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ChaosCompany
Chaotic voice effects, talking mimics and silly monsters for Lethal Company. Work in progress.
By Katletca
| Last updated | 3 days ago |
| Total downloads | 204 |
| Total rating | 0 |
| Categories | Mods Audio Items Monsters AI Generated |
| Dependency string | Katletca-ChaosCompany-0.8.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ChaosCompany
Chaotic voice effects, talking creatures and strange items for Lethal Company.
Work in progress. All players in the lobby need the mod (same version).
Features
Status effects (synced for everyone)
- Voice: high pitch, low pitch, wavy voice, drunk voice, muffled voice, duck (your speech gets interrupted by quacks).
- Body & screen: blindness, no stamina, slowness, speed buff, balloon (gravity breaks and you float up — a teammate standing next to you pulls you down), drunk screen.
- For testing, enemy hits give you a random effect (config:
Test / VoiceEffectOnEnemyHit).
Items
- Portal gun — 5 shots, can't be recharged. Hit a monster or a player to send them deep into the facility.
- Strange relic (scrap) — shake it: a buff, a scream that attracts monsters, slamming doors or a random debuff.
Creatures
- Anatoly the worm — crawls along floors, walls and ceilings, greets every player by name, whines about his life and compares it with yours. Harmless. Subtitles above his head.
Optional: AI companion for the host
If the host runs the separate ChaosBrain companion app (local neural networks), creatures get:
- generated, never-repeating lines and a real voice instead of mumbling;
- players' real names instead of Steam nicknames (set by the host).
Without the companion everything still works: creatures use phrase files and mumble. Other players never need the companion — all audio is generated on the host and streamed over the game network.
Privacy: voice recording (opt-in)
With the companion, monsters may speak with players' voices (for example, the duck effect can interrupt your speech with a short phrase in your own voice). Every player is asked in game once whether the host may record their voice for this:
- only players who pressed Allow are recorded;
- recordings are stored only on the host's computer;
- you can change your answer any time in the config (
Voice / VoiceConsent); switching to Deny makes the host delete your recordings and everything voiced with them.
Players who didn't allow it are never recorded and never cloned.
Config
BepInEx/config/claude.chaoscompany.cfg — test hooks, duck volume, AI companion address, voice consent.