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Contracted
Contracts on every moon, with rewards, penalties and mid-round escalations.
| Last updated | 13 hours ago |
| Total downloads | 52 |
| Total rating | 0 |
| Categories | Mods Misc Moons Interiors Hazards Tweaks & Quality Of Life AI Generated |
| Dependency string | Y4NGZ313-Contracted-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.4.2Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13Y4NGZ313-Y4NGZCore
Shared library for Y4NGZ mods. Adds nothing on its own.
Preferred version: 1.0.10README
Contracted

I am Y4NGZ, an up and coming rapper out of NYC/Detroit. All of my mods are inspired by the music I write. If you are interested in knowing more about me, check out my SoundCloud: https://soundcloud.com/y4ngz
Generative AI usage
The entire code base of this mod was created with generative AI. Assets are free, licensed, paid for, or generated with AI tools. If you do not wish to play with AI-generated content, do not install this mod.
What Contracted does
The goal of Contracted is to enhance the vanilla gameplay loop by adding "Contracts" as a guaranteed part of every moon landing, including rewards and penalties for successfully completing or failing a contract. All contracts scale with risk level, and are intended to be vanilla friendly in regards to assets and theme. Additionally there are "Escalations" which are random events that have a chance to occur mid-round to disrupt the mission including: a chainsaw killer, a special-ops team, and a mysterious congregation outside of the facility. All features can be individually enabled or disabled in the config.
How it works
- Route to a moon. The terminal and ship monitor show the contract attached to it.
- Land and complete the objective before you leave, or fail it.
- The performance report settles it: success lowers your quota by the moon's risk percentage, failure raises it by the same percentage.
| Risk | D | C | B | A | S |
|---|---|---|---|---|---|
| Quota +/- | 15% | 15% | 20% | 25% | 30% |
Defaults shown. The host can change the table per risk tier or per contract.




Requirements
Your mod manager installs these automatically:
- BepInExPack
- LethalLib
- DawnLib
- CSync
- LethalNetworkAPI
- LethalCompany InputUtils
- Y4NGZCore
Contracts
Contracts are assigned when you route to a moon and are locked to that route. Every time the ship returns to orbit contracts are re-rolled and moons get a new contract.
Blackout Audit
The facility starts without power. Find and reset every breaker box; each one restores part of the power, and moon risk sets how many breakers there are and how often the power flickers back on.
Show preview
Survey
Carry survey beacons to marked rooms deep in the facility and deploy each one.
Show preview
Containment Breach
Stay inside the locked-down facility and survive every enemy wave; leaving before the last wave fails the contract. Enemies come from the moon's own enemy pool, and the config sets how many spawn.
Show preview
Shadow Raid
Collect the drill from the drop ship, drop it in front of the sealed container, wait for it to finish drilling, then recover the hard drive inside.
Show preview
Payload
Push a heavy cargo cart through the facility and deliver it to the ship.
Show preview
Whistleblower
An informant is hiding deep in the facility and runs for an exit. Find and kill him before he escapes, or the contract fails.
Pest Control
Lure a monster onto the containment platform, drop the cage on it, and leave the moon with it.
Show preview
Waste Disposal
Feed scrap into the waste incinerator up to the target value, repair any malfunctions, and wait for the burn to finish before you leave.
Show preview
Lategame Upgrades contracts (optional)
With Lategame Upgrades installed, five of its contracts join the rotation. They are assigned like any other contract and play as Lategame Upgrades built them, with its loot on top of the contract reward:
- Data Retrieval - Find the abandoned laptop, run
bruteforceon its IP from the ship terminal, log in, and downloadsurvey.db. - Extermination - Kill the hoarding bugs guarding the nest, then destroy the nest.
- Extraction - Find the downed scavenger, treat him with a medkit, and carry him back to the ship.
- Exorcism - Find the pentagram, run
demonwith the demon's name on the terminal for its item list, and place those items in the pentagram. A wrong item calls ghost girls onto the crew and fails the contract. - Defusal - Find the armed device, run
lookupwith its serial on the terminal, and cut the wires in the order it gives before the countdown on the card runs out.
Contracted turns off Lategame Upgrades' own contract shop by default; set
Contracts / Suppress LGU Contract Shop to false to buy those contracts yourself.
Escalations
Any landing can escalate, independently of the contract roll, and you will not know until it starts.
The Stranger
A chainsaw killer hunts the crew by sound and sight, sprints when he loses you, and can only be knocked down temporarily; he chases one victim at a time, marked on the UI, and moves to the next when that victim dies. If ShipSystems is installed he can also destroy the ship's battery.
Spoiler - show The Stranger
Blacksite Retrieval
A rival squad arrives by ship, either landing or hovering while its soldiers rope down, and its two guards patrolling outside carry the Assault Rifle when Better Armory is installed. Inside, melee raiders go for your objective on Whistleblower, Payload and Shadow Raid (otherwise the Apparatus or the facility's scrap) and call for backup when they meet danger.
Spoiler - show Blacksite Retrieval
The Congregation
Cultists gather outside the facility to perform a ritual. Kill the Cult Leader or every cultist before the ritual finishes, or it summons a monster.
Spoiler - show The Congregation
Configuration
| Section | What it controls |
|---|---|
| Each contract | Every contract has its own section with an Enabled switch, a selection weight, a quota-unlock gate, optional moon/constellation/interior allow and deny lists, and that contract's own balance values. Turn off any contract you don't want, or make a favorite roll more often. |
Contracts |
Rewards and penalties default to a shared risk-tier table in the Contracts section, and every contract can override its own reward or failure penalty percent. |
Quota |
Controls the starting quota, per-completion increase, first-quota player scaling, and how crew deaths punish the quota (Death Penalty Mode: Off, Static, or Dynamic). |
Escalations |
Has a master switch plus per-escalation enables, chances, delays, and headcounts. |
The Stranger |
Carries his volumes, speeds, and stagger/finisher tuning. |
Risk scaling is one line per value: entries like
Breakers Required By Risk = C=1, B=2, A=3, S=3 set all four tiers at once.
Settings marked "Host only" are read from the host's config in multiplayer. The configuration file is
BepInEx/config/com.y4ngz.company.cfg.
Compatibility
Independent installation: Contracted needs only Y4NGZCore and the libraries listed under Requirements. The other Y4NGZ packages are optional companions - install any combination and each one lights up its extra behavior.
The required Core package is Y4NGZ313-Y4NGZCore-1.0.10 or newer.
| Mod | What it adds |
|---|---|
| LethalCCTV | Contract camera pings, mainframe and Company Stash integration, and facility security reactions; Contracted also feeds the stash loot table. |
| Y4NGZ Monitor Takeover | Quota milestones and takeover broadcasts. |
| Y4NGZ Upgrades | Contract XP sources and contract-aware upgrades. |
| LethalConstellations | Constellation based contract blacklist/whitelist and weights. |
| FacilityMeltdown | A failed Defuse starts the meltdown sequence. |
| Lategame Upgrades | Its five contracts (Data Retrieval, Extermination, Extraction, Exorcism, Defusal) join the Contracted rotation, assigned by the Company instead of bought from its shop. |
| More Company | Contracted Performance Report re-sized to fit More Company's Performance report. |
| Better Armory | Blacksite Retrieval's two patrolling guards outside are armed with the Assault Rifle. |
| MoonsPlus | Compatible with MoonsPlus. |
Asset credits
- Chainsaw Attacks
- Chainsaw Industrial with Blood FX
- ASGS Interactive IED Briefcase
- HQ Shipping Container Modular
- Keypad FREE
- The Humble Bundle
- Payday 2 Drill
- Ophanim Throne Angel
- SCP MTF Nine-Tailed Fox
GitHub
Source code: https://github.com/y4ngz313/Contracted
Bugs
Report bugs at https://github.com/y4ngz313/Contracted/issues.