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LethalCompanyV81Pack
Vanilla-plus v81 pack for a group of friends: 16-player lobbies, bug fixes, performance, QoL, curated moons/interiors/monsters/scrap, emotes, suits and weather.
By syndicat3
CHANGELOG
Changelog
1.1.0 (2026-09-05)
Loot and pressure tuning after the first play sessions ("not enough loot inside, too hard").
- Removed WeatherTweaks (combined and progressing weathers, hidden forecasts, per-player difficulty scaling).
- WeatherRegistry: modded weather weights cut from 50-100 to 5-25, modded days roll back into vanilla odds the next day, first day of a new save is clear everywhere.
- LethalLevelLoader: Tower and Deepcore Mines size-capped and about three times rarer; Liminal House, Bunker, Drains and Storehouse about half as frequent. Retinue and Detritus scrap value raised to Vow tier and their outside enemy power lowered; Harbringer, EGypt and the Starlancer moons brought to vanilla enemy power for their price.
- SpawnCycleFixes: Consistent Spawn Times off (vanilla spawn pacing).
- Rolling Giant weights halved, max 2, Coilhead AI. Locker weight 30, max 2. LightBat weight 20. Observer max 2 chasers, anger threshold 10 scrap.
- All mods re-resolved to their newest Thunderstore release.
1.0.0 (2026-09-05)
- Initial release for Lethal Company v81.
- 135 curated mods plus 26 library dependencies, every one resolved to its newest Thunderstore release on 2026-09-05 and checked for a v81-compatible build.
- Ships tuned configs for MoreCompany (16 players), GeneralImprovements (scannable tools), ButteryFixes (body collection handed to GeneralImprovements) and ArtificeBlizzard (random snow instead of permanent).
- Mirage uses the SyncedSkinwalkers preset so masked enemies spawn exactly as in vanilla.