Y4NGZ313-ShipSystems icon

ShipSystems

Ship fuel, battery power, ship refits and an optional keyboard terminal.

Last updated 12 hours ago
Total downloads 42
Total rating 0 
Categories Mods Misc AI Generated Equipment
Dependency string Y4NGZ313-ShipSystems-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
TeamXiaolan-DawnLib-0.9.25 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V81]

Preferred version: 0.9.25
Y4NGZ313-Y4NGZCore-1.0.13 icon
Y4NGZ313-Y4NGZCore

Shared library for Y4NGZ mods. Adds nothing on its own.

Preferred version: 1.0.13

README

ShipSystems

About Y4NGZ

I am Y4NGZ, an up and coming rapper out of NYC/Detroit. All of my mods are inspired by the music I write. I want to thank all of you in the Lethal Company Modding Community for your kind words and support of all of my music. Without you I would never have been able to accomplish any my dream of becoming a full time musician. I will be touring across the global southern hemisphere in Summer 2027. Dates and cities TBA. If there is somewhere you want me to visit please contact me on my Soundcloud.

Generative AI usage

The entire code base of this mod was created with generative AI. Assets are
free, licensed, paid for, or generated with AI tools. If you do not wish to play
with AI-generated content, do not install this mod.

What ShipSystems does

ShipSystems is directly inspired by my hit song: lifesnotsobad as well as the life story and teachings of University of Michigan's Coach Sherrone Moore, someone who I personally credit with not only saving my life, but helping me start afresh. ShipSystems overhauls the Company Ship by adding new mechanics which can be separated into four different modules: fuel, power, ship upgrades, and an enhanced terminal. Each of these modules can be disabled individually.

Ship upgrades

Ship Upgrades the available upgrades and will automatically detech other mods' upgrades.

Refit and default price Effect
Wider Ship — 500 credits Expands the ship; requires Wider Ship Mod.
Two-Story Ship — 600 credits Adds an upper deck; requires 2 Story Ship.
Paint Jobs — 250 credits Three new paint jobs: Black, Navy, and Orange.
Battery Shield — 400 credits Shields the battery against a few more hits.
Fuel Efficiency — 400 credits Reduces fuel cost by 10%, 20%, 30%.
Ship Cameras — 300 credits Four mounted camera feeds on the CCTV station; requires LethalCCTV.
Flashlight Shelf — 200 credits A shelf with four flashlights on it, refills whenever one goes missing.
Brighter Floodlights — 250 credits Brighter floodlights that sweep around the ship.
Turret — 900 credits Twin mounted turrets controlled by a new terminal.
Surge Guard — 500 credits Electrifies the external battery shocking any attacker that would otherwise deliver lethal damage.

Paint Jobs adds three schemes — Hazard Orange, Deep Navy and Matte Black

Paint jobs

Turret — two wall-mounted cannons controlled from the turret console

Turret

Fuel

Traveling to a moon or a constellation requires fuel. You can collect fuel as scrap on moons and deposit it into the ship fuel chute. Upon the successful completion of a quota the ships fuel reserves will automatically refill. Moon and constellation fuel costs are configurable in the config. The ships current fuel is viewable on the fuel monitor and the moon and constellation fuel costs are displayed on the terminal.

Fuel acceptance

Ship monitor fuel level

Terminal moon fuel costs

Battery

The company ship now requires the ship battery for power. Outside enemies, Masked especially, will try to destroy the battery to prevent players from leaving. The first time the battery is destroyed it will only be disabled, players can hold down their interact key to repair it to 50% health. If it is disabled once again the battery will be destroyed requiring a replacement to restore power to the ship. Once the battery is destroyed, players must wait for the ship's auto-pilot to automatically depart at midnight unless power is restored. There are two ways to restore power once the battery is destroyed without Y4NGZUpgrades, you can either restore power by using an Apparatus as found within the facility of the moon, or in the event of a facility without an Apparatus, you can use a spare battery that will be guaranteed to spawn within the facility in the event of an interior without an Apparatus. With Y4NGZUpgrades installed, the Field Mechanic perk lets you repair the broken battery by interacting with it.

Battery destroyed

Battery critical warnings

Terminal

The enhanced terminal shows the moon list with fuel costs, special moons and the ship upgrade catalogue. The terminal has full arrow key navigation and will automatically import any other terminal menus created by other mods. At the bottom is a persistent terminal that you can type into if that is an easier way to navigate. The terminal is mostly useful if you have my other mods like LethalCCTV and Contracted installed as contract and security information are integrated into the terminal. If you have LethalConstellations setup, constellations will be sorted into sub-menus within the terminal making them feel more distinct from one another. The terminal is still fully optional.

Enhanced terminal

Compatibility

Mod Optional integration
Contracted The Stranger can attack the battery; Better contract integration within Y4NGZTerminal
Y4NGZ Upgrades Field Mechanic battery repairs, Scavenger fuel-chute interaction
LethalConstellations Constellation grouping in terminal and constellation fuel entry fees
LethalCCTV Ship Cameras upgrade.
Wider Ship Mod / 2 Story Ship When installed both are offered as an upgrade that is applied when purchased rather than applying at the start of the game.

Bugs

Report bugs at https://github.com/y4ngz313/ShipSystems/issues.