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TemporalStorm
[v81] Adds Vintage Story's Temporal Storm as a weather
CHANGELOG
0.0.8
- Fixed an error with custom BCMER events
0.0.7
- No longer directly writes into the subtext of scan nodes for rustic and temporal items
Resonatorsaves and restores previousTuning Cylinderin use correctly now- Added a config for
Tuning Cylinder/Resonatormax audio volume - Cleaned up and updated some code
0.0.6
- Removed the UniTask dependency
- Fixed a bug in which temporal instability did not reset if the next day also had temporal storm
- Fixed chat corruption not working when temporal instability is above 90
0.0.5
- Added audio volume configs
- Reduced time to break threshold for
Madness GearandTemporal Gearfrom 1 second to 0.4 seconds
0.0.4
- Fixed a bug in relation to determining what
Locusttype would spawn fromTemporal Rifts - Fixed typos in some config descriptions
- Fixed typos in namespaced keys for
Locustenemy types - Improved visuals/audio of
Temporal Rifts - Improved visual feedback of
Temporal Riftswhen standing in them - Changed how
Temporal Riftsspawn enemies
0.0.3
- Added GC Cordillera and Oxyde to weather appearance blacklist
- Updated to accommodate HatLib internal changes and additions
0.0.2
- Fixed weather appearing on Gordion/Company
- Added Shutter and Galetry to weather appearance blacklist
0.0.1
- Release