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FirstPersonView ModelReplacementCompat
Compatibility patch enabling seamless first-person rendering for custom humanoid models using ModelReplacementAPI with LC-FirstPersonView.
By V0id
| Last updated | 2 weeks ago |
| Total downloads | 168 |
| Total rating | 0 |
| Categories | Client-side Asset Replacements Tweaks & Quality Of Life AI Generated |
| Dependency string | V0id-FirstPersonView_ModelReplacementCompat-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
First Person View - ModelReplacementAPI Compatibility Patch
A lightweight patch enabling seamless first-person rendering for custom humanoid models using ModelReplacementAPI alongside First-Person View (by seechela / se3ya).
Features
- Automated Replacement Detection: Automatically detects when
ModelReplacementAPIinstantiates a replacement avatar on a player controller. - Adjustable Head Position / Height:
- Auto: Dynamically measures the vertical difference between the replacement model's head and the vanilla rig, aligning your eye camera directly with the custom model's actual eye height.
- IndividualSuits: Specify custom vertical offsets per suit in the config (e.g.
Ashley: 0.10, Default: 0.0). - Disabled: Standard camera placement with zero adjustment.
- Double Hands Fix: Eliminates duplicate hands when
FirstPersonView'sHandsoption is set toVanillainstead ofThirdPerson. Automatically suppresses the vanilla orange astronaut arms on custom models and ensures held items attach to the character's hand bone. - Dynamic Headless Mesh Generation: Dynamically removes head/neck vertices from the replacement avatar's body mesh for local first-person cameras, preventing camera clipping into your own face or hair.
- Arms & Body Visibility: Full visibility of custom replacement model arms and torso in first person.
- Safe State Handling: Automatically re-syncs if the model is swapped or cleared during gameplay.
- No Overwriting Required: Installs alongside both mods without modifying existing assemblies.
Configuration
Options are located in BepInEx/config/com.v0id.firstpersonview.modelreplacementcompat.cfg:
AdjustmentMode(Disabled,Auto,IndividualSuits):Auto(default): Automatically detects model head height relative to vanilla rig and adjusts camera.IndividualSuits: Uses suit-specific offsets configured inSuitHeadOffsets.Disabled: No camera height adjustment.
ManualHeadOffset: General vertical offset (in meters) added in Auto mode or used as a fallback.SuitHeadOffsets: Comma-separated list ofSuitName: OffsetInMeterspairs (e.g.Ashley: 0.10, Default: 0.0).
Requirements
- BepInExPack
- First_Person_View (by seechela) (>= 1.5.1)
- ModelReplacementAPI (by BunyaPineTree) (>= 2.4.20)
Installation
With Mod Manager (Recommended)
Click Install with Mod Manager via Thunderstore / r2modman.
Manual Installation
- Ensure BepInEx, First_Person_View, and ModelReplacementAPI are installed.
- Extract
FirstPersonViewModelReplacementCompat.dllinto yourBepInEx/plugins/folder.