Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ITEM: LotTa
Updated a week agoItem
Stay safe and sell the ticket as is OR gamble for a chance to receive either a higher ticket value, lose it all, or a surprise entity/trap spawn! Because of the spawning/explosion mechanics, lotTa will no longer be scratchable when you leave the moon that it was found on (mechanics balancing).
Scrap Info:
- Item (pre-scratch) is typically worth: $10 to $100
- Weights about 3 lb
- Spawn rate is only slightly below B00mBa
- Activation Probabilities (default):
- 30% Loss Value
- 15% - Ticket lose all its value
- 15% - Explosion (radius of 10)
- 10% Surprise Spawn
- 5% - Random Enemy Spawns on you (Types of entity depends on if you're inside the facility or not)
- 5% - Random Trap Spawns on you
- 60% Random Value Multiplier
- 25% - 1x multiplier (ticket value unchanged)
- 20% - 1.5x multiplier ($15 to $150)
- 10% - 2x multiplier ($20 to $200)
- 3.5% - 5x multiplier ($50 to $500)
- 1.5% - 10x multiplier ($100 to $1000)
- 30% Loss Value
Host Note
Default Config:
[lotta.host]
ZeroValueChance = 15
ExplosionChance = 15
RandEnemyChance = 5
RandTrapChance = 5
x1MultiChance = 25
x1_5MultiChance = 20
x2MultiChance = 10
x5MultiChance = 3.5
x10MultiChance = 1.5
If the default value doesn't feel balanced, host can change the probabilities in the configuration file.
Value
Since all items are weight-based, the value can be anywhere between [0,∞) such that 0 will disable the behavior while ∞ guarantees it. The maximum total weight value across all item can only be 21474836.47 (integer limit). Note that the weight cannot be a negative value, though, there is a safe-guard to prevent players from doing so already. The item also supports up to 2 decimal point as a way to use the weight system as decimal "percentage"