JakesCommissionedRealities-BeaconAnglers icon

BeaconAnglers

Adds a unique dangerous new threat to dimly lit moons.

Last updated 12 hours ago
Total downloads 169
Total rating 1 
Categories Monsters Mods Client-side Server-side
Dependency string JakesCommissionedRealities-BeaconAnglers-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
TeamXiaolan-DawnLib-0.9.27 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V81]

Preferred version: 0.9.27

README

The Beacon Angler

The Basics

Beacon Anglers are a unique outdoor threat to low visibility moons. They're found most commonly on snowy moons like Rend, Dine and Titan, but can also appear as long as the moon is foggy or is lined with lamps of some sort.

Appearance

6D1D762B-1044-46EF-A5A1-7105CD15422A.png

459DE55F-2050-4325-91C6-6FE074C40C63.png

Behavior

⚠️ Spoiler Warning

If a Beacon Angler is selected to spawn, there will be a 60+ second minimum cooldown by default before it will spawn and maneuver to where it can lie in wait at the end of its line of lamps. The Lamp trap works similarly to baboon hawks nests as where they're created upon level load. If you wander too close to an angler you will be put into a blinding trance that becomes more difficult to escape the longer you follow it. By default if you come within 3 meters of a submerged angler it will strike.

Due to being nearly blind they hunt by sound whilst roaming, however this also makes them extremely sensitive to overwhelming noise similarly to the vanilla myth about baboon hawks. There's a toggleable amount of time before it loses track of you which is 6 seconds of no noise by default. They can also be overwhelmed while submerged, which causes them to flee. The initiator of the shouting must stay constantly engaged until it fully leaves or they reach safety if the angler becomes overwhelmed, otherwise it will pursue.

At 6pm, there's a toggleable functionality that the Beacon Angler digs out and relocates to the ship or main entrance until the round is over.

Installation

  • Use Gale, Thunderstore, or R2modman for the easiest installation process

or

  • Make sure BepInEx is installed
  • Download the mod and extract it and move its contents and parent folder into (\GAME_LOCATION\Lethal Company\BepInEx\plugins)
  • Make sure to do the same for DawnLib and its dependencies or the mod will not work

Credits