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Apollo11
Moon 11 Apollo: lander site, laser-bridge chasm and a multi-level Lunar Base with airlock doors. New enemies (Wall Crack, Deanie, Doppel voice mimic, Zombie), cursed gold scrap and 4 space suits.
By TeamNoodle
| Last updated | 18 hours ago |
| Total downloads | 254 |
| Total rating | 0 |
| Categories | Mods Monsters Moons AI Generated |
| Dependency string | TeamNoodle-Apollo11-1.0.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.13Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4README
Apollo 11
A new moon and interior for Lethal Company, plus new enemies, cursed scrap and suits. Everyone in the lobby needs the mod.
11 Apollo (moon)
- Route: in the terminal type
apollo, thenconfirm. It costs 250 credits. Risk level A. - Surface:
- an Apollo-style lunar module descent stage with flag, experiments and bootprints;
- rocks, crates, a broken rover and a crashed probe;
- a spiked chasm crossed by a hard-light bridge that cycles ON → WARNING → OFF;
- Earth hanging in a black sky;
- its own ship-screen planet and monitor video reel.
- Lunar Base interior:
- Tiles: corridors, airlocks, a lab, quarters, storage, mess hall, warehouse, hydroponics, a stairwell and an atrium.
- Layout: it spans 2–3 levels connected by walkable ramps, so enemies can follow you.
- Doors: every doorway has a sliding airlock door. Only Storage doors can be locked, and never on the only path.
Enemies
- Wall Crack: a glowing crack that appears on walls. Don't stand too close.
- Deanie: looks cute and wants pets. It is not always cute. (New models, animations and nest in 1.0.1.)
- Doppel: a fake crewmate that walks with the group holding a flashlight. When nobody is looking it switches to a shovel. It replays short clips of your crew's real voices (see Privacy).
- Zombie: a shambling dead crewmate wearing a suit. It groans and chases.
Cursed gold scrap
There are 13 golden copies of vanilla scrap, each worth 500.
- Whispers: a gold item whispers while you hold it.
- Hidden fuse: 20–60 s of holding. Pocketing the item pauses the fuse; dropping it resets the fuse.
- Explosion: in the last 5 s it beeps faster and faster, then explodes like a landmine.
- Spawns: rare, at most 3 per round.
Suits
Four space suits sit on the rack: Moonwalker, Pumpkin, Sokol and Apollo A7L. They are free by default.
Config
BepInEx/config/rfgames.apollo11mod.cfg is created on first launch.
[Moon] RoutePrice(250)[GoldScrap]:Enabled,Value,ApolloRarity,VanillaRarity,MaxPerRound,VanillaMoons;FuseMin/FuseMax,WarningSeconds,HeldMeansInInventory;- whisper and explosion range settings.
[Suits]:SuitsAlwaysUnlocked,Price,EnabledSuits.[Deanie],[Doppel],[Zombie]: enable flags and spawn weights.[DoppelVoice]:EnableVoiceMimic,ShareVoiceClips,RecordOnlyWhileTransmitting, clip lengths and play intervals.- Testing options (
TestForceSpawn,[Testing]ForceSpawn / SpawnOnLevelLoad / DebugMarker / FreeRoute): all of these arefalseby default. Leave them that way for normal play.
Privacy (Doppel voice)
- What is recorded: each player records only their own mic, and only while transmitting (push-to-talk and mute are respected).
- Storage: the Doppel's voice mimic captures players' mic audio in memory only, for the current session. It never saves it: nothing is written to disk, and the clips are cleared when you leave the lobby.
- Turning it off: set
[DoppelVoice] EnableVoiceMimic = false(orShareVoiceClips = false).
Credits
- Mod: RFGames.
- Moon imagery: NASA Scientific Visualization Studio "CGI Moon Kit" (LRO LROC WAC colour mosaic and LOLA elevation), courtesy NASA/GSFC (public domain). This mod is not endorsed by NASA and uses no NASA logos.
- Game assets: this package contains no Lethal Company files. Where the mod reuses something from the game (enemy and player models, vanilla scrap, hazards, mixer groups, some sounds), it loads it at runtime from your own installed copy of Lethal Company (Zeekerss). Everything shipped is original: our models, textures, sounds and animations, plus public-domain NASA imagery and video. Synthetic voices and sounds were made with espeak-ng and sox.
- Libraries: built on BepInEx, LethalLib (Evaisa), LethalLevelLoader (IAmBatby) and DunGen.