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RemoteVoiceSplit
[Beta][v81] Separates other players' voices from game audio for independent recording.
| Last updated | 3 hours ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Mods Client-side Tweaks & Quality Of Life AI Generated |
| Dependency string | aoirint-RemoteVoiceSplit-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Remote Voice Split
A Lethal Company mod that separates other players' voices from the rest of the game audio so each can be recorded on a different track.
This package is currently in public beta. Real-world testing remains limited, and issues such as reduced game-audio quality, latency, missing audio, or incorrect audio routing may occur.
Compatibility
- Lethal Company v81 (2026-04-17 UTC)
- Steam Manifest ID:
6423525044216269478 - Test environment
- BepInExPack v5.4.2305 (2026-03-17 UTC)
- Steam Manifest ID:
- Windows with .NET Framework 4.8
- OBS Studio Application Audio Capture
What it does
- Moves voices from other players into a companion audio process.
- Keeps music, sound effects, and other game output in the normal Lethal Company process.
- Uses the current Windows multimedia default output for the companion process.
- Mutes remote voice by default when separate routing is unavailable so it does not enter the game-audio track.
- Keeps the OBS-selectable window available during temporary audio-device or connection recovery while the game runs.
Setup
- Install the package and start Lethal Company.
- Wait for the Lethal Company Remote Voice Split window to appear.
- Add that window as an OBS Application Audio Capture source.
- Capture Lethal Company separately and assign the sources to different recording tracks.
Configuration
BepInEx creates
BepInEx/config/com.aoirint.remotevoicesplit.cfg after the first launch.
| Name | Type | Default | Description |
|---|---|---|---|
Enabled |
bool | true | Set to false to disable voice separation and keep remote voice on the normal game output. |
FallbackToGameOutput |
bool | false | Set to true to use the normal game output when separate output is unavailable. |
Either setting can place remote voice in the game-audio track. Changes made through a BepInEx configuration UI apply immediately.
Who needs to install
Client-side only. The host and other players do not need to install this mod.
Install it on each client that wants to record remote player voices separately.
AI Disclosure
Some parts of this project were developed with AI tools based on large language models (LLMs), including agent-based tools. The project maintainer reviews the code. This disclosure is made in compliance with Thunderstore and community policies.