezing of interaction keys (',', 'Tab') and locked item slots for both hosts and clients.

- Network Code Optimization: Adjusted item slot scroll timings in GeneralImprovements and disabled background flashlight scanning to prevent interaction animations from freezing during micro-stutters.

- Fixed Monster AI: Completely removed the SnatchInBracken mod, which was conflicting with other entity scripts and breaking the default behavior and logic of the Bracken.

- Fixed Teleporter Desync: Disabled Radar Booster teleportation, which was causing severe desyncs with Reserved-slot scripts during player teleportation to the ship.

- Ship Camera Optimization: Disabled post-processing effects on the ship internal and external monitor displays, significantly reducing RAM usage and CPU load when orbiting heavy custom moons.

- Fixed Walkie-Talkie Echo: Restricted the environment audio recording radius for AlwaysHearActiveWalkies. Active walkies on the ship will no longer transmit the loud chatter of dropped items to players inside the facility.

- Monster Balance: Fine-tuned spawn weights and generation tables for The Fiend across all vanilla and custom moons, setting it to an optimal encounter rate.

- Fixed Meltdown Localization: Fixed the display language inside the Facility Meltdown mod to ensure all alarms and text render properly.

### Version 2.2.0

- Fixed Hoarding Bugs: Fixed a bug where hoarding bugs would generate deafening noise across the entire map whenever they picked up items.

- Fixed Missing Hands: Fixed a visual glitch during Heatwave weather where players' hands would bug out and drop down.

- Optimization: Better optimized the weather mod - the modpack now consumes significantly less RAM.

### Version 2.1.0

- Modpack Info Fixes: Updated and corrected general information about the modpack.

### Version 2.0.9

- Modpack Info Fixes: Updated and corrected general information about the modpack.

### Version 2.0.8

- Fixed Fire Exit Issue (Adamance): Fixed a bug where the fire exit door on Adamance often would not open, and the fire exit was completely missing inside the facility.

- Mod Optimization: Removed problematic plugins from LethalThings and Biodiversity mods. Their outdated code caused crashes and broke the entire modpack.

- Fixed Quota Logic (Gordion): Fixed an issue on Gordion where failing the quote and dying resulted in a skipped day instead of a proper Game Over.

- Fixed Item Pickup Animation: Fixed a bug where switching away from the shotgun would glitch and freeze the item pickup animation.