ITEM: LotTa

Updated a week ago

Item

Stay safe and sell the ticket as is OR gamble for a chance to receive either a higher ticket value, lose it all, or a surprise entity/trap spawn! Because of the spawning/explosion mechanics, lotTa will no longer be scratchable when you leave the moon that it was found on (mechanics balancing).

Scrap Info:

  • Item (pre-scratch) is typically worth: $10 to $100
  • Weights about 3 lb
  • Spawn rate is only slightly below B00mBa
  • Activation Probabilities (default):
    • 30% Loss Value
      • 15% - Ticket lose all its value
      • 15% - Explosion (radius of 10)
    • 10% Surprise Spawn
      • 5% - Random Enemy Spawns on you (Types of entity depends on if you're inside the facility or not)
      • 5% - Random Trap Spawns on you
    • 60% Random Value Multiplier
      • 25% - 1x multiplier (ticket value unchanged)
      • 20% - 1.5x multiplier ($15 to $150)
      • 10% - 2x multiplier ($20 to $200)
      • 3.5% - 5x multiplier ($50 to $500)
      • 1.5% - 10x multiplier ($100 to $1000)

Host Note

Default Config:

[lotta.host]
ZeroValueChance = 15
ExplosionChance = 15
RandEnemyChance = 5
RandTrapChance = 5
x1MultiChance = 25
x1_5MultiChance = 20
x2MultiChance = 10
x5MultiChance = 3.5
x10MultiChance = 1.5

If the default value doesn't feel balanced, host can change the probabilities in the configuration file.

Value

Since all items are weight-based, the value can be anywhere between [0,∞) such that 0 will disable the behavior while ∞ guarantees it. The maximum total weight value across all item can only be 21474836.47 (integer limit). Note that the weight cannot be a negative value, though, there is a safe-guard to prevent players from doing so already. The item also supports up to 2 decimal point as a way to use the weight system as decimal "percentage"