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FirstPersonView ModelReplacementCompat
Compatibility patch enabling seamless first-person rendering for custom humanoid models using ModelReplacementAPI with LC-FirstPersonView.
| Date uploaded | 3 weeks ago |
| Version | 1.0.0 |
| Download link | V0id-FirstPersonView_ModelReplacementCompat-1.0.0.zip |
| Downloads | 21 |
| Dependency string | V0id-FirstPersonView_ModelReplacementCompat-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
First Person View - ModelReplacementAPI Compatibility Patch
A lightweight patch enabling seamless first-person rendering for custom humanoid models using ModelReplacementAPI alongside First-Person View (by seechela / se3ya).
Features
- Automated Replacement Detection: Automatically detects when
ModelReplacementAPIinstantiates a replacement avatar on a player controller. - Dynamic Headless Mesh Generation: Clones the replacement avatar's body mesh and dynamically excludes/shrinks head/neck vertices for local first-person cameras. This ensures:
- No clipping into your own face or hair when looking down.
- Zero camera clipping or obstruction while moving, emoting, or looking around.
- Arms & Body Visibility: Full visibility of custom replacement model arms and torso in first person.
- Safe State Handling: Automatically re-syncs if the model is swapped or cleared during gameplay.
- No Overwriting Required: Installs alongside both mods without modifying existing assemblies.
Requirements
- BepInExPack
- First_Person_View (by seechela) (>= 1.5.1)
- ModelReplacementAPI (by BunyaPineTree) (>= 2.4.20)
Installation
With Mod Manager (Recommended)
Click Install with Mod Manager via Thunderstore / r2modman.
Manual Installation
- Ensure BepInEx, First_Person_View, and ModelReplacementAPI are installed.
- Extract
FirstPersonViewModelReplacementCompat.dllinto yourBepInEx/plugins/folder.
CHANGELOG
Changelog
[1.1.0] - 2026-09-17
- Added configurable head position / camera height adjustment option (
Disabled,Auto,IndividualSuits).Auto: Automatically measures height differences between replacement models and vanilla rigs.IndividualSuits: Allows specifying custom vertical camera offsets per suit.
- Fixed double hands rendering when
FirstPersonView'sHandsoption is set toVanillainstead ofThirdPerson.
[1.0.0] - 2026-09-17
- Initial release of compatibility patch between LC-FirstPersonView and ModelReplacementAPI.
- Dynamic headless mesh generation for custom humanoid models.