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PaulMillerBug
Hoarding bugs play random Paul Miller clips instead of their normal chitters and angry noises. Client-side.
By Guff
| Last updated | 2 days ago |
| Total downloads | 231 |
| Total rating | 1 |
| Categories | Mods Client-side Audio AI Generated Monsters |
| Dependency string | Guff-PaulMillerBug-1.1.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Paul Miller Bug
Replaces the Hoarding Bug's sounds in Lethal Company with 6 custom clips. Whenever a hoarding bug makes noise - calm chitters (chitterSFX) or angry screeches/voice (angryScreechSFX, angryVoiceSFX) and its hit sound (hitPlayerSFX) - it plays a random one of the clips, in 3D from the bug. Flying sound is unchanged.
Client-side: only players with the mod installed hear the clips.
Install
- r2modman / Thunderstore Mod Manager: click Install.
- Manual: install BepInExPack (5.4.2305), then extract so you have
BepInEx/plugins/PaulMillerBug/withPaulMillerBug.dllandbug1.wav-bug6.wav.
Config
BepInEx/config/com.kale.paulmillerbug.cfg: Enabled (true/false), Volume (0-2).
Swap sounds by replacing the bug* files (.wav, .mp3, .ogg).
Compatibility
v1.1.1 is built against Lethal Company v81 game assemblies (LethalCompany.GameLibs.Steam 81.0.5). Verified by assembly inspection only (HoarderBugAI fields and Start method unchanged), not an in-game run. Fields are set by name with per-field fallback, so if a future update renames one, the rest still work and the log says which was skipped.
Credits
Mod by Kale. Audio clips supplied by the mod author.