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Decompiled source of BloodVFXTweaks v1.0.0
BloodVFXTweaks.dll
Decompiled 6 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.Rendering.HighDefinition; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BloodVFXTweaks")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BloodVFXTweaks")] [assembly: AssemblyTitle("BloodVFXTweaks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BloodVFXTweaks { [BepInPlugin("com.mavka.bloodvfxtweaks", "BloodVFX Tweaks", "2.2.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static CauseOfDeath LastDeathCause; public static bool WasSinking; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Expected O, but got Unknown Harmony val = new Harmony("com.mavka.bloodvfxtweaks"); val.PatchAll(typeof(Patches)); Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); foreach (Assembly assembly in assemblies) { if (!assembly.GetName().Name.ToLower().Contains("blood")) { continue; } Type[] types = assembly.GetTypes(); foreach (Type type in types) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); foreach (MethodInfo methodInfo in methods) { string text = methodInfo.Name.ToLower(); if ((text.Contains("spawngib") || text.Contains("triggergib") || text.Contains("burstbody") || text.Contains("tearlimb")) && methodInfo.ReturnType == typeof(void)) { try { val.Patch((MethodBase)methodInfo, new HarmonyMethod(typeof(Patches), "OnlyOnBlast", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } catch { } } } } } } } public class Patches { private static bool cfgDone; private static float nextBloodCheck; [HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")] [HarmonyPrefix] private static void SaveDeathInfo(PlayerControllerB __instance, CauseOfDeath causeOfDeath) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) Plugin.LastDeathCause = causeOfDeath; Plugin.WasSinking = __instance.sinkingValue > 0.25f || __instance.isSinking; } [HarmonyPatch(typeof(DeadBodyInfo), "Start")] [HarmonyPostfix] private static void RemoveSunkenBody(DeadBodyInfo __instance) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Invalid comparison between Unknown and I4 //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Invalid comparison between Unknown and I4 if ((Plugin.WasSinking || (int)Plugin.LastDeathCause == 9 || (int)Plugin.LastDeathCause == 5) && (Object)(object)__instance.playerScript != (Object)null && (__instance.playerScript.sinkingValue > 0.25f || Plugin.WasSinking)) { ((Component)__instance).gameObject.SetActive(false); Object.Destroy((Object)(object)((Component)__instance).gameObject); } } public static bool OnlyOnBlast() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Invalid comparison between Unknown and I4 return (int)Plugin.LastDeathCause == 3; } [HarmonyPatch(typeof(GrabbableObject), "Start")] [HarmonyPostfix] private static void NoHeadGrab(GrabbableObject __instance) { string text = ((Object)((Component)__instance).gameObject).name.ToLower(); if (text.Contains("gib") || text.Contains("severed") || (text.Contains("head") && !text.Contains("headlamp") && !text.Contains("bobblehead"))) { __instance.grabbable = false; ((Behaviour)__instance).enabled = false; } } [HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")] [HarmonyPostfix] private static void FixCam(PlayerControllerB __instance) { if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerDead && (Object)(object)StartOfRound.Instance?.spectateCamera != (Object)null) { ((Behaviour)StartOfRound.Instance.spectateCamera).enabled = true; } } [HarmonyPatch(typeof(RoundManager), "Update")] [HarmonyPostfix] private static void UpdateConfigAndColor() { if (!cfgDone) { BaseUnityPlugin[] array = Object.FindObjectsOfType<BaseUnityPlugin>(); foreach (BaseUnityPlugin val in array) { object obj; if (val == null) { obj = null; } else { PluginInfo info = val.Info; obj = ((info != null) ? info.Metadata.GUID : null); } if ((string?)obj != "com.y4ngz.bloodfx") { continue; } foreach (KeyValuePair<ConfigDefinition, ConfigEntryBase> item in val.Config) { string key = item.Key.Key; if (key == "Gib Death Causes" && item.Value is ConfigEntry<string> val2) { val2.Value = "Blast"; } switch (key) { case "Gib Full Velocity": case "Gib Partial Velocity": case "Gib Impact Velocity": if (item.Value is ConfigEntry<float> val3) { val3.Value = 0f; } break; } if (key.StartsWith("Gib Source") && item.Value is ConfigEntry<string> val4) { val4.Value = "Off"; } if (key == "Gib Partial Chance" && item.Value is ConfigEntry<int> val5) { val5.Value = 0; } } val.Config.Save(); cfgDone = true; } } if (Time.time < nextBloodCheck) { return; } nextBloodCheck = Time.time + 0.4f; DecalProjector[] array2 = Object.FindObjectsOfType<DecalProjector>(); foreach (DecalProjector val6 in array2) { if (!((Object)(object)((val6 != null) ? val6.material : null) == (Object)null) && (((Object)val6.material).name.ToLower().Contains("blood") || ((Object)((Component)val6).gameObject).name.ToLower().Contains("blood"))) { if (val6.material.HasProperty("_Smoothness")) { val6.material.SetFloat("_Smoothness", 0.35f); } if (val6.material.HasProperty("_Metallic")) { val6.material.SetFloat("_Metallic", 0f); } } } } } }