Decompiled source of Scandals Tweaks v1.4.3

BepInEx/plugins/scandalstweaks/scandal.scandalstweaks.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using CruiserImproved.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using JLL.Components;
using Microsoft.CodeAnalysis;
using ScandalsTweaks.Compatibility;
using ScandalsTweaks.Patches;
using ScandalsTweaks.Patches.Enemies;
using ScandalsTweaks.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DiggC.CruiserImproved")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("DunGen")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.ASPP")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.UnityNav")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("JLL")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.CoreUtils")]
[assembly: IgnoresAccessChecksTo("Unity.XR.Management")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.ConformanceAutomation")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MetaQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MockRuntime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.OculusQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.RuntimeDebugger")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpatialTracking")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("UnityEngine.XR.LegacyInputHelpers")]
[assembly: AssemblyCompany("scandal.scandalstweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.4.3.0")]
[assembly: AssemblyInformationalVersion("1.4.3")]
[assembly: AssemblyProduct("ScandalsTweaks")]
[assembly: AssemblyTitle("scandal.scandalstweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ScandalsTweaks
{
	[BepInPlugin("scandal.scandalstweaks", "ScandalsTweaks", "1.4.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static bool initialized;

		public static Plugin Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		public void Awake()
		{
			if (!initialized)
			{
				initialized = true;
				Logger = ((BaseUnityPlugin)this).Logger;
				Instance = this;
				Patch();
				LogInfo("scandal.scandalstweaks v1.4.3 has loaded!");
			}
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("scandal.scandalstweaks");
			}
			LogDebug("Patching...");
			CompatibilityUtils.Init(Harmony);
			Harmony.PatchAll(typeof(BaboonBirdAIPatches));
			Harmony.PatchAll(typeof(BushWolfEnemyPatches));
			Harmony.PatchAll(typeof(EnemyAIPatches));
			Harmony.PatchAll(typeof(ForestGiantAIPatches));
			Harmony.PatchAll(typeof(GiantKiwiAIPatches));
			Harmony.PatchAll(typeof(MouthDogAIPatches));
			Harmony.PatchAll(typeof(RadMechAIPatches));
			Harmony.PatchAll(typeof(ItemDropshipPatches));
			Harmony.PatchAll(typeof(LandminePatches));
			Harmony.PatchAll(typeof(PlayerControllerBPatches));
			Harmony.PatchAll(typeof(StartOfRoundPatches));
			Harmony.PatchAll(typeof(TerminalPatches));
			Harmony.PatchAll(typeof(TimeOfDayPatches));
			LogDebug("Finished patching!");
		}

		internal static void Unpatch()
		{
			LogDebug("Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			LogDebug("Finished unpatching!");
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		internal static void LogMessage(string messageLog)
		{
			Logger.LogMessage((object)messageLog);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		internal static void LogDebug(string debugLog)
		{
			Logger.LogDebug((object)debugLog);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		internal static void LogInfo(string infoLog)
		{
			Logger.LogInfo((object)infoLog);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		internal static void LogWarning(string warningLog)
		{
			Logger.LogWarning((object)warningLog);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		internal static void LogError(string errorLog)
		{
			Logger.LogError((object)errorLog);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "scandal.scandalstweaks";

		public const string PLUGIN_NAME = "ScandalsTweaks";

		public const string PLUGIN_VERSION = "1.4.3";
	}
}
namespace ScandalsTweaks.Utils
{
	internal static class CompatibilityUtils
	{
		internal const string GUID_CRUISER_IMPROVED = "DiggC.CruiserImproved";

		internal const string GUID_JLL = "JacobG5.JLL";

		internal static bool INSTALLED_CRUISER_IMPROVED;

		internal static bool INSTALLED_JLL;

		internal static void Init(Harmony harmony)
		{
			if (Chainloader.PluginInfos.ContainsKey("DiggC.CruiserImproved"))
			{
				INSTALLED_CRUISER_IMPROVED = true;
				harmony.PatchAll(typeof(CruiserImprovedCompatibility));
				Plugin.LogDebug("CROSS-COMPATIBILITY - CruiserImproved detected");
			}
			if (Chainloader.PluginInfos.ContainsKey("JacobG5.JLL"))
			{
				INSTALLED_JLL = true;
				harmony.PatchAll(typeof(JLLCompatibility));
				Plugin.LogDebug("CROSS-COMPATIBILITY - JLL detected");
			}
		}
	}
	public class NullMemberException : Exception
	{
		private NullMemberException(string message)
			: base(message)
		{
		}

		public static NullMemberException Method(Type type, string methodName, Type[] parameters = null, Type[] generics = null)
		{
			string text = "";
			string text2 = "";
			if (parameters != null && parameters.Length != 0)
			{
				text = string.Join(", ", parameters.Select((Type param) => param.ToString()));
			}
			if (generics != null && generics.Length != 0)
			{
				text2 = "<" + string.Join(", ", generics.Select((Type param) => param.ToString())) + ">";
			}
			return new NullMemberException("Could not find method " + type.Name + ":" + text2 + methodName + "(" + text + ")");
		}

		public static NullMemberException Field(Type type, string fieldName)
		{
			return new NullMemberException("Could not find field " + type.Name + "." + fieldName);
		}
	}
	internal static class PatchUtils
	{
		public struct OpcodeMatch
		{
			public OpCode opcode;

			public object operandOrNull;

			public OpcodeMatch(OpCode opcode)
			{
				operandOrNull = null;
				this.opcode = opcode;
			}

			public OpcodeMatch(OpCode opcode, object operand)
			{
				operandOrNull = null;
				this.opcode = opcode;
				operandOrNull = operand;
			}
		}

		public static bool OperandCompare(object inputOperand, object codeInstructionOperand)
		{
			if (inputOperand.Equals(codeInstructionOperand))
			{
				return true;
			}
			Type type = codeInstructionOperand.GetType();
			if (type == typeof(LocalBuilder))
			{
				return inputOperand.Equals(((LocalBuilder)codeInstructionOperand).LocalIndex);
			}
			if (!(inputOperand is IConvertible) || !(codeInstructionOperand is IConvertible))
			{
				return false;
			}
			return Convert.ChangeType(inputOperand, codeInstructionOperand.GetType())?.Equals(codeInstructionOperand) ?? false;
		}

		public static int LocateCodeSegment(int startIndex, List<CodeInstruction> searchSpace, List<OpcodeMatch> searchFor)
		{
			if (startIndex < 0 || startIndex >= searchSpace.Count)
			{
				return -1;
			}
			int num = 0;
			for (int i = startIndex; i < searchSpace.Count; i++)
			{
				CodeInstruction val = searchSpace[i];
				OpcodeMatch opcodeMatch = searchFor[num];
				bool flag = val.opcode == opcodeMatch.opcode;
				if (flag && opcodeMatch.operandOrNull != null)
				{
					flag = OperandCompare(opcodeMatch.operandOrNull, val.operand);
				}
				if (flag)
				{
					num++;
					if (num == searchFor.Count)
					{
						return i - num + 1;
					}
				}
				else
				{
					num = 0;
				}
			}
			return -1;
		}

		public static string GetAllMaskLayers(LayerMask _mask)
		{
			int value = ((LayerMask)(ref _mask)).value;
			string text = "";
			for (int i = 0; i < 32; i++)
			{
				if (((1 << i) & value) != 0)
				{
					text = text + " " + LayerMask.LayerToName(i);
				}
			}
			return text;
		}

		public static bool TryMethod(Type type, string name, out MethodInfo methodInfo)
		{
			return TryMethod(type, name, null, null, out methodInfo);
		}

		public static bool TryMethod(Type type, string name, Type[] parameters, out MethodInfo methodInfo)
		{
			return TryMethod(type, name, parameters, null, out methodInfo);
		}

		public static bool TryMethod(Type type, string name, Type[] parameters, Type[] generics, out MethodInfo methodInfo)
		{
			if (parameters == null && generics == null)
			{
				methodInfo = type.GetMethod(name, AccessTools.all);
			}
			else
			{
				if (generics == null)
				{
					generics = Type.EmptyTypes;
				}
				if (parameters == null)
				{
					parameters = Type.EmptyTypes;
				}
				methodInfo = type.GetMethod(name, generics.Length, AccessTools.all, null, parameters, null);
				if (generics.Length != 0)
				{
					methodInfo = methodInfo.MakeGenericMethod(generics);
				}
			}
			return methodInfo != null;
		}

		public static MethodInfo Method(Type type, string name, Type[] parameters = null, Type[] generics = null)
		{
			if (!TryMethod(type, name, parameters, generics, out MethodInfo methodInfo))
			{
				throw NullMemberException.Method(type, name, parameters, generics);
			}
			return methodInfo;
		}

		public static bool TryField(Type type, string name, out FieldInfo fieldInfo)
		{
			fieldInfo = AccessTools.Field(type, name);
			return fieldInfo != null;
		}

		public static FieldInfo Field(Type type, string name)
		{
			if (!TryField(type, name, out FieldInfo fieldInfo))
			{
				throw NullMemberException.Field(type, name);
			}
			return fieldInfo;
		}
	}
	internal static class References
	{
		internal static ParticleSystem? rainParticles;

		internal static ParticleSystem? rainHitParticles;

		internal static ParticleSystem? stormyRainParticles;

		internal static ParticleSystem? stormyRainHitParticles;

		internal static TriggerModule rainParticlesTrigger = default(TriggerModule);

		internal static TriggerModule rainHitParticlesTrigger = default(TriggerModule);

		internal static TriggerModule stormyRainParticlesTrigger = default(TriggerModule);

		internal static TriggerModule stormyRainHitParticlesTrigger = default(TriggerModule);

		internal static ItemDropship itemShip = null;

		internal static GameObject? magnetLever;

		internal static AnimatedObjectTrigger? magnetTrigger;

		internal static GameObject? wesleyHurricaneRainObj;

		internal static ParticleSystem? wesleyHurricaneRainParticles;

		internal static ParticleSystem? wesleyHurricaneSandParticles;

		internal static ParticleSystem? wesleyHurricaneRainHitParticles;

		internal static GameObject? wesleyForsakenRainObj;

		internal static ParticleSystem? wesleyForsakenRainParticles;

		internal static ParticleSystem? wesleyForsakenRainHitParticles;

		internal static GameObject? kenjiAcidRainObj;

		internal static GameObject? kenjiAcidStormyRainObj;

		internal static ParticleSystem? kenjiAcidRainParticles;

		internal static ParticleSystem? kenjiAcidRainHitParticles;

		internal static ParticleSystem? kenjiAcidStormyRainParticles;

		internal static ParticleSystem? kenjiAcidStormyRainHitParticles;

		internal static GameObject? kenjiAcidStormyRainHurtZoneObj;
	}
	public static class Utilities
	{
		public static void SetParticleEffects(ParticleSystem particleSystem)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)particleSystem == (Object)null))
			{
				CollisionModule collision = particleSystem.collision;
				((CollisionModule)(ref collision)).enabled = true;
				((CollisionModule)(ref collision)).collidesWith = LayerMask.op_Implicit(LayerMask.op_Implicit(((CollisionModule)(ref collision)).collidesWith) | 0x40000000);
				TriggerModule trigger = particleSystem.trigger;
				((TriggerModule)(ref trigger)).enabled = true;
				((TriggerModule)(ref trigger)).colliderQueryMode = (ParticleSystemColliderQueryMode)1;
				((TriggerModule)(ref trigger)).enter = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger)).exit = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger)).inside = (ParticleSystemOverlapAction)1;
			}
		}

		public static bool ShouldAllowSightThroughVehicle(PlayerControllerB player, EnemyAI enemy)
		{
			return false;
		}

		public static bool IsItRaining()
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Invalid comparison between Unknown and I4
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Invalid comparison between Unknown and I4
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Invalid comparison between Unknown and I4
			if (((Object)(object)References.wesleyHurricaneRainObj != (Object)null && References.wesleyHurricaneRainObj.activeSelf) || ((Object)(object)References.wesleyForsakenRainObj != (Object)null && References.wesleyForsakenRainObj.activeSelf))
			{
				return true;
			}
			if ((Object)(object)References.kenjiAcidRainObj != (Object)null && (Object)(object)References.kenjiAcidStormyRainObj != (Object)null && References.kenjiAcidStormyRainObj.activeSelf)
			{
				return true;
			}
			return (int)TimeOfDay.Instance.currentLevelWeather == 1 || (int)TimeOfDay.Instance.currentLevelWeather == 4 || (int)TimeOfDay.Instance.currentLevelWeather == 2;
		}
	}
}
namespace ScandalsTweaks.Patches
{
	[HarmonyPatch(typeof(ItemDropship))]
	public static class ItemDropshipPatches
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void ItemDropship_Pre_Start(ItemDropship __instance)
		{
			if (!((Object)(object)__instance == (Object)null))
			{
				References.itemShip = __instance;
			}
		}
	}
	[HarmonyPatch(typeof(Landmine))]
	public static class LandminePatches
	{
		public static bool ShouldCheckCustomKnockback()
		{
			return false;
		}

		public static bool CanPlayerBeKnockedBack()
		{
			return true;
		}

		public static float CurrentForceMultiplier()
		{
			return 1f;
		}

		public static bool ShouldDealKnockback(PlayerControllerB instance)
		{
			return CanPlayerBeKnockedBack();
		}

		[HarmonyPatch("SpawnExplosion")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> Landmine_Trans_SpawnExplosion(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Expected O, but got Unknown
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Expected O, but got Unknown
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			if (CompatibilityUtils.INSTALLED_CRUISER_IMPROVED)
			{
				Plugin.LogDebug("Skipping Landmine transpiler as CruiserImproved is present");
				return list;
			}
			MethodInfo operand = PatchUtils.Method(typeof(Vector3), "get_magnitude");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Ldloca_S, 16),
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldc_R4, 2),
				new PatchUtils.OpcodeMatch(OpCodes.Ble_Un),
				new PatchUtils.OpcodeMatch(OpCodes.Ldloca_S, 16),
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldc_R4, 10)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.LogWarning("Could not find Landmine vehicle knockback check!");
				return list;
			}
			object operand2 = list[num + 3].operand;
			list.InsertRange(num + 4, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[3]
			{
				new CodeInstruction(OpCodes.Ldloc_S, (object)4),
				new CodeInstruction(OpCodes.Call, (object)PatchUtils.Method(typeof(LandminePatches), "ShouldDealKnockback")),
				new CodeInstruction(OpCodes.Brfalse_S, operand2)
			}));
			return list;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public static class PlayerControllerBPatches
	{
		[HarmonyPatch("PlaceGrabbableObject")]
		[HarmonyPostfix]
		private static void PlayerControllerB_Post_PlaceGrabbableObject(GrabbableObject placeObject)
		{
			if (!CompatibilityUtils.INSTALLED_CRUISER_IMPROVED)
			{
				ScanNodeProperties componentInChildren = ((Component)placeObject).GetComponentInChildren<ScanNodeProperties>();
				if (Object.op_Implicit((Object)(object)componentInChildren) && !Object.op_Implicit((Object)(object)((Component)componentInChildren).GetComponent<Rigidbody>()))
				{
					Rigidbody val = ((Component)componentInChildren).gameObject.AddComponent<Rigidbody>();
					val.isKinematic = true;
				}
			}
		}

		[HarmonyPatch("Crouch")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> PlayerControllerB_Trans_Crouch(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Expected O, but got Unknown
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'Crouch' for 'PlayerControllerB'");
			FieldInfo operand = PatchUtils.Field(typeof(PlayerControllerB), "playersManager");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMask");
			int num = 1107302656;
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num2 = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num2 == -1)
			{
				Plugin.LogError("Failed to transpile Raycast mask on 'PlayerControllerB.Crouch'!");
				return list;
			}
			list.RemoveRange(num2, 2);
			list.InsertRange(num2, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[2]
			{
				new CodeInstruction(OpCodes.Pop, (object)null),
				new CodeInstruction(OpCodes.Ldc_I4, (object)num)
			}));
			return list;
		}

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		public static void PlayerControllerB_Pre_Update(PlayerControllerB __instance)
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)__instance == (Object)null) && __instance.isPlayerControlled && !__instance.isPlayerDead && !((Object)(object)__instance != (Object)(object)GameNetworkManager.Instance.localPlayerController) && (__instance.inVehicleAnimation || __instance.inSpecialInteractAnimation))
			{
				if (((Vector3)(ref __instance.externalForces)).magnitude > 0.05f)
				{
					__instance.externalForces = Vector3.Lerp(__instance.externalForces, Vector3.zero, 2f * Time.deltaTime);
				}
				if (((Vector3)(ref __instance.externalForceAutoFade)).magnitude > 0.05f)
				{
					__instance.externalForceAutoFade = Vector3.Lerp(__instance.externalForceAutoFade, Vector3.zero, 2f * Time.deltaTime);
				}
			}
		}

		[HarmonyPatch("SetHoverTipAndCurrentInteractTrigger")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> PlayerControllerB_Trans_SetHoverTipAndCurrentInteractTrigger(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Expected O, but got Unknown
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Expected O, but got Unknown
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			if (CompatibilityUtils.INSTALLED_CRUISER_IMPROVED)
			{
				Plugin.LogDebug("Skipping HoverTip transpiler as CruiserImproved is present");
				return list;
			}
			Plugin.LogDebug("Attempting to transpile 'SetHoverTipAndCurrentInteractTrigger' for 'PlayerControllerB'");
			MethodInfo operand = PatchUtils.Method(typeof(GameObject), "get_layer");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Callvirt, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldc_I4_S, 30),
				new PatchUtils.OpcodeMatch(OpCodes.Beq)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.LogWarning("Could not transpile SetHoverTipAndCurrentInteractTrigger!");
				return list;
			}
			object operand2 = list[num + 2].operand;
			num += 3;
			MethodInfo methodInfo = PatchUtils.Method(typeof(PlayerControllerBPatches), "ValidRayHit");
			list.InsertRange(num, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[3]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo),
				new CodeInstruction(OpCodes.Brfalse, operand2)
			}));
			return list;
		}

		private static bool ValidRayHit(PlayerControllerB player)
		{
			string tag = ((Component)((RaycastHit)(ref player.hit)).collider).tag;
			return tag == "PhysicsProp" || tag == "InteractTrigger";
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	public static class StartOfRoundPatches
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void StartOfRound_Post_Awake(StartOfRound __instance)
		{
			SetCustomWeather();
			References.magnetLever = GameObject.Find("Environment/HangarShip/MagnetLever");
			if ((Object)(object)References.magnetLever == (Object)null)
			{
				Plugin.LogError("Magnet-lever is null");
				return;
			}
			References.magnetTrigger = References.magnetLever.GetComponent<AnimatedObjectTrigger>();
			if ((Object)(object)References.magnetTrigger == (Object)null)
			{
				Plugin.LogError("Magnet-trigger is null");
			}
		}

		private static void SetCustomWeather()
		{
			if (CompatibilityUtils.INSTALLED_JLL)
			{
				References.wesleyHurricaneRainObj = ((IEnumerable<GameObject>)Resources.FindObjectsOfTypeAll<GameObject>()).FirstOrDefault((Func<GameObject, bool>)((GameObject hw) => ((Object)hw).name == "HurricaneWeatherRainEffect(Clone)"));
				if ((Object)(object)References.wesleyHurricaneRainObj != (Object)null)
				{
					References.wesleyHurricaneRainParticles = ((Component)References.wesleyHurricaneRainObj.transform.Find("Particle System (2)")).GetComponent<ParticleSystem>();
					References.wesleyHurricaneRainHitParticles = ((Component)References.wesleyHurricaneRainObj.transform.Find("Particle System (2)/RainHitParticle")).GetComponent<ParticleSystem>();
					References.wesleyHurricaneSandParticles = ((Component)References.wesleyHurricaneRainObj.transform.Find("SandParticles")).GetComponent<ParticleSystem>();
					Utilities.SetParticleEffects(References.wesleyHurricaneRainParticles);
					Utilities.SetParticleEffects(References.wesleyHurricaneRainHitParticles);
					Utilities.SetParticleEffects(References.wesleyHurricaneSandParticles);
				}
				else
				{
					Plugin.LogDebug("Could not find Hurricane weather effects");
				}
				References.wesleyForsakenRainObj = ((IEnumerable<GameObject>)Resources.FindObjectsOfTypeAll<GameObject>()).FirstOrDefault((Func<GameObject, bool>)((GameObject fw) => ((Object)fw).name == "ForsakenWeatherRainEffect(Clone)"));
				if ((Object)(object)References.wesleyForsakenRainObj != (Object)null)
				{
					References.wesleyForsakenRainParticles = ((Component)References.wesleyForsakenRainObj.transform.Find("Particle System")).GetComponent<ParticleSystem>();
					References.wesleyForsakenRainHitParticles = ((Component)References.wesleyForsakenRainObj.transform.Find("Particle System/RainHitParticle")).GetComponent<ParticleSystem>();
					Utilities.SetParticleEffects(References.wesleyForsakenRainParticles);
					Utilities.SetParticleEffects(References.wesleyForsakenRainHitParticles);
				}
				else
				{
					Plugin.LogDebug("Could not find Forsaken weather effects");
				}
				References.kenjiAcidRainObj = ((IEnumerable<GameObject>)Resources.FindObjectsOfTypeAll<GameObject>()).FirstOrDefault((Func<GameObject, bool>)((GameObject arf) => ((Object)arf).name == "AcidRainFinal(Clone)"));
				if ((Object)(object)References.kenjiAcidRainObj != (Object)null)
				{
					References.kenjiAcidRainParticles = ((Component)References.kenjiAcidRainObj.transform.Find("AcidRainTimer/AcidAnimCont/RainParticleContainer/Particle System")).GetComponent<ParticleSystem>();
					References.kenjiAcidRainHitParticles = ((Component)References.kenjiAcidRainObj.transform.Find("AcidRainTimer/AcidAnimCont/RainParticleContainer/Particle System/RainHitParticle")).GetComponent<ParticleSystem>();
					References.kenjiAcidStormyRainParticles = ((Component)References.kenjiAcidRainObj.transform.Find("AcidRainTimer/AcidAnimCont/StormyRainParticleContainer/Particle System")).GetComponent<ParticleSystem>();
					References.kenjiAcidStormyRainHitParticles = ((Component)References.kenjiAcidRainObj.transform.Find("AcidRainTimer/AcidAnimCont/StormyRainParticleContainer/Particle System/RainHitParticle")).GetComponent<ParticleSystem>();
					References.kenjiAcidStormyRainObj = ((Component)References.kenjiAcidRainObj.transform.Find("AcidRainTimer/AcidAnimCont/StormyRainParticleContainer")).gameObject;
					References.kenjiAcidStormyRainHurtZoneObj = ((Component)References.kenjiAcidRainObj.transform.Find("AcidRainTimer/AcidAnimCont/StormyRainParticleContainer/HurtZone")).gameObject;
					Utilities.SetParticleEffects(References.kenjiAcidRainParticles);
					Utilities.SetParticleEffects(References.kenjiAcidRainHitParticles);
					Utilities.SetParticleEffects(References.kenjiAcidStormyRainParticles);
					Utilities.SetParticleEffects(References.kenjiAcidStormyRainHitParticles);
					JLLCompatibility.TrySetDamageTrigger(References.kenjiAcidStormyRainHurtZoneObj);
				}
				else
				{
					Plugin.LogDebug("Could not find Acid-Rain weather effects");
				}
			}
		}
	}
	[HarmonyPatch(typeof(Terminal))]
	public static class TerminalPatches
	{
		[HarmonyPatch("Awake")]
		[HarmonyPrefix]
		private static void Terminal_Pre_Awake(Terminal __instance)
		{
			__instance.terminalNodes.specialNodes[26].displayText = "For the safety of your crew, the Company only allows one vehicle to be in operation at any given time, but a vehicle has been detected.\r\n\r\n";
			__instance.terminalNodes.specialNodes[25].displayText = "The delivery pod is busy transporting your vehicle. You cannot purchase items until it arrives.\r\n";
		}
	}
	[HarmonyPatch(typeof(TimeOfDay))]
	public static class TimeOfDayPatches
	{
		[HarmonyPatch("Awake")]
		[HarmonyPrefix]
		private static void TimeOfDay_Pre_Awake(TimeOfDay __instance)
		{
			References.rainParticles = ((Component)((Component)__instance).transform.Find("RainParticleContainer/Particle System")).GetComponent<ParticleSystem>();
			References.rainHitParticles = ((Component)((Component)__instance).transform.Find("RainParticleContainer/Particle System/RainHitParticle")).GetComponent<ParticleSystem>();
			References.stormyRainParticles = ((Component)((Component)__instance).transform.Find("StormyRainParticleContainer/Particle System")).GetComponent<ParticleSystem>();
			References.stormyRainHitParticles = ((Component)((Component)__instance).transform.Find("StormyRainParticleContainer/Particle System/RainHitParticle")).GetComponent<ParticleSystem>();
			if (!((Object)(object)References.rainParticles == (Object)null) && !((Object)(object)References.rainHitParticles == (Object)null) && !((Object)(object)References.stormyRainParticles == (Object)null) && !((Object)(object)References.stormyRainHitParticles == (Object)null))
			{
				Utilities.SetParticleEffects(References.rainParticles);
				Utilities.SetParticleEffects(References.rainHitParticles);
				Utilities.SetParticleEffects(References.stormyRainParticles);
				Utilities.SetParticleEffects(References.stormyRainHitParticles);
			}
		}
	}
}
namespace ScandalsTweaks.Patches.Enemies
{
	[HarmonyPatch(typeof(BaboonBirdAI))]
	public static class BaboonBirdAIPatches
	{
		[HarmonyPatch("DoAIInterval")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> BaboonBirdAI_Trans_DoAIInterval(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'DoAIInterval' for 'BaboonBirdAI'");
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMaskAndDefault");
			int num = 33554433;
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num2 = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num2 == -1)
			{
				Plugin.LogError("Failed to transpile Raycast mask on 'BaboonBirdAI.DoAIInterval'!");
				return list;
			}
			list.RemoveRange(num2, 2);
			list.InsertRange(num2, new <>z__ReadOnlySingleElementList<CodeInstruction>(new CodeInstruction(OpCodes.Ldc_I4, (object)num)));
			return list;
		}

		[HarmonyPatch("DoLOSCheck")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> BaboonBirdAI_Trans_DoLOSCheck(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Expected O, but got Unknown
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Expected O, but got Unknown
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Expected O, but got Unknown
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Expected O, but got Unknown
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Expected O, but got Unknown
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'DoLOSCheck' for 'BaboonBirdAI'");
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMaskAndDefault");
			MethodInfo methodInfo = PatchUtils.Method(typeof(RoundManager), "get_Instance");
			FieldInfo fieldInfo = PatchUtils.Field(typeof(RoundManager), "tempColliderResults");
			MethodInfo methodInfo2 = PatchUtils.Method(typeof(BaboonBirdAIPatches), "GetLayerMaskForLineOfSight");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.LogError("Failed to transpile Linecast mask on 'BaboonBirdAI.DoLOSCheck'!");
				return list;
			}
			list.RemoveRange(num, 2);
			list.InsertRange(num, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[6]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo),
				new CodeInstruction(OpCodes.Ldfld, (object)fieldInfo),
				new CodeInstruction(OpCodes.Ldloc_S, (object)(byte)11),
				new CodeInstruction(OpCodes.Ldelem_Ref, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo2)
			}));
			return list;
		}

		public static int GetLayerMaskForLineOfSight(BaboonBirdAI baboonBird, Collider threatCollider)
		{
			if ((Object)(object)baboonBird == (Object)null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if ((Object)(object)threatCollider == (Object)null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if (((Component)threatCollider).gameObject.layer != 3)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			PlayerControllerB player = default(PlayerControllerB);
			if (!((Component)((Component)threatCollider).transform).TryGetComponent<PlayerControllerB>(ref player))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if (!Utilities.ShouldAllowSightThroughVehicle(player, (EnemyAI)(object)baboonBird))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			return 33554433;
		}
	}
	[HarmonyPatch(typeof(BushWolfEnemy))]
	public static class BushWolfEnemyPatches
	{
		[HarmonyPatch("Update")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> BushWolfEnemy_Trans_Update(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
		{
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Expected O, but got Unknown
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Expected O, but got Unknown
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Expected O, but got Unknown
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Expected O, but got Unknown
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'Update' for 'BushWolfEnemy'");
			FieldInfo fieldInfo = PatchUtils.Field(typeof(EnemyAI), "targetPlayer");
			FieldInfo operand = PatchUtils.Field(typeof(BushWolfEnemy), "dragging");
			FieldInfo operand2 = PatchUtils.Field(typeof(VehicleController), "backDoorOpen");
			MethodInfo methodInfo = PatchUtils.Method(typeof(BushWolfEnemyPatches), "IsTargetPlayerProtected");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.LogError("Failed to locate body!");
				return list;
			}
			num += 2;
			List<PatchUtils.OpcodeMatch> searchFor2 = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Ldarg_0),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand)
			};
			int num2 = PatchUtils.LocateCodeSegment(0, list, searchFor2);
			if (num2 == -1)
			{
				Plugin.LogError("Failed to locate continue block!");
				return list;
			}
			Label label = list[num].labels[0];
			List<Label> labels = list[num2].labels;
			list[num2].labels = new List<Label>();
			list.InsertRange(num2, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[5]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null)
				{
					labels = labels
				},
				new CodeInstruction(OpCodes.Ldfld, (object)fieldInfo),
				new CodeInstruction(OpCodes.Ldloc_S, (object)(byte)9),
				new CodeInstruction(OpCodes.Call, (object)methodInfo),
				new CodeInstruction(OpCodes.Brtrue_S, (object)label)
			}));
			return list;
		}

		[HarmonyPatch("CancelReelingPlayerIn")]
		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> BushWolfEnemy_Trans_CancelReelingPlayerIn(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'CancelReelingPlayerIn' for 'BushWolfEnemy'");
			FieldInfo operand = PatchUtils.Field(typeof(BushWolfEnemy), "draggingPlayer");
			FieldInfo operand2 = PatchUtils.Field(typeof(PlayerControllerB), "inSpecialInteractAnimation");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Ldarg_0),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldc_I4_0),
				new PatchUtils.OpcodeMatch(OpCodes.Stfld, operand2)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.LogError("Failed to transpile 'BushWolfEnemy.CancelReelingPlayerIn'!");
				return list;
			}
			list.RemoveRange(num, 4);
			return list;
		}

		public static bool IsTargetPlayerProtected(PlayerControllerB player, VehicleController vehicle)
		{
			return false;
		}
	}
	[HarmonyPatch(typeof(EnemyAI))]
	public static class EnemyAIPatches
	{
		[HarmonyPatch("CheckLineOfSightForPosition")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> EnemyAI_Trans_CheckLineOfSightForPosition(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Expected O, but got Unknown
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Expected O, but got Unknown
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Expected O, but got Unknown
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'CheckLineOfSightForPosition' for 'EnemyAI'");
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMaskAndDefault");
			MethodInfo methodInfo = PatchUtils.Method(typeof(EnemyAIPatches), "GetLayerMaskForLineOfSight");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.LogError("Failed to transpile first Linecast mask on 'EnemyAI.CheckLineOfSightForPosition'!");
				return list;
			}
			list.RemoveRange(num, 2);
			list.InsertRange(num, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[2]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo)
			}));
			int num2 = PatchUtils.LocateCodeSegment(num + 1, list, searchFor);
			if (num2 == -1)
			{
				Plugin.LogError("Failed to transpile second Linecast mask on 'EnemyAI.CheckLineOfSightForPosition'!");
				return list;
			}
			list.RemoveRange(num2, 2);
			list.InsertRange(num2, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[2]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo)
			}));
			return list;
		}

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> EnemyAI_Trans_CurrentSearchCoroutine(IEnumerable<CodeInstruction> instructions, MethodBase method)
		{
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Expected O, but got Unknown
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Expected O, but got Unknown
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Expected O, but got Unknown
			FieldInfo field = method.DeclaringType.GetField("<>4__this", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			if (field == null)
			{
				Plugin.LogError("Failed to find the enumerator field pointing to EnemyAI (<>4__this)");
				return instructions;
			}
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'CurrentSearchCoroutine' for 'EnemyAI'");
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMaskAndDefault");
			MethodInfo methodInfo = PatchUtils.Method(typeof(EnemyAIPatches), "GetLayerMaskForLineOfSight");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.LogError("Failed to transpile Linecast mask on 'EnemyAI.CurrentSearchCoroutine'!");
				return list;
			}
			list.RemoveRange(num, 2);
			list.InsertRange(num, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[3]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Ldfld, (object)field),
				new CodeInstruction(OpCodes.Call, (object)methodInfo)
			}));
			return list;
		}

		public static int GetLayerMaskForLineOfSight(EnemyAI enemy)
		{
			if (enemy is BaboonBirdAI)
			{
				return 33554433;
			}
			RadMechAI val = (RadMechAI)(object)((enemy is RadMechAI) ? enemy : null);
			if (val == null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if ((Object)(object)val.targetedThreatCollider == (Object)null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			PlayerControllerB player = default(PlayerControllerB);
			if (!((Component)((Component)val.targetedThreatCollider).transform).TryGetComponent<PlayerControllerB>(ref player))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if (!Utilities.ShouldAllowSightThroughVehicle(player, enemy))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			return 33554433;
		}
	}
	[HarmonyPatch(typeof(ForestGiantAI))]
	public static class ForestGiantAIPatches
	{
		[HarmonyPatch("OnCollideWithPlayer")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> ForestGiantAI_Trans_OnCollideWithPlayer(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'OnCollideWithPlayer' for 'ForestGiantAI'");
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMaskAndDefault");
			int num = 33554433;
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num2 = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num2 == -1)
			{
				Plugin.LogError("Failed to transpile Linecast mask on 'ForestGiantAI.OnCollideWithPlayer'!");
				return list;
			}
			list.RemoveRange(num2, 2);
			list.InsertRange(num2, new <>z__ReadOnlySingleElementList<CodeInstruction>(new CodeInstruction(OpCodes.Ldc_I4, (object)num)));
			return list;
		}
	}
	[HarmonyPatch(typeof(GiantKiwiAI))]
	public static class GiantKiwiAIPatches
	{
		[HarmonyPatch("NavigateTowardsTargetPlayer")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> GiantKiwiAI_Trans_NavigateTowardsTargetPlayer(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
		{
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Expected O, but got Unknown
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Expected O, but got Unknown
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Expected O, but got Unknown
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Expected O, but got Unknown
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'NavigateTowardsTargetPlayer' for 'GiantKiwiAI'");
			MethodInfo operand = PatchUtils.Method(typeof(Vector3), "Distance");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldc_R4, 10f),
				new PatchUtils.OpcodeMatch(OpCodes.Bge_Un)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.LogError("Failed to locate vehicle distance check on 'GiantKiwiAI.NavigateTowardsTargetPlayer'!");
				return list;
			}
			Label label = generator.DefineLabel();
			num += 3;
			list[num].labels.Add(label);
			list.InsertRange(num, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[5]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Ldloc_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(GiantKiwiAIPatches), "CheckTargetPlayerInVehicle", (Type[])null, (Type[])null)),
				new CodeInstruction(OpCodes.Brfalse_S, (object)label),
				new CodeInstruction(OpCodes.Ret, (object)null)
			}));
			return list;
		}

		internal static bool CheckTargetPlayerInVehicle(GiantKiwiAI giantKiwiAi, VehicleController vehicleController)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((EnemyAI)giantKiwiAi).targetPlayer == (Object)null)
			{
				return false;
			}
			if (IsTargetPlayerInVehicle(giantKiwiAi, vehicleController))
			{
				giantKiwiAi.targetPlayerIsInTruck = true;
				((EnemyAI)giantKiwiAi).destination = RoundManager.Instance.GetNavMeshPosition(((Component)((EnemyAI)giantKiwiAi).targetPlayer).transform.position, RoundManager.Instance.navHit, 5.5f, -33);
				return true;
			}
			return false;
		}

		public static bool IsTargetPlayerInVehicle(GiantKiwiAI giantKiwiAi, VehicleController vehicleController)
		{
			return false;
		}
	}
	[HarmonyPatch(typeof(MouthDogAI))]
	public static class MouthDogAIPatches
	{
		[HarmonyPatch("OnCollideWithPlayer")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> MouthDogAI_Trans_OnCollideWithPlayer(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'OnCollideWithPlayer' for 'MouthDogAI'");
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMask");
			int num = 33556736;
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num2 = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num2 == -1)
			{
				Plugin.LogError("Failed to transpile Linecast mask on 'MouthDogAI.OnCollideWithPlayer'!");
				return list;
			}
			list.RemoveRange(num2, 2);
			list.InsertRange(num2, new <>z__ReadOnlySingleElementList<CodeInstruction>(new CodeInstruction(OpCodes.Ldc_I4, (object)num)));
			return list;
		}

		[HarmonyPatch("EnterLunge")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> MouthDogAI_Trans_EnterLunge(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'EnterLunge' for 'MouthDogAI'");
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMask");
			int num = 33556736;
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num2 = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num2 == -1)
			{
				Plugin.LogError("Failed to transpile Raycast mask on 'MouthDogAI.EnterLunge'!");
				return list;
			}
			list.RemoveRange(num2, 2);
			list.InsertRange(num2, new <>z__ReadOnlySingleElementList<CodeInstruction>(new CodeInstruction(OpCodes.Ldc_I4, (object)num)));
			return list;
		}
	}
	[HarmonyPatch(typeof(RadMechAI))]
	public static class RadMechAIPatches
	{
		[HarmonyPatch("CheckSightForThreat")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> RadMechAI_Trans_CheckSightForThreat(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Expected O, but got Unknown
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Expected O, but got Unknown
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Expected O, but got Unknown
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Expected O, but got Unknown
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Expected O, but got Unknown
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Expected O, but got Unknown
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Expected O, but got Unknown
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Expected O, but got Unknown
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bf: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'CheckSightForThreat' for 'RadMechAI'");
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMaskAndDefault");
			MethodInfo methodInfo = PatchUtils.Method(typeof(RoundManager), "get_Instance");
			FieldInfo fieldInfo = PatchUtils.Field(typeof(RoundManager), "tempColliderResults");
			MethodInfo methodInfo2 = PatchUtils.Method(typeof(RadMechAIPatches), "GetLayerMaskForLineOfSight");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.LogError("Failed to transpile first Linecast mask on 'RadMechAI.CheckSightForThreat'!");
				return list;
			}
			list.RemoveRange(num, 2);
			list.InsertRange(num, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[6]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo),
				new CodeInstruction(OpCodes.Ldfld, (object)fieldInfo),
				new CodeInstruction(OpCodes.Ldloc_S, (object)(byte)5),
				new CodeInstruction(OpCodes.Ldelem_Ref, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo2)
			}));
			int num2 = PatchUtils.LocateCodeSegment(num + 1, list, searchFor);
			if (num2 == -1)
			{
				Plugin.LogError("Failed to transpile second Linecast mask on 'RadMechAI.CheckSightForThreat'!");
				return list;
			}
			list.RemoveRange(num2, 2);
			list.InsertRange(num2, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[3]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Ldloc_S, (object)(byte)4),
				new CodeInstruction(OpCodes.Call, (object)methodInfo2)
			}));
			return list;
		}

		public static int GetLayerMaskForLineOfSight(RadMechAI radMech, Collider threatCollider)
		{
			if ((Object)(object)radMech == (Object)null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if ((Object)(object)threatCollider == (Object)null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if (((Component)threatCollider).gameObject.layer != 3)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			PlayerControllerB player = default(PlayerControllerB);
			if (!((Component)((Component)threatCollider).transform).TryGetComponent<PlayerControllerB>(ref player))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if (!Utilities.ShouldAllowSightThroughVehicle(player, (EnemyAI)(object)radMech))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			return 33554433;
		}
	}
}
namespace ScandalsTweaks.Compatibility
{
	[HarmonyPatch]
	public static class CruiserImprovedCompatibility
	{
		[HarmonyPatch(typeof(LandminePatches), "ShouldNotDealKnockback")]
		[HarmonyPrefix]
		public static bool LandminePatches_Pre_ShouldNotDealKnockback(PlayerControllerB instance, ref bool __result)
		{
			if (!LandminePatches.ShouldCheckCustomKnockback())
			{
				return true;
			}
			__result = !LandminePatches.CanPlayerBeKnockedBack();
			return false;
		}
	}
	[HarmonyPatch]
	public static class JLLCompatibility
	{
		public static GameObject? kenjiDamageTriggerObj;

		[HarmonyPatch(typeof(JBlowerFan), "OnTriggerStay")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> JBlowerFan_Trans_OnTriggerStay(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
		{
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Expected O, but got Unknown
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Expected O, but got Unknown
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			Plugin.LogDebug("Attempting to transpile 'OnTriggerStay' for 'JBlowerFan'");
			MethodInfo methodInfo = AccessTools.Method(typeof(JLLCompatibility), "ShouldBlowPlayer", (Type[])null, (Type[])null);
			FieldInfo operand = AccessTools.Field(typeof(PlayerControllerB), "externalForceAutoFade");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Ldloc_0),
				new PatchUtils.OpcodeMatch(OpCodes.Dup),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.LogError("Failed to transpile 'OnTriggerStay' on 'JBlowerFan.OnTriggerStay'!");
				return list;
			}
			Label label = generator.DefineLabel();
			list[num + 10].labels.Add(label);
			list.InsertRange(num, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[3]
			{
				new CodeInstruction(OpCodes.Ldloc_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo),
				new CodeInstruction(OpCodes.Brfalse_S, (object)label)
			}));
			return list;
		}

		public static void TrySetDamageTrigger(GameObject hurtObject)
		{
			DamageTrigger val = default(DamageTrigger);
			if (!((Object)(object)hurtObject == (Object)null) && hurtObject.TryGetComponent<DamageTrigger>(ref val))
			{
				kenjiDamageTriggerObj = hurtObject;
			}
		}

		public static bool CanDamagePlayer(PlayerControllerB player)
		{
			return true;
		}

		[HarmonyPatch(typeof(DamageTrigger), "DamagePlayer")]
		[HarmonyPrefix]
		public static bool DamageTrigger_Pre_DamagePlayer(DamageTrigger __instance, PlayerControllerB player)
		{
			if ((Object)(object)((Component)__instance).gameObject == (Object)(object)kenjiDamageTriggerObj && !CanDamagePlayer(player))
			{
				return false;
			}
			return true;
		}

		public static bool CanBlowPlayer(PlayerControllerB player)
		{
			return true;
		}

		private static bool ShouldBlowPlayer(PlayerControllerB instance)
		{
			if (instance.isInHangarShipRoom)
			{
				return false;
			}
			return CanBlowPlayer(instance);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
[CompilerGenerated]
internal sealed class <>z__ReadOnlyArray<T> : IEnumerable, ICollection, IList, IEnumerable<T>, IReadOnlyCollection<T>, IReadOnlyList<T>, ICollection<T>, IList<T>
{
	int ICollection.Count => _items.Length;

	bool ICollection.IsSynchronized => false;

	object ICollection.SyncRoot => this;

	object IList.this[int index]
	{
		get
		{
			return _items[index];
		}
		set
		{
			throw new NotSupportedException();
		}
	}

	bool IList.IsFixedSize => true;

	bool IList.IsReadOnly => true;

	int IReadOnlyCollection<T>.Count => _items.Length;

	T IReadOnlyList<T>.this[int index] => _items[index];

	int ICollection<T>.Count => _items.Length;

	bool ICollection<T>.IsReadOnly => true;

	T IList<T>.this[int index]
	{
		get
		{
			return _items[index];
		}
		set
		{
			throw new NotSupportedException();
		}
	}

	public <>z__ReadOnlyArray(T[] items)
	{
		_items = items;
	}

	IEnumerator IEnumerable.GetEnumerator()
	{
		return ((IEnumerable)_items).GetEnumerator();
	}

	void ICollection.CopyTo(Array array, int index)
	{
		((ICollection)_items).CopyTo(array, index);
	}

	int IList.Add(object value)
	{
		throw new NotSupportedException();
	}

	void IList.Clear()
	{
		throw new NotSupportedException();
	}

	bool IList.Contains(object value)
	{
		return ((IList)_items).Contains(value);
	}

	int IList.IndexOf(object value)
	{
		return ((IList)_items).IndexOf(value);
	}

	void IList.Insert(int index, object value)
	{
		throw new NotSupportedException();
	}

	void IList.Remove(object value)
	{
		throw new NotSupportedException();
	}

	void IList.RemoveAt(int index)
	{
		throw new NotSupportedException();
	}

	IEnumerator<T> IEnumerable<T>.GetEnumerator()
	{
		return ((IEnumerable<T>)_items).GetEnumerator();
	}

	void ICollection<T>.Add(T item)
	{
		throw new NotSupportedException();
	}

	void ICollection<T>.Clear()
	{
		throw new NotSupportedException();
	}

	bool ICollection<T>.Contains(T item)
	{
		return ((ICollection<T>)_items).Contains(item);
	}

	void ICollection<T>.CopyTo(T[] array, int arrayIndex)
	{
		((ICollection<T>)_items).CopyTo(array, arrayIndex);
	}

	bool ICollection<T>.Remove(T item)
	{
		throw new NotSupportedException();
	}

	int IList<T>.IndexOf(T item)
	{
		return ((IList<T>)_items).IndexOf(item);
	}

	void IList<T>.Insert(int index, T item)
	{
		throw new NotSupportedException();
	}

	void IList<T>.RemoveAt(int index)
	{
		throw new NotSupportedException();
	}
}
[CompilerGenerated]
internal sealed class <>z__ReadOnlySingleElementList<T> : IEnumerable, ICollection, IList, IEnumerable<T>, IReadOnlyCollection<T>, IReadOnlyList<T>, ICollection<T>, IList<T>
{
	private sealed class Enumerator : IDisposable, IEnumerator, IEnumerator<T>
	{
		object IEnumerator.Current => _item;

		T IEnumerator<T>.Current => _item;

		public Enumerator(T item)
		{
			_item = item;
		}

		bool IEnumerator.MoveNext()
		{
			return !_moveNextCalled && (_moveNextCalled = true);
		}

		void IEnumerator.Reset()
		{
			_moveNextCalled = false;
		}

		void IDisposable.Dispose()
		{
		}
	}

	int ICollection.Count => 1;

	bool ICollection.IsSynchronized => false;

	object ICollection.SyncRoot => this;

	object IList.this[int index]
	{
		get
		{
			if (index != 0)
			{
				throw new IndexOutOfRangeException();
			}
			return _item;
		}
		set
		{
			throw new NotSupportedException();
		}
	}

	bool IList.IsFixedSize => true;

	bool IList.IsReadOnly => true;

	int IReadOnlyCollection<T>.Count => 1;

	T IReadOnlyList<T>.this[int index]
	{
		get
		{
			if (index != 0)
			{
				throw new IndexOutOfRangeException();
			}
			return _item;
		}
	}

	int ICollection<T>.Count => 1;

	bool ICollection<T>.IsReadOnly => true;

	T IList<T>.this[int index]
	{
		get
		{
			if (index != 0)
			{
				throw new IndexOutOfRangeException();
			}
			return _item;
		}
		set
		{
			throw new NotSupportedException();
		}
	}

	public <>z__ReadOnlySingleElementList(T item)
	{
		_item = item;
	}

	IEnumerator IEnumerable.GetEnumerator()
	{
		return new Enumerator(_item);
	}

	void ICollection.CopyTo(Array array, int index)
	{
		array.SetValue(_item, index);
	}

	int IList.Add(object value)
	{
		throw new NotSupportedException();
	}

	void IList.Clear()
	{
		throw new NotSupportedException();
	}

	bool IList.Contains(object value)
	{
		return EqualityComparer<T>.Default.Equals(_item, (T)value);
	}

	int IList.IndexOf(object value)
	{
		return (!EqualityComparer<T>.Default.Equals(_item, (T)value)) ? (-1) : 0;
	}

	void IList.Insert(int index, object value)
	{
		throw new NotSupportedException();
	}

	void IList.Remove(object value)
	{
		throw new NotSupportedException();
	}

	void IList.RemoveAt(int index)
	{
		throw new NotSupportedException();
	}

	IEnumerator<T> IEnumerable<T>.GetEnumerator()
	{
		return new Enumerator(_item);
	}

	void ICollection<T>.Add(T item)
	{
		throw new NotSupportedException();
	}

	void ICollection<T>.Clear()
	{
		throw new NotSupportedException();
	}

	bool ICollection<T>.Contains(T item)
	{
		return EqualityComparer<T>.Default.Equals(_item, item);
	}

	void ICollection<T>.CopyTo(T[] array, int arrayIndex)
	{
		array[arrayIndex] = _item;
	}

	bool ICollection<T>.Remove(T item)
	{
		throw new NotSupportedException();
	}

	int IList<T>.IndexOf(T item)
	{
		return (!EqualityComparer<T>.Default.Equals(_item, item)) ? (-1) : 0;
	}

	void IList<T>.Insert(int index, T item)
	{
		throw new NotSupportedException();
	}

	void IList<T>.RemoveAt(int index)
	{
		throw new NotSupportedException();
	}
}