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Apollo11
Moon 11 Apollo: lander site, laser-bridge chasm and a multi-level Lunar Base with airlock doors. New enemies (Wall Crack, Deanie, Doppel voice mimic, Zombie), cursed gold scrap and 4 space suits.
By TeamNoodle
CHANGELOG
1.0.4
- Fix: 11 Apollo still missing from the moons list after 1.0.3. LLL registration needs a real AnimatorController on the planet prefab at main-menu load; GasGiant is not available yet and an empty AnimatorOverrideController is rejected by Unity. Ships a minimal original planet controller in the moon bundle, with a DLL fallback that reuses any already-loaded controller (e.g. Deanie / airlock).
1.0.3
- Fix: 11 Apollo missing from the moons list — LLL rejected the level because the planet AnimatorController was stripped for the Thunderstore (no-vanilla) build and restored too late. It is now restored before LLL registers the ExtendedLevel.
Changelog
1.0.2 (Thunderstore clean release)
- No game files shipped: the asset bundles no longer contain any Lethal Company assets (meshes, textures, animations, sounds, materials or fonts). Anything vanilla the mod needs is now loaded at runtime from your own installed copy of the game.
- Replaced with original work:
- the item dropship on 11 Apollo: new model, animations and sounds, including new delivery jingles;
- the sun and day cycle animation;
- the entrance door animator;
- the lighting settings;
- the four suit textures, repainted from scratch.
- Lunar Base decor: the hydroponics plants and warehouse crates now use the mod's own models.
- Privacy note: the README now states plainly that the Doppel voice mimic keeps mic audio in memory for the session only and never saves it.
- Release defaults: all testing options are off, FreeRoute is off and the route costs 250.
1.0.1 (Deanie v2)
- Deanie, cute form: new model (about 15k tris) closer to the original design. It has big wet, glossy eyes with highlights, teal skin with creases and specks, and the buck tooth. Its skin uses subsurface scattering and normal-mapped materials.
- New animations: walk (slow follow), hop (fast follow), idle bob with eye blinks, a happy purr wiggle, and a squint when petted.
- It now turns its head to look at the nearest player.
- Deanie, monster form: new model (about 24k tris). It is a gaunt, hunched, veiny blue predator with a wet, glistening skin, teeth, clawed fingers and toes, and glowing red eyes.
- New stalk walk and roar (the transformation ends in a roar).
- Reworked run, grab, carry and petting animations.
- Deanie nest: new nest. It is a woven mass of resin and flesh with bones, torn suit scraps, a helmet, scrap metal, sticky strands and glowing teal eggs and spores.
- It has teal lights, a floor stain decal and simple low colliders.
- It is large enough to hold a carried player.
- Gameplay is unchanged: same behaviour, settings, red eyes, carry point, pet prompt, scan node and hitboxes.
1.0.0 (first public release)
- Doors: every connected doorway in the Lunar Base now gets a sliding airlock door. Before this, most doorways used an open frame with no door. Storage dead-ends get the lockable door.
- Doorway geometry:
- removed the floating side panels and beams at doorways;
- doorways are now sealed by invisible colliders inside the door frame;
- fixed z-fighting (blotchy wall spots) where the corridor shells and wall corners overlapped.
- Cursed gold:
- reworked the fuse so it can no longer be silently reset by a one-frame glitch;
- pocketing an item now pauses the fuse instead of resetting it;
- beeps and the explosion now also fire for a solo host;
- added
[GoldFuse]log lines: armed, remaining time every 10 s, warning, explode.
- Release defaults: all testing and debug options are off, and the route costs 250.
0.7.x
- Surface v3: chasm, laser bridge and scenery.
- Ship-monitor video reel.
- Stairwell fix; gold scrap made rarer.
0.6.0
- Normal spawn rates.
- Zombie enemy.
0.5.0
- Ship-screen planet.
- Surface props v2.
0.4.0
- Space suits.
0.3.0
- Cursed gold scrap.
0.2.0
- Doppel enemy with voice mimic.
0.1.x
- 11 Apollo moon and Lunar Base interior.
- Wall Crack enemy.
- Deanie enemy.