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SagTag Inverse Kinematics
Adds Inverse Kinematics to the player legs, basically it adapts to terrain
| Last updated | 2 days ago |
| Total downloads | 141 |
| Total rating | 1 |
| Categories | Misc Client-side Cosmetics Tweaks & Quality Of Life |
| Dependency string | SagTag-SagTag_Inverse_Kinematics-0.0.1 |
| Dependants | 3 other packages depend on this package |
README
Inverse Kinematics!
This mod adds Inverse Kinematics to lethal company, not to everything but the player legs It isnt perfect since i cant figure out how to make it perfect but it tries its best to wrap arround cleanly
KNOWN ISSUES
- one of the 2 foots sometimes twist into the ground, it is purely visual
- when standing on a rock, the foot sometimes isnt touching it and its kinda hovering over it
- sometimes the foot doesnt adapt to the ground, very rare scenario personally
THINGS YOU SHOULD KNOW
This mod is completly clientside, which means that NOBODY in your lobby needs it and it will still work fine If the mod cant detect the the ground, it will default to the idle animation of lethal company If a mod changes any bones in the player model, the mod could fail and it will throw an error saying which bone is missing Compatibility hasnt been tested a lot, any issues report them in the github
Thanks for reading and downloading!
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