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seechela-First_Person_View-2.0.0 icon

First Person View

See your own body.

Date uploaded 5 days ago
Version 2.0.0
Download link seechela-First_Person_View-2.0.0.zip
Downloads 2557
Dependency string seechela-First_Person_View-2.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

CodeFactor Grade Thunderstore Downloads GitHub Release Version



First-Person View

Makes you see your own body in first person and the camera more immerisve.


Features

  • Renders players body in first person
  • Vanilla camera that only moves forward when you look down, just enough to keep your neck out of view
  • Configurable arms mode: vanilla first-person arms, third-person arms or Hybrid where items held with both hands use vanilla arms
  • Held items in third-person arms mode will start to dither when they get too close to the screen or cover most of it
  • Compatible with MoreCompany, TooManyEmotes, LethalPhones, Extended Cosmetics Addon, CruiserImproved and Camera Overhaul

Configuration

Compatibility

  • Enable MoreCompany Compatibility - show your MoreCompany cosmetics in first person when MoreCompany is installed
  • Enable TooManyEmotes Compatibility - Uses TooManyEmotes own first-person emote camera and keeps your neck out of view when TooManyEmotes is installed. Off may show your neck and flicker when an emote stops
  • Enable LethalPhones Compatibility - Makes arms visible while using phone when LethalPhones is installed.
  • Show Hat - false by default, may make some cosmetics clip into the camera
  • Show Chest, Show Hip, Show Right Lower Arm, Show Left Shin, Show Right Shin - toggle per slot, need Show Cosmetics on
  • Show Cosmetics - true by default, show your cosmetics in first person. Turn off if another mod replaces your player model and cosmetics sit wrong on it. Cosmetic that replaces the body itself stays visible
  • Hide Cosmetics - comma separated cosmetic ids to hide in first person. For cosmetics that go into the camera too much
  • Installed Cosmetic Ids - every cosmetic id you have installed, generates automatically

Held Item

  • Fade mode:
    • Dither (default): Held item will start to dither when it is close to or filling the players camera
    • Off: Disables dithering
  • Item Dither:
    • Vanilla: Held item will dither while vanilla arms hold it
    • Third Person (default): Held item will dither while your body arms hold it
  • Fade Start Distance - distance from the camera where held item starts to dither
  • Fade End Distance - distance where dither is strongest
  • Min Visibility - how much of item stays visible at the strongest dither
  • Item In Body Hand - players shadow and ship monitors show held item in your body hand while vanilla arms hold it. Turn off if having issues. Doesn't work for Egg, Belt bag, Jetpack, Heart and Tongue
  • Hand Offset X / Y / Z - moves vanilla first-person hands right, up or forward

Hands

  • Hands Mode:
    • Vanilla (default): first-person arms
    • Third Person: body own arms
    • Hybrid: Items held with both hands like the V-type engine use vanilla arms, rest items players body arms
  • Vanilla Arms While Sprinting / Crouching / Jumping / Walking / Emoting / Near Wall - each true by default, shows the vanilla first-person arms with their matching animation when hands are empty. Disable any of them to keep the third-person body arms instead.

Camera

  • Head Follow - 0 by default, which is the vanilla camera. Higher makes the camera follow your head bob, 1 fully. To turn off vanilla head bob use the game's own Head Bobbing setting
  • Smooth Swing Return - smooths out body and arms while doing shovel swing instead of snapping, modded melee weapons like the Sledgehammer and Axe too
  • Hide Body In Cruiser - hides first-person body while seated in vehicle. The electric chair keeps your body

Look Down

  • Look Down Margin - gap in degrees kept between your suit and bottom of screen when looking down. 0 by default, more moves the camera further forward

Item Hands

  • Vanilla Arms Items - Hybrid only, item names that use vanilla arms, comma separated
  • Body Arms Items - Hybrid only, item names that use your body arms
  • Installed Item Names - every item in game, fills after you join lobby. Copy names from here

Credits

License

Distributed under the GPL v3 License.


💖 Support

If you enjoy my work, consider supporting me. Donations are optional but greatly appreciated.


CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.0.0] - 2026-10-07

Added

  • Hybrid hands mode. 2-handed itens like the V-type engine use vanilla arms, the rest uses your body arms
    • VanillaArmsItems and BodyArmsItems pick arms per item, names are comma separated. Only work in Hybrid mode
    • InstalledItemNames lists every item in your game after you join lobby, copy names from there
    • Items that aim where you look are added to VanillaArmsItems once, like Flashlight, Pro-flashlight, Laser pointer, Zap gun, Spray paint and Weed killer
  • ItemInBodyHand option, players shadow and ship monitors show correctly held item in body hand
  • HandOffsetX and HandOffsetY to move vanilla hands
  • HeadFollow, how much the camera follows players head bob
  • LookDownMargin, a gap in degrees between players suit and the bottom of screen when looking down
  • FadeStartDistance, FadeEndDistance and MinVisibility for how close held item starts to dither and how much of it stays visible
  • Cap over players suits neck opening
  • FirstPersonViewApi.ExternalSuppression for mods that take over the camera

Changed

  • Camera is vanilla camera, now it keep games own camera position
  • Standing still the look down camera push eases in from 20° so it's smooth
  • Crouching, standing up or an emote ending keep the camera where it is, it moves back only when you look up or turn
  • SmoothSwingReturn also holds your upper body still through standing swings, so the camera isn't pushed forward
  • HideBodyInCruiser only hides your body in vehicle seats now, electric chair keeps it
  • CruiserImproved compatibility always works now because of fixed neck visibility
  • TooManyEmotes first-person emotes use TooManyEmotes own camera
  • Camera Overhaul shakes on top of the camera and don't show your neck
  • Seat look down limits are vanilla again
  • Inspecting an item always uses vanilla arms in every hands mode
  • ItemDither follows arms holding the item instead of HandsMode

Removed

  • DisableHeadBob, camera keeps vanilla head bob now. Turn it off with games own Head Bobbing setting (#8)
  • StickCameraToHeadInAnimations, interact animations like the ship lever keep the vanilla camera
  • Enable CruiserImproved Compatibility, it always works now

Fixed

  • Wake up arm animation not playing when you join lobby (#9)
  • Camera moving up to 37 cm up and sideways on the couch and jumping 4 to 13 cm when you leave a seat or the terminal
  • Camera slowly sinking while walking
  • Neck showing in TooManyEmotes first-person emotes when you look down, standing or walking
  • Camera and body flickering for a frame when a TooManyEmotes emote stops, like when you crouch out of it
  • Neck showing when you look down while entering the terminal, pulling the ship lever, dancing or right after the join animation
  • MoreCompany cosmetics staying in first person after turning its compatibility off in game
  • Held item dither resetting colors other mods set on the item
  • Gunkfish poop on helmet clipping in and out of the screen
  • Body arms flashing for a frame after dropping an item held with vanilla arms
  • Camera flicking forward after a hit with modded melee weapons like the Sledgehammer, Axe or Light crowbar
  • Zap gun switching to body arms while zapping
  • Item you pick up with body arms floating in front of the camera for a moment
  • Camera going inside several objects
  • Neck showing when walking into a wall while looking down, players body is pulled back from the wall instead
  • Interacting with things and picking up items aimed from the pushed camera instead of your eyes when looking down

[1.5.2] - 2026-09-20

Added

  • SmoothSwingReturn option to smooth out the body while doing shovel swing

Fixed

  • Body snapping when being crouched and using shovel.

[1.5.1] - 2026-09-11

Fixed

  • Ghost Girl not vanishing with StarlancerAIFix

[1.5.0] - 2026-08-21

Added

  • Optional global config shared across all profiles
  • ShowCosmetics option to hide all your cosmetics in first person. Made when another mod replaces your player model and cosmetics don't fit it
  • HideCosmetics option to hide chosen cosmetic ids in first person for cosmetics that are in the view
  • InstalledCosmeticIds automatically generated list of every cosmetic id installed
  • HideBodyInCruiser option to hide first person body while seated in a vehicle and use the vanilla first person arms instead
  • Compatibility with Extended Cosmetics Addon

Fixed

  • Neck sometimes being seen when looking down
  • Camera sinking
  • Body not visible on cameras because of another mods
  • Multiple other stuff

Changed

  • DisableIdleHeadBob merged into DisableHeadBob
  • Look down forward eye push now starts at steeper look down angle
  • Removed extra forward eye push while on ladders
  • Optimization stuff

[1.4.1] - 2026-07-27

Added

  • StickCameraToHeadInAnimations option to make camera sit on your head during interact animations like the ship lever, item charging and chairs, the way vanilla does
  • DisableIdleHeadBob option to remove up and down movements from the idle breathing animation while standing still

[1.4.0] - 2026-07-25

Added

  • MoreCompany hat cosmetics are now visible in cameras and TooManyEmotes camera

Fixed

  • Seeing your own neck after climbing out of Cruiser or the Hauler

Changed

  • Looking down camera push was tweaked to be less forwarded but enough to not see the neck
  • Looking down push while holding an two-handed items now only applies to shovel type swing

[1.3.3] - 2026-07-24

Fixed

  • Cruiser camera with CameraOverhaul fix

Changed

  • Camera is no longer pushed forward all the time while seated in the Cruiser, it eases forward only as you look down.

[1.3.2] - 2026-07-23

Fixed

  • Eye level being too low and head appearing inside the body

[1.3.1] - 2026-07-17

Fixed

  • Body not rendering when another mod changes player LoD levels

[1.3.0] - 2026-07-12

Added

  • CruiserImproved compatibility

Changed

  • Camera no longer always pushed forward, it now eases forward only as you look down to prevent seeing neck

Fixed

  • Camera being sometimes behind the neck
  • Held items floating away from hand right after being picked up

[1.2.0] - 2026-07-03

Added

  • LethalPhones compatibility

Fixed

  • Seated look clamp not clearing properly when leaving special interactions.

[1.1.0] - 2026-07-02

Changed

  • Split Vanilla Arms While Moving into separate toggles
  • Improved camera forward pushing
  • Improved wall collide

Fixed

  • Motion blur on vanilla arms
  • Players body not rendering in cameras
  • Neck and shoulder holes visible when arms are hidden

[1.0.2] - 2026-06-26

Changed

  • Improved performance during vehicle ignition animations (#3).

Fixed

  • Cruiser key position during ignition and removal

Added

  • Vanilla Arms While Moving option; default to true

[1.0.1] - 2026-06-25

Fixed

  • On crouch eyes being little too high

Added

  • Disable head bobbing option (misterbubb)

[1.0.0] - 2026-06-24

  • Initial release!