mods69-SirenHead icon

SirenHead

Replaces the Forest Keeper with Siren Head: a tree-tall giant that wanders the woods, then locks on and runs you down.

By mods69
Last updated a week ago
Total downloads 807
Total rating 0 
Categories Monsters AI Generated
Dependency string mods69-SirenHead-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Siren Head

Every Forest Keeper is replaced by Siren Head: an emaciated, sinewy brown giant as tall as the trees, with arms hanging past its knees and a thin neck that ends in two rusted air-raid sirens.

It spawns anywhere Forest Keepers normally would.

How it behaves

  • Wandering: it walks slowly through the woods with long, heavy strides. Now and then its sirens jerk to one side as if listening. It lets out bursts of static, scraps of a garbled broadcast, and long wails you can hear from far off.
  • Lock-on: get within about 30m and it locks on to the closest player. It shrieks, and its siren starts blaring.
  • Chase: it runs its target down and doesn't lose them just because they broke line of sight. It only gives up if the target gets into the ship, goes inside the facility, dies, or gets far enough away.
  • Grab: if it catches you, it crouches, snatches you off the ground, lifts you up to its sirens and screams in your face. Then it eats you.
  • Crouching makes you harder to notice. Its footsteps shake your camera when it's close.
  • It can still be killed the same way as a Forest Keeper. When it dies it topples like a felled tree.

Config

BepInEx/config/axelc.sirenhead.cfg, created on first launch:

Setting Default What it does
Height 18 Height in meters
RoamSpeed / ChaseSpeed 3.2 / 9 Walking speed / top chase speed
LockOnRadius 30 How close you have to get before it locks on
CrouchRadiusMultiplier 0.6 Crouching shrinks that radius
RequireLineOfSight false Only lock on to players it can see
ShipIsSafe true Players inside the ship are safe
GiveUpDistance 140 Drops the chase past this distance
MaxChaseSeconds 0 0 means it never gives up on its own
VanillaSight false Also keep the Forest Keeper's long-range eyesight
Audio volumes Separate volumes for the siren, ambience and footsteps, plus camera shake

Everyone in the lobby should have the mod installed. The host runs its behaviour. Model, animation and sound are all generated in code, so the mod ships no asset files.