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Houndcaller
A robed wizard roams the facility hallways. Run into him and he summons eyeless dogs around you.
By mods69
| Last updated | a day ago |
| Total downloads | 128 |
| Total rating | 1 |
| Categories | Monsters |
| Dependency string | mods69-Houndcaller-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Houndcaller
A new indoor enemy for Lethal Company: a tall robed wizard with a pointed hat, a long beard, glowing eyes and a staff topped with a violet orb. He drifts slowly through the facility hallways and never attacks anyone himself.
Don't run into him. If you touch him, he stops, raises his staff, opens a glowing rune circle on the floor and summons eyeless dogs around him. The ritual ends with a loud noise, so the dogs come looking. Freeze, stay quiet, and let them walk past.
- Scannable, with a bestiary entry (
houndcallerin the terminal). - No custom assets: the model is built from procedural meshes when he spawns.
- Every player in the lobby needs the mod.
Config (BepInEx/config/axelc.houndcaller.cfg)
| Setting | Default | What it does |
|---|---|---|
| SpawnWeight | 50 | Indoor spawn weight on every moon |
| MaxPerRound | 1 | Most Houndcallers in the facility at once |
| RoamSpeed | 3 | How fast he moves |
| TouchRadius | 1.4 | How close counts as running into him (meters) |
| DogsPerSummon | 2 | Dogs per ritual |
| MaxDogsPerWizard | 4 | Total dogs one wizard can summon (0 = no limit) |
| CooldownSeconds | 25 | Time between rituals |
| LoudRitual | true | Ritual ends with a noise that draws the dogs in |
The host's config is the one that counts for spawning and summoning.