Mods uploaded by Solon

 3701
1 
RandomDelivery
A dropship delivers 2-4 random free shop items to your ship each day - some arrive as live traps or hostile monsters instead. Host-synced, configurable, with in-game LethalConfig support.
Last updated: 2 weeks ago
 2371
1 
ImprovedBeltBag
Configurable belt bags: choose which item types they hold (tools, shotgun, knife, signs, scrap) with per-type limits, capacity, weight, and a resizable slot grid. Host-authoritative.
Last updated: 2 weeks ago
 1812
0 
ScrapSack
A red, scrap-only belt bag sold in the terminal. Holds loot instead of tools - and unlike a vanilla bag, you carry the weight of everything inside it. Host-authoritative.
Last updated: 2 weeks ago
 1611
1 
MonstersGordion
Configurable monster spawning inside the Company building on 71-Gordion: timers, weights, caps, floor balance. Runs BrutalCompanyMinus events on a moon it always skipped, and sends a horde in from the map edges.
Last updated: 3 weeks ago
 1416
0 
DangerGift
Opening a Present has a chance to unleash a monster or a live trap instead of loot. Host-synced and highly configurable.
Last updated: a month ago
 1236
0 
PetManeater
Tame the Maneater: feed it, hold it, rock it quiet outside. Then whistle it into a monster that fights for you, carry it, park it in a dog house, take it to the next moon. Host-authoritative; everyone in the lobby needs it.
Last updated: 2 weeks ago
 1222
0 
ImprovedTABSlot
Lets Shovel, Ammo, Clipboard, Sticky note, Key, Shotgun & Knife into the v80 utility (Tab) slot. Host-authoritative, per-item config.
Last updated: 2 months ago
 1051
4 
LCBridgeOverlay
In-game HUD overlay for Lethal Company: quota and deadline, moon and weather, monsters, traps and events. The host decides what the lobby sees, so it grants no solo advantage.
Last updated: a month ago
 671
0 
SneakyMasks
Comedy and Tragedy hold the use key for you, crawl out of your pocket on their own, and get faster every time they do. They only attack once climbed all the way onto your face - but carry one long enough and there is no climb left to see.
Last updated: 2 weeks ago
 558
0 
Terminal that can kill
The terminal glitches: mines detonate and turrets go berserk instead of disabling, and closing ship & security doors crush anyone in the doorway.
Last updated: 3 weeks ago
 511
0 
DestroyedMoons
Moons hit by a FacilityMeltdown nuclear explosion become permanently unvisitable for that save file.
Last updated: a month ago
 413
0 
WeatherGordion
Weather on 71-Gordion: rain, fog, storms and combined weathers at the Company, with configurable weights and a day that actually passes.
Last updated: 2 weeks ago
 405
0 
Exhausted Batteries
Battery and charge limits: purchases arrive discharged, per-item capacity multipliers, shared limits for the charging station, both teleporters and the signal translator, lightning charging, flashlight dimming.
Last updated: 2 weeks ago
 341
0 
AnnoyingSpeaker
The ship speaker blares fake commercials stitched from the game's own sounds. Each one is real noise that calls Eyeless Dogs - reach the speaker and hit [E] to cut it before they hear. No audio files shipped.
Last updated: a month ago
 87
0 
CustomBeehiveSpawns
Beehives on the five moons that never get them. Bees are added to the game's own daytime creature list at a percentage you set per moon; every spawn decision after that stays vanilla. Host-only.
Last updated: a month ago
 70
0 
FirstDayCompany
Day one of a new save always departs to the Company building on 71-Gordion. Every other day is left to RandomMoonFX or the terminal. Host-authoritative, configurable target moon, works standalone.
Last updated: a month ago