Reiko88-CLARA icon

CLARA

Adds an android enemy that burrows through the facility to sneak up on targets.

Last updated an hour ago
Total downloads 33
Total rating 0 
Categories Mods BepInEx Client-side Server-side Monsters
Dependency string Reiko88-CLARA-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamXiaolan-DawnLib-0.9.3 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V80]

Preferred version: 0.9.3

README

C.L.A.R.A

TRAILER

Watch the C.L.A.R.A Trailer

BACKGROUND/LORE

With working conditions worsening, Islington Industries assigned their best engineers to a new project to alleviate the tension that was building among their employees, especially at their primary facility. Together they built C.L.A.R.A (Central Logistics and Repair Assistant) as a feeble attempt to appease their bosses and the disgruntled work force. In theory, C.L.A..R.A was designed to aid workers in laborious tasks, equipped with a drill, claw hand and advanced vision aimed to increase problem solving and sensory capabilities. However, the workforce didn’t own the means of production and were imprisoned by their job. So instead, the Islington’s saw this as an opportunity to exploit produce more C.L.A.R.A’s and future models to replace the work force to save wage costs, ordering more copies of the simulacrum immediately. However, driven to the brink, the workers of Islington Industries main facility decided to revolt leading to a violent bloodshed with no clear winner. Those that survived took what they could and fled the facility, leaving C.L.A.R.A alone to rot. But being a robot, she just stuck to her main goals. Learn and help those around her. But those around her were just the wildlife and predators that were slowly overtaking the abandoned facility. Eventually, C.L.A.R.A transitioned from something artificial, to a primal predator which had learned from the habits of the life forms around it and their attempts to survive. Knowing nothing else, C.L.A.R.A is bound to her new purpose, hunt and devour.

ENEMY BEHAVIOURS

C.L.A.R.A is a unique enemy that burrows into the terrain of the facility making her unseen before attacking. Players should instead use audio cues to pinpoint where she is and where she might attack, before it's too late. This enemy is configurable and can be adjusted depending on people's desired playstyles.

WARNING: Spoilers! Click arrow to read what she does.

Searching

C.L.A.R.A spawns and searches the facility, however she does this entirely submerged underground. She uses her drill to cut through the terrain to traverse the facility, she has the ability to detect when a player is above her.


Jumpscares

When C.L.A.R.A spawns, several mounds spawn scattered around the facility. Mounds can spawn on the walls and ceilings. Those mounds are used by C.L.A.R.A to scare her victims by jumping out at them. Once this happens, C.L.A.R.A starts staging an attack against that player. This is activated by players walking past the mounds, therefore players should avoid them as to not alert C.L.A.R.A of their position.


Stalking

Once C.L.A.R.A has found a target, she starts to follow them while underground. During this stage of her attack, she drills closer to the surface. This creates a trail of dirt so players can discern where she is. She can lose sight of players when stalking them, in which case she will return to searching mode. If she is near an already created mound/hole, then she skips stalking and attacks straight away.


Chasing

After stalking a target for a certain amount of time, C.L.A.R.A emerges from the ground and runs down the closest target player with her drill at an alarming pace. During this stage, she is vulnerable to attacks and stuns.

  • For the first 10 seconds of chasing, she will lock on to a player without requiring line-of-sight. Once the 10 seconds are up, players are able to lose her and she requires LOS.
  • She will target whoever is close to her, so nobody is safe.

Returning to the ground

Once C.L.A.R.A has lost or eliminated a player, she returns to a hole she has dug into the ground to resume searching for her next target. If she spots a player during this phase, she will chase that player down instead.


CREDITS

See list of SFX used.

Contact / Feedback

Would love to receive any feedback, clips, suggestions, or bug reports! Feel free to reach out to me on Discord (reikomegalul) or create an issue on the GitHub repository.