NeoGalt-QuantumLocked icon

QuantumLocked

Your character now blinks. Every blink is a moment you aren't watching, and the Coil Heads have been waiting for it.

Last updated 21 hours ago
Total downloads 59
Total rating 1 
Categories AI Generated Tweaks & Quality Of Life BepInEx Monsters Mods
Dependency string NeoGalt-QuantumLocked-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
xilophor-LethalNetworkAPI-3.4.2 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.4.2
Rune580-LethalCompany_InputUtils-0.7.14 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.14

README

Quantum Locked

"Don't blink. Don't even blink. Blink and you're dead. They are fast. Faster than you can believe. Don't turn your back. Don't look away. And don't blink. Good luck."

— The Doctor, Blink

Your character now blinks. Every blink is a moment you aren't watching, and the Coil Heads have been waiting for it.

Features

  • Reflex Blinks: you blink on your own every few seconds, at random. The higher your Insanity, the more often you blink.
  • Manual Blink: tap the Blink Key (F by default) to blink on purpose. It resets your blink timer, so you can pick a safe moment to blink and buy yourself a few seconds of staring.
  • Eyes Shut: hold the Blink Key to keep your eyes closed. You see nothing, but your Insanity slowly goes down.
  • Coil Heads move when you blink: a Coil Head freezes only while someone is actually watching it. If everyone looking at it blinks at the same time, it moves. Stay in a group and stagger your blinks.
  • You really can't see: while your eyes are closed, the game treats you as blind. That counts for every enemy that checks what you're looking at (the Bracken included) and for flashbangs, which hit you as if you'd looked away.

Configuration

  • Blink length: how long each blink lasts
  • Blink frequency: how often you blink when calm, and how often at maximum Insanity
  • Eyes Shut Insanity drain: how fast holding your eyes shut lowers Insanity
  • Coil Head Blink speed: how fast a Coil Head moves during a blink
  • Reflex Blinks at the terminal: whether you keep blinking while using the terminal
  • Eyelid fade: how long the eyelids take to close and open
  • Blink blur strength: how blurry the world gets during a blink, or no blur at all

The host's gameplay settings apply to everyone in the lobby. Visual settings stay per player.

Feedback

Found a bug, have an idea for a feature, or just want to say something? Post it at quantum-locked.feedbackland.com.

Credits

Quantum Locked is inspired by DontBlink by Orion. DontBlink isn't updated anymore, so Quantum Locked is a fresh take on the idea, written from scratch.

How this mod was made

All of Quantum Locked's code was written by AI. A human developer guided the work: they decided what the mod should do, reviewed every change and playtested it in the game. They're a programmer, but before this mod, Unity was just a nice word for teamwork.

If you run into a bug, please report it on the feedback board.