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SirenHead
Replaces the Forest Keeper with Siren Head: a tree-tall giant that wanders the woods, then locks on and runs you down.
By mods69
| Last updated | a week ago |
| Total downloads | 807 |
| Total rating | 0 |
| Categories | Monsters AI Generated |
| Dependency string | mods69-SirenHead-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Siren Head
Every Forest Keeper is replaced by Siren Head: an emaciated, sinewy brown giant as tall as the trees, with arms hanging past its knees and a thin neck that ends in two rusted air-raid sirens.
It spawns anywhere Forest Keepers normally would.
How it behaves
- Wandering: it walks slowly through the woods with long, heavy strides. Now and then its sirens jerk to one side as if listening. It lets out bursts of static, scraps of a garbled broadcast, and long wails you can hear from far off.
- Lock-on: get within about 30m and it locks on to the closest player. It shrieks, and its siren starts blaring.
- Chase: it runs its target down and doesn't lose them just because they broke line of sight. It only gives up if the target gets into the ship, goes inside the facility, dies, or gets far enough away.
- Grab: if it catches you, it crouches, snatches you off the ground, lifts you up to its sirens and screams in your face. Then it eats you.
- Crouching makes you harder to notice. Its footsteps shake your camera when it's close.
- It can still be killed the same way as a Forest Keeper. When it dies it topples like a felled tree.
Config
BepInEx/config/axelc.sirenhead.cfg, created on first launch:
| Setting | Default | What it does |
|---|---|---|
| Height | 18 | Height in meters |
| RoamSpeed / ChaseSpeed | 3.2 / 9 | Walking speed / top chase speed |
| LockOnRadius | 30 | How close you have to get before it locks on |
| CrouchRadiusMultiplier | 0.6 | Crouching shrinks that radius |
| RequireLineOfSight | false | Only lock on to players it can see |
| ShipIsSafe | true | Players inside the ship are safe |
| GiveUpDistance | 140 | Drops the chase past this distance |
| MaxChaseSeconds | 0 | 0 means it never gives up on its own |
| VanillaSight | false | Also keep the Forest Keeper's long-range eyesight |
| Audio volumes | Separate volumes for the siren, ambience and footsteps, plus camera shake |
Everyone in the lobby should have the mod installed. The host runs its behaviour. Model, animation and sound are all generated in code, so the mod ships no asset files.