Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
LethalCompanyV81Pack
Vanilla-plus v81 pack for a group of friends: 16-player lobbies, bug fixes, performance, QoL, curated moons/interiors/monsters/scrap, emotes, suits and weather.
By syndicat3
| Last updated | 17 minutes ago |
| Total downloads | 13 |
| Total rating | 0 |
| Categories | Modpacks Audio Suits Equipment Items Monsters Moons Cosmetics Emotes Interiors Weather Bug Fixes Performance Tweaks & Quality Of Life |
| Dependency string | syndicat3-LethalCompanyV81Pack-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2AudioKnight-StarlancerMoons
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Preferred version: 4.0.1AudioKnight-Triskelion
A desolate mining platform above a turbulent gas giant.
Preferred version: 4.0.1Beaniebe-Deepcore_Mines
A massive deep mine interior, with 5 floors and many variants!(v80)
Preferred version: 1.0.9Beaniebe-Liminal_House
A Vanilla friendly modern house interior, similar to manor (v81 Support)
Preferred version: 1.1.6ButteryStancakes-AccurateStaminaDisplay
Fixes the stamina meter display on the HUD, so it more accurately represents your current stamina percentage.
Preferred version: 2.2.1ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.3.1ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description and wiki for more details (and recommendations for other great bugfix packages)
Preferred version: 1.17.18ButteryStancakes-Chameleon
Aesthetic changes to make moon environments feel more cohesive.
Preferred version: 2.4.3ButteryStancakes-ClassicSuitRestoration
Adds an additional suit similar to the brown suits in the game's announcement teaser.
Preferred version: 2.1.3ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.9.15ButteryStancakes-JetpackFixes
Fixes multiple bugs with the jetpack, most notably the random explosions and tulip snakes dropping you out of the sky. (See the description for full details!)
Preferred version: 1.6.3ButteryStancakes-MaskFixes
Fixes several problems with mask items and masked enemies.
Preferred version: 1.6.2ButteryStancakes-MeleeFixes
Fixes several gamebreaking bugs with shovels and knives.
Preferred version: 1.5.1ButteryStancakes-RevisitStingers
Allow an interior's unique stinger music track to replay under certain circumstances.
Preferred version: 1.3.1ButteryStancakes-SpawnCycleFixes
Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.
Preferred version: 1.2.2ButteryStancakes-UpturnedVariety
Includes some additional variants for reused The Upturned assets. (1 boombox track, 14 item reskins, 1 record)
Preferred version: 2.3.0ButteryStancakes-WeedKillerFixes
Fixes several major issues with weed killer.
Preferred version: 1.2.0chuxiaaaa-ChuxiaFixes
(V81)A collection of Fixes for the vanilla game.(including LateJoin, Player Name, and various bug fixes.)
Preferred version: 1.0.7chuxiaaaa-LoadingInfo
display the players who have not yet finished loading.
Preferred version: 1.1.4cookiecaker-SigurdsScrap
Scrap mod for items mentioned in Sigurd's logs that aren't present in vanilla.
Preferred version: 1.0.3DaanSmoki-ReviveDesyncPatch
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.
Preferred version: 1.0.0debit_card_debit-RuntimeIcons_BetterRotations
An addon for RuntimeIcons to make items look better in your inventory. Supports items from Wesley's Moons as well as many other mods!
Preferred version: 1.2.17debit_card_debit-UniqueItemSounds
[WIP] Aims to give each item their own unique grab & drop audio. Currently has sounds for 19 items (+10 for some modded scrap) and a couple pieces of furniture.
Preferred version: 0.2.3Dev1A3-ScannableCodes
Makes the terminal code for turrets, landmines and big doors visible when scanning them.
Preferred version: 1.0.9DeviousEquine-Company_Globes
[v80] Adds globe scrap that change depending on the moon.
Preferred version: 1.1.1DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 1.1.0DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.1.0DiFFoZ-LethalPerformance
Optimizes the game by caching frequently searchable components
Preferred version: 1.3.0DistinctBlaze-DistinctMoonVariety
[v81] Adds 4 new moons to Lethal Company.
Preferred version: 3.0.5EliteMasterEric-Coroner
Add Cause of Death to the performance report, now with a Mod API!
Preferred version: 2.4.1EliteMasterEric-CoronerMimics
Provides integration between Coroner and Mimics.
Preferred version: 1.0.2Enchanted_Games-SyncedSkinwalkers
A config preset for Mirage that doesn't change the vanilla behaviour of Masked enemies and lets other monsters mimic player voices.
Preferred version: 2.1.1etherealemil-UsualScrap
Adds many new unique items that expand on the available scrap items and interactions!
Preferred version: 2.0.7Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Fandovec03-SpiderPositionFix
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Preferred version: 1.6.5FlipMods-TooManyEmotes
Adds over 300 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Preferred version: 2.3.17fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 2.0.11Generic_GMD-Generic_Cosmetics
20 cosmetics to help you really feel like an underpaid disposable worker. Also includes many guns for some reason. And one suit if you have More Suits.
Preferred version: 1.1.0Generic_GMD-Generic_Doorscript
(V80) Makes doorways with the tag id 7779 unable to connect. Does nothing on its own.
Preferred version: 1.0.2Generic_GMD-Generic_Interiors
Currently adds 6 interiors. Includes Storehouse, Bunker, Drains, Substation, Tower, and Liminal Facility. Now with separate assetbundles!
Preferred version: 5.2.0Generic_GMD-ManuLib
Wonderous doohickeys for the Generics and the nonGenerics to use for the stuff and things
Preferred version: 1.1.1Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.1.1Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.9Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.12JacobG5-DestroyItemInSlotFix
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Preferred version: 1.0.0JacobG5-LostEnemyFix
Fixes EnemyAI's that fail to locate NavMesh by killing them.
Preferred version: 1.1.1Jordo-NeedyCats
[v80] You like cats? The company likes cats too! Find them roaming the various abandoned facilities and bring them home!
Preferred version: 1.2.5KayNetsua-E_Gypt_Moon
Adds the intermediate-level moon 10-EGypt to the game.
Preferred version: 2.0.27LethalCompanyModding-RuntimeIcons
Generate Icons for scrap at runtime, replacing the gear icon.
Preferred version: 0.3.3LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.7.5loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.13loaforc-loaforcsSoundAPI_LethalCompany
LethalCompany bindings for loaforcsSoundAPI (v2)
Preferred version: 1.0.2Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700malco-Lategame_Upgrades
Mod focused on providing many upgrades which are purchaseable from the terminal through an interactive application. Most if not all of the available upgrades are configurable to allow customized experiences to everyone's liking.
Preferred version: 3.14.1mattymatty-AdditionalNetworking
Use more Explicit networking for stuff like selected slot and inventory.
Preferred version: 2.4.1mattymatty-EntranceTeleportOptimizations
Mod to optimize EntranceTeleport scripts
Preferred version: 1.0.0mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host. ( LateJoin Included )
Preferred version: 2.5.12mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.41mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.2MikuOreo-Fairer_Fire_Exits
Adjust fire exit spawns to make them more likely to spawn deep in the dungeon
Preferred version: 2.0.2MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.15MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.15mrgrm7-LethalCasino
The Company has invested in a new vertical, gambling! Gamble your scrap at the Casino for a chance to multiply your earnings! Did you know 90% of gamblers quit right before they hit it big? Includes slot machines, roulette, and more.
Preferred version: 1.1.3mrov-TerminalUtils
A terminal utility for Lethal Company, providing dynamic preview options, command registration and more.
Preferred version: 0.0.16mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.8MrSaltedBeef-33Granductor
A calamitous stormy moon, blanketed by eternal thunder and industrial prowess.
Preferred version: 1.5.2notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.14.0Pooble-LCBetterSaves
Have as many saves as you want! (And rename them, too!)
Preferred version: 1.7.3POTATOH-MoreCompanyCosmeticSorter
Sorts MoreCompany cosmetics by body slot, adds category headers, body-part filters, and a Clear All button.
Preferred version: 1.3.1quackandcheese-ToggleMute
A mod for Lethal Company that adds a customizable toggle mute hotkey
Preferred version: 1.3.1qwbarch-Concentus
Portable C# implementation of the Opus audio compression codec
Preferred version: 2.3.0qwbarch-Mirage
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Preferred version: 1.29.1qwbarch-NAudioLame
Wrapper for libmp3lame.dll to add MP3 encoding support to NAudio.
Preferred version: 2.1.1qwbarch-OpusDotNet
An easy-to-use library for encoding and decoding 16-bit audio using the Opus Audio Codec.
Preferred version: 1.0.30rectorado-JKConfig
An Addon for JLL to allow Items and Enemies registered with LLL to have configs
Preferred version: 1.0.1rectorado-KenjiLib
The tiniest collection of scripts I'll use in my projects
Preferred version: 0.7.1Reiko88-Observer
Preferred version: 2.0.1Rminin-FinallyCorrectKeys
Corrects most UI elements to display the currently bound key (Keyboard).
Preferred version: 1.6.1Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4Scoops-LethalSponge
A performance and diagnosis suite focused on rendering and memory.
Preferred version: 1.4.3seechela-LethalElementsForky
[v81] A mod that adds five new weather effects! (Fork of LethalElementsTheta)
Preferred version: 1.4.2ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.5.5Smxrez-FashionableCompany
Adds 20 new vanilla-esque fashion themed cosmetics via MoreCompany
Preferred version: 1.2.1Smxrez-SimpleCompany
[2.0.0 - Overhauled entire mod] Adds 21 new vanilla-esque equipment themed cosmetics via MoreCompany
Preferred version: 2.0.4SoftDiamond-RollingGiant
Adds the Rolling Giant as a new enemy type. Sounds are included. V81+
Preferred version: 2.6.3super_fucking_cool_and_badass_team-Biodiversity
[V81] Expanding the flora and fauna of Lethal Company!
Preferred version: 0.2.9Swaggies-BetterEXP
Lethal Company mod to replace the vanilla EXP system with a more advanced system. Includes custom Performance Report notes too.
Preferred version: 3.0.1Swaggies-BetterPaycheck
Reformats the Paycheck, listing one scrap per line and sorting by most valuable.
Preferred version: 0.9.2taffyko-NameplateTweaks
Client-side options for player username billboards. Voice activity speaking indicators, options for better visibility or to hide nameplates completely, etc.
Preferred version: 1.0.7TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25TestAccount666-ShipWindows
Adds glass windows to the ship so you can see what's going on outside.
Preferred version: 2.11.1TestAccount666-TestAccountCore
A mod with some common methods I use in my mods
Preferred version: 1.18.0TheFluff-FairAI
Mod To Make Entities Less Racist. Everyone that can die will die by most if not all traps.
Preferred version: 1.6.1Thighs-Thighs_Cosmetics
Cosmetics used by Thighs and their pals in Lethal Company
Preferred version: 1.2.6TrippyTree-PizzaProbability
Adds per-moon chance to the FacilityMeltdown mod. Improves interoperability with PizzaTowerEscapeMusic. Includes optional extras.
Preferred version: 1.2.4Turkeysteaks-CoronerIntegrations
Provides integration between Coroner and many mods. See the README for the full list!
Preferred version: 0.7.0TwinDimensionalProductions-CoilHeadStare
Makes the Coil Head slowly turn and face you even while you are looking directly at it. Reminding you that it only needs you to falter for a single moment. Extra feature: Coil Head spring bounces when hit with a shovel.
Preferred version: 1.1.0VirusTLNR-MaskedInvisFix
[V81]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that makes masked look like the player they are copying will need this.
Preferred version: 0.0.3WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.3.3willis81808-LethalSettings
A centralized place for configuring mods from in-game
Preferred version: 1.4.1x753-Mimics
Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?
Preferred version: 2.7.4x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.5.4x753-Peepers
Adds a cute new non-lethal monster to the game with unique mechanics and interactions.
Preferred version: 1.0.5XuXiaolan-ReXuvination
Mod that currently completely optimises collision performance in the game.
Preferred version: 1.1.0Zaggy1024-DunGenReferenceFixer
Fixes interior assets' references if they haven't been updated to v80.
Preferred version: 0.0.1Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 3.0.12Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.4.2Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.1Zaggy1024-SmartEnemyPathfinding
Patches the masked to allow them to use custom elevators via PathfindingLib's smart pathfinding API.
Preferred version: 0.0.4Zaggy1024-TwoRadarMaps
Monitor different players' radar at the main monitor and the terminal simultaneously.
Preferred version: 1.6.5zealsprince-Locker
A new and unique enemy that acts as a situational threat, praying on player's perception
Preferred version: 1.6.3Zehs-SellMyScrap
[v40/v81+] Adds a few terminal commands to sell your scrap from the ship or cruiser. Highly Configurable. Compatible with the ShipInventoryUpdated mod. SellFromTerminal +
Preferred version: 1.15.3Zigzag-LegendWeathers
A mod that aims to add several new extreme weather effects to the game.
Preferred version: 2.2.2ZTM-KilledByAFake
The performance report reveals who the Masked was imitating: 'Was killed by a fake Bob.' Coroner + Mirage integration.
Preferred version: 1.0.1README
Lethal Company v81 Friends Pack
A vanilla-plus modpack for Lethal Company v81, built for a group of friends who want the game to feel like Lethal Company, only smoother, bigger and with more to discover.
What you get
- Bigger lobbies (up to 16 players) and proximity-friendly quality of life.
- Bug fixes and performance mods so v81 runs cleanly for everyone.
- A curated slice of new moons, interiors, monsters and scrap that fit the vanilla tone.
- Emotes, suits and cosmetics for fun, plus richer weather and ambience.
- No difficulty overhauls. Everything is configurable and the defaults are tuned for a casual-to-medium crew.
Every mod in this pack was checked against Thunderstore on 5 September 2026 for a v81-compatible release. If an update to the game lands, check the CHANGELOG or re-run the build script (see below).
Installing
- Install a mod manager: Thunderstore Mod Manager or r2modman (lighter, no Overwolf).
- Select Lethal Company, create a profile, open Online, search for this pack and hit Download. All dependencies install automatically.
- Press Start modded. The host and every friend must be on the same pack version.
Everyone should install the same version of the pack. Client-only mods (cosmetics, HUD, sound) are safe to toggle per person, but keep the server-side mods identical to the host or you will desync.
Mod list
Core, libraries, fixes and performance
| Mod | Version | Tier | What it does |
|---|---|---|---|
| AdditionalNetworking by mattymatty | 2.4.1 | essential | Explicit networking for held slot, inventory, shotgun ammo/safety, boombox state and crouch (fixes Old Bird/Giant ignoring crouched players) |
| AutoHookGenPatcher by Hamunii | 1.1.1 | essential | Generates MMHOOK assemblies on demand (multithreaded, cached) for every mod that uses MonoMod hooks |
| BepInExPack by BepInEx | 5.4.2305 | essential | The mod loader itself |
| ButteryFixes by ButteryStancakes | 1.17.18 | essential | The largest vanilla-compatible bug-fix collection (dropship, Cruiser, nutcracker clock, conductive items, v70 manor breaker rooms, grading errors) |
| CullFactory by fumiko | 2.0.11 | essential | Portal occlusion culling of interior tiles/items/lights with zero visual change by default |
| DetourContext_Dispose_Fix by Hamunii | 1.0.9 | essential | Preloader patcher that fixes MonoMod DetourContext.Dispose so hook priorities apply correctly |
| EnemySoundFixes by ButteryStancakes | 1.9.15 | essential | Restores missing/incorrect enemy SFX (bracken stun, snare flea loops, hurt sounds) and mutes Cruiser audio in orbit |
| FixPluginTypesSerialization by Evaisa | 1.1.4 | essential | Native preloader patcher that lets Unity deserialize Serializable types from plugin assemblies |
| HarmonyXTranspilerFix by DiFFoZ | 1.1.0 | essential | Backports HarmonyX upstream fixes (transpiler misbehaviour, TargetMethods double-call) |
| LCMaxSoundsFix by Hardy | 1.2.0 | essential | Raises Unity's simultaneous-voice cap so footsteps/enemy audio stop dropping out in modded lobbies |
| LethalFixes by Dev1A3 | 1.3.3 | essential | Bundles many host/client fixes (stormy weather, rank sync, kick message, Cruiser seat/steering desync, old-bird desync, terminal scan) plus the Dissonance/RPC log-level lag fixes |
| LethalPerformance by DiFFoZ | 1.3.0 | essential | Caches FindObjectOfType-style lookups, reduces allocations, save hitching and HDRP memory |
| MaskFixes by ButteryStancakes | 1.6.2 | essential | Fixes Masked lag spike on spawn, stuck roaming loops, proximity warning not working for clients, and mimic suit/radar desync - all relevant with 4-8 players |
| MonkeyInjectionLibrary by mattymatty | 1.0.2 | essential | Preloader library that injects interfaces into base-game classes |
| MonoDetour by MonoDetour | 0.7.15 | essential | Detouring library required by MonoDetour_BepInEx_5, TypeLoadExceptionFixer and LethalLib |
| MonoDetour_BepInEx_5 by MonoDetour | 0.7.15 | essential | BepInEx 5 logger + HarmonyX interop for MonoDetour |
| PathfindingLagFix by Zaggy1024 | 2.4.2 | essential | Threads vanilla enemy pathfinding off the main thread - the main host-side frametime fix |
| PathfindingLib by Zaggy1024 | 2.4.1 | essential | Native-hooked async pathfinding library required by PathfindingLagFix, DawnLib and SmartEnemyPathfinding |
| StarlancerAIFix by AudioKnight | 3.13.2 | essential | Assigns correct indoor/outdoor AI when an enemy ends up on the wrong side of the door, fixing stuck/teleporting enemies |
| TypeLoadExceptionFixer by Hamunii | 1.0.4 | essential | Preloader patcher that stops Assembly.GetTypes and Unity Input System init from exploding when a stale/unloadable mod type exists - the classic 'one broken mod kills the whole... |
| AsyncLoggers by mattymatty | 2.2.3 | recommended | Moves BepInEx/Unity logging to its own thread and adds per-source log-level filtering |
| BarberFixes by ButteryStancakes | 1.3.1 | recommended | Makes Barbers actually work when more than one spawns and fixes freezes/errors after a non-host kill |
| BepInEx_Faster_Load_AssetBundles_Patcher by DiFFoZ | 1.1.0 | recommended | Decompresses asset bundles once to a cache |
| ChuxiaFixes by chuxiaaaa | 1.0.7 | recommended | Fixes late-join gift box, spectator death-box names/avatars, 'unknown' player names, NetworkObject parent refs and disables the perf-hurting network analyzer - very useful for... |
| DestroyItemInSlotFix by JacobG5 | 1.0.0 | recommended | Patches the one line Zeekerss missed when v80 added the utility slot, so any mod calling DestroyItemInSlotAndSync stops throwing |
| DunGenReferenceFixer by Zaggy1024 | 0.0.1 | recommended | Repairs interior asset references for custom interiors that were not rebuilt for v80+ |
| EntranceTeleportOptimizations by mattymatty | 1.0.0 | recommended | Caches EntranceTeleport instances to remove expensive GetObjectsByType calls during teleports and dungeon generation |
| JetpackFixes by ButteryStancakes | 1.6.3 | recommended | Removes the bogus 'overheat' explosions caused by collider detection (belt bags, tulip snakes) and fixes the proximity beep |
| LethalConfig by AinaVT | 1.4.6 | recommended | In-game config menu so friends can flip settings without editing cfg files |
| LethalError by chuxiaaaa | 1.0.6 | recommended | Removes the vanilla 'An error occurred!' popup spam and shows useful detail instead |
| LethalLib by Evaisa | 1.2.0 | recommended | Content library that most custom items, enemies and shop entries are registered through |
| LethalSponge by Scoops | 1.4.3 | recommended | Client-side FPS suite: input-system rework (fixes growing input lag), ship camera frame limiting, item LODs, optional asset de-duping |
| LoadingInfo by chuxiaaaa | 1.1.4 | recommended | Shows which players have not finished loading on the seed screen - removes the 'who are we waiting for' problem in 8-player lobbies |
| LostEnemyFix by JacobG5 | 1.1.1 | recommended | Kills enemies that lose the NavMesh instead of letting them spam errors every frame (v80 only partially fixed this in vanilla) |
| MaskedInvisFix by VirusTLNR | 0.0.3 | recommended | Fixes Masked going invisible after a player dies (SetVisibilityOfMasked bug) - a common v81 complaint |
| Matty_Fixes by mattymatty | 1.1.41 | recommended | 100% vanilla-compatible fixes: cabinet items falling on load, item clipping into ground, orphaned radar icons, items spawning inside furniture, conductive-mesh warnings |
| MeleeFixes by ButteryStancakes | 1.5.1 | recommended | Fixes shovel becoming unusable after a mid-swing death, knife wasting hits on corpses, shotgun multi-target damage and a lag-causing search on every hit sound |
| NestFix by PureFPSZac | 1.3.0 | recommended | Stops Baboon Hawk nests spawning inside walls or overhanging ledges |
| RevisitStingers by ButteryStancakes | 1.3.1 | recommended | Lets the once-per-save interior stinger tracks replay under configurable conditions |
| ReviveDesyncPatch by DaanSmoki | 1.0.0 | recommended | Adds a timeout to the end-of-round revive check that can softlock the lever at '[Wait for ship to land]' with MoreCompany-sized lobbies - directly relevant to the bigger-lobby... |
| SpawnCycleFixes by ButteryStancakes | 1.2.2 | recommended | Fixes double spawns at day start and other spawn-cycle inconsistencies so enemy pressure is fair and predictable |
| SpiderPositionFix by Fandovec03 | 1.6.5 | recommended | Stops bunker spider mesh/agent desync and failed wall climbs |
| VertexLibrary by LethalCompanyModding | 1.1.0 | recommended | OBB helper library required by Matty_Fixes (and CruiserImproved-era mods) |
| WeedKillerFixes by ButteryStancakes | 1.2.0 | recommended | Fixes weed-killer cooldown wasting sprays on the Cruiser and the severe lag spike when spraying with no Cadavers present |
| Chameleon by ButteryStancakes | 2.4.3 | optional | Cohesive visual polish (planet preview on ship camera, door/window fixes, fog quality, moon-appropriate entrance doors) |
| HookGenPatcher by Evaisa | 0.0.5 | optional | Legacy MMHOOK generator |
| ReXuvination by XuXiaolan | 1.1.0 | optional | Preloader that trims collision-layer work (EnemyAICollisionDetect, physics regions, traps) |
| SmartEnemyPathfinding by Zaggy1024 | 0.0.4 | optional | Lets Masked use custom-moon elevators and roam via fire exits through PathfindingLib's smart API |
Quality of life
| Mod | Version | Tier | What it does |
|---|---|---|---|
| Coroner by EliteMasterEric | 2.4.1 | essential | Cause-of-death on the end-of-round report with easter eggs |
| CruiserImproved by DiggC | 1.6.4 | essential | Fixes Cruiser desyncs (steering, radio, wheel torque, floating items on reload) and adds lean-to-look-back, scan while seated, sane collision damage |
| GeneralImprovements by ShaosilGaming | 1.5.5 | essential | The single best vanilla-plus QoL bundle: hotbar ordering, number-key slot switching, flashlight/walkie shortcuts, faster scrolling/terminal, 14 configurable ship monitors, suit +... |
| GoodItemScan by TestAccount666 | 2.1.0 | essential | Replaces the flaky vanilla scanner with a reliable, performant one (up to 666 nodes, no missed items, configurable node colors/fade) |
| ScienceBird_Tweaks by ScienceBird | 4.7.5 | essential | Ship-collider fixes (teleport button, suit rack, catwalk), hover-tip fixes, head-cam tweaks, shotgun QoL and dozens of small vanilla-feel fixes |
| AutoScroll by mrov | 0.0.1 | recommended | Ship monitor text auto-scrolls so long moon/weather descriptions are readable |
| BetterEXP by Swaggies | 3.0.1 | recommended | Makes the XP/rank system reward scrap collection and teamwork with fun end-of-day notes |
| BetterPaycheck by Swaggies | 0.9.2 | recommended | Readable itemised 'Paycheck!' screen when selling |
| CoronerIntegrations by Turkeysteaks | 0.7.0 | recommended | Adds Coroner death messages for common modded monsters (Locker, Rolling Giant, SirenHead, Biodiversity, LegendWeathers, etc.) |
| LCBetterSaves by Pooble | 1.7.3 | recommended | Unlimited, renamable save slots so the host can keep separate files per friend group |
| LobbyImprovements by Dev1A3 | 1.1.4 | recommended | Lobby passwords, invite-only toggle, copyable lobby IDs, recently-played-with integration and better ban prompts |
| NameplateTweaks by taffyko | 1.0.7 | recommended | Bigger nameplates, speaking indicator above heads, nameplates follow crouching, distance limit |
| NicheTweaks by mr_hat | 0.4.9 | recommended | Grab-bag of small fixes and QoL: global voice volume slider + per-player volume saving (great for 8 friends), FPS uncap, audio warmups to kill first-play lag spikes, hoarder-bug... |
| RuntimeIcons by LethalCompanyModding | 0.3.3 | recommended | Renders real item icons in the hotbar instead of the generic vanilla silhouettes |
| RuntimeIcons_BetterRotations by debit_card_debit | 1.2.17 | recommended | Hand-tuned icon angles for RuntimeIcons so items are recognisable at a glance |
| ScannableCodes by Dev1A3 | 1.0.9 | recommended | Scanning a turret/landmine/big door shows its terminal code |
| SellMyScrap by Zehs | 1.15.3 | recommended | 'sell quota' / 'sell <amount>' / 'sell all' terminal commands with confirmation and overtime preview |
| ShipWindows by TestAccount666 | 2.11.1 | recommended | Five purchasable ship windows (type 'windows' in terminal) with shutters and a space skybox |
| SpectateEnemies by AllToasters | 2.9.1 | recommended | Dead players can spectate monsters (with flashlight and zoom) instead of only teammates |
| TerminalFormatter by mrov | 0.3.7 | recommended | Cleanly reformats Store/Moons/Buy/Route/Bestiary/Storage terminal pages with tables, weather and prices |
| TerminalUtils by mrov | 0.0.16 | recommended | Required library for TerminalFormatter 0.3+ (moon/store catalogue logic that works with both LLL and DawnLib) |
| ToggleMute by quackandcheese | 1.3.1 | recommended | Rebindable mute hotkey (default M) with on-screen muted indicator |
| TwoRadarMaps by Zaggy1024 | 1.6.5 | recommended | Terminal radar and front-monitor radar become independent so one friend on the terminal and another watching the map do not fight over 'switch' |
| Universal_Radar by ScienceBird | 1.2.4 | recommended | Auto-generates contour maps and radar meshes for modded moons and restores old radar in interiors without sprites |
| AccurateStaminaDisplay by ButteryStancakes | 2.2.1 | optional | Stamina bar reflects real stamina (vanilla lies at both ends) with a red 'can't sprint' segment |
| CoronerMimics by EliteMasterEric | 1.0.2 | optional | Coroner death messages for x753-Mimics |
| DiFFoZTweaks by DiFFoZ | 1.6.1 | optional | Soft-mask fix, cap on rendered MoreCompany cosmetics (default 15, helps 8-player lobbies), plugin blacklist, taskbar flash when loaded |
| FinallyCorrectKeys by Rminin | 1.6.1 | optional | Control tips and hover prompts show your actual rebound keys |
| KilledByAFake by ZTM | 1.0.1 | optional | Coroner + Mirage integration: the end-of-round report says 'Was killed by a fake Bob' naming the friend the masked was imitating - cheap fun for a Mirage pack that already ships... |
| OpenBodyCams by Zaggy1024 | 3.0.12 | optional | High-quality first-person body cam on the ship monitor with cosmetics support and terminal PiP |
Multiplayer, emotes and cosmetics
| Mod | Version | Tier | What it does |
|---|---|---|---|
| LobbyControl by mattymatty | 2.5.12 | essential | Late-join while in orbit (terminal 'lobby open'), join-queue that fixes player-in-wall/no-voice on join, save hot-load, and removal of item/scrap sync limits |
| Mirage by qwbarch | 1.29.1 | essential | Synced voice mimicking (everyone hears the same clip) with masked enemies copying the mimicked player's suit and cosmetics |
| MirageCore by qwbarch | 1.0.4 | essential | Hard dependency bundle for Mirage (pulls NAudio, OpusDotNet, Concentus, LethalSettings, AutoHookGenPatcher) |
| MoreCompany by notnotnotswipez | 1.14.0 | essential | The de-facto stable lobby-size expansion (up to 8+ players) with built-in cosmetics |
| FashionableCompany by Smxrez | 1.2.1 | recommended | 20 clothing/accessory cosmetics (scarf, beret, bowler, tie, crown...) from the same author |
| Generic_Cosmetics by Generic_GMD | 1.1.0 | recommended | 20 'underpaid disposable worker' cosmetics (antenna, technician hat, wrench, holstered tools) plus a Storehouse suit when More_Suits is present |
| More_Suits by x753 | 1.5.4 | recommended | Adds 9 clean suits and is the loader library for every PNG suit pack |
| SimpleCompany by Smxrez | 2.0.4 | recommended | 21 vanilla-esque equipment cosmetics (hardhat, headset, toolbelt, medkit, O2 cage...) for MoreCompany |
| SyncedSkinwalkers by Enchanted_Games | 2.1.1 | recommended | Config preset for Mirage that keeps masked enemies fully vanilla (vanilla spawning, mask on, arms-out, no held items) while letting most other monsters occasionally mimic voices -... |
| TooManyEmotes by FlipMods | 2.3.17 | recommended | 300+ emotes with a radial wheel, sync-with-teammate prompts, third-person emote camera, optional emote store progression, and masked enemies emoting (pairs with Mirage) |
| TooManySuits by Verity | 2.0.4 | recommended | Adds in-world page buttons to the suit rack so multiple suit packs stay usable instead of overflowing the rack |
| ClassicSuitRestoration by ButteryStancakes | 2.1.3 | optional | Adds the brown teaser/anniversary suit as a vanilla-faithful extra |
| MoreCompanyCosmeticSorter by POTATOH | 1.3.1 | optional | Sorts the MoreCompany cosmetic list by body slot with filters and a Clear All button - worth it once 3-4 cosmetic packs are installed |
| Thighs_Cosmetics by Thighs | 1.2.6 | optional | A well-made grab bag of hats, glasses, goggles and a few jokes (jester hat, ushanka, cat ears, night-vision goggles) - taste-dependent but actively maintained |
Items, shop and scrap
| Mod | Version | Tier | What it does |
|---|---|---|---|
| TerrasScrap by Terraformer9x | 81.4.2 | essential | The canonical 'Zeekerss-styled' vanilla-plus scrap pack (lava lamp, toaster, fan, coffee pot, stapler, trophies, etc.) - looks and sounds like it shipped with the game |
| Casino_v81_Patch by lethal_coder | 1.0.0 | recommended | Tiny patch that makes LethalCasino load on v81 |
| FacilityMeltdown by loaforc | 2.7.5 | recommended | Pulling the apparatus starts a 2-minute reactor meltdown escape sequence |
| Lategame_Upgrades by malco | 3.14.1 | recommended | The standard 'something to spend credits on' mod: 30+ terminal-purchased upgrades (stamina, speed, health, night vision, lightning rod, etc.) |
| LethalCasino by mrgrm7 | 1.1.3 | recommended | A casino at the Company building (slots, roulette, blackjack, wheel, bar, jukebox, ATM) where you gamble scrap |
| NeedyCats by Jordo | 1.2.5 | recommended | Cats roam facilities, meow loudly unless petted, and can be brought home |
| SigurdsScrap by cookiecaker | 1.0.3 | recommended | Six lore-friendly scrap items that Sigurd's logs mention but vanilla never shipped (frying pan, big nail, scissors, box of stamps, bundle of cords, metal grinder) |
| UsualScrap by etherealemil | 2.0.7 | recommended | Big, polished pack of new scrap (fuel cylinder, capsules, crowbar, sledgehammer, padlock, candy dispenser, mansion/other scrap packs) plus purchasable equipment (handlamp,... |
| Beanies_Furniture by Beaniebe | 1.0.4 | optional | 'Vanilla plus furniture' store items (oak chair, stool, beanbag, tables, carpets, shelf, lamp, cabinet, fridge/freezer) - cheap ship decor that matches the vanilla catalogue |
| Company_Globes by DeviousEquine | 1.1.1 | optional | Antique globe scrap depicting the moons - pure vanilla-plus flavour scrap |
| PizzaProbability by TrippyTree | 1.2.4 | optional | Makes FacilityMeltdown a 50% (configurable, per-moon) chance instead of guaranteed, and scales apparatus value by risk - keeps apparatus runs closer to vanilla while retaining the... |
| UpturnedVariety by ButteryStancakes | 2.3.0 | optional | Alternate skins for vanilla scrap plus one boombox and one record-player track, all built from Zeekerss's own Upturned assets |
Monsters
| Mod | Version | Tier | What it does |
|---|---|---|---|
| Biodiversity by super_fucking_cool_and_badass_team | 0.2.9 | recommended | Adds variants of vanilla creatures (Aloe/Bracken, Ogopogo/Leviathan, Boom birds & Coil-crabs, Prototax, Leaf boys) plus a Scrap Radar |
| Locker by zealsprince | 1.6.3 | recommended | Coil-head-like situational threat that reacts to flashlights and scanning |
| Mimics by x753 | 2.7.4 | recommended | The classic fire-exit mimic: subtle, vanilla-looking, teaches observation |
| Observer by Reiko88 | 2.0.1 | recommended | High-quality ghostly spectre that marks greedy scrap hoarders and resurrects a weapon-wielding chaser |
| Peepers by x753 | 1.0.5 | recommended | Cute non-lethal outdoor critters that cling to you and add weight |
| RollingGiant by SoftDiamond | 2.6.3 | recommended | The iconic Rolling Giant with multiple AI modes |
| CoilHeadStare by TwinDimensionalProductions | 1.1.0 | optional | Purely cosmetic client-side patch: Coil Head slowly turns to face you and its spring bounces when hit |
| FairAI by TheFluff | 1.6.1 | optional | Makes landmines and turrets affect enemies too, which feels like a fairness fix rather than a difficulty change |
| LightBat by Necessitas | 1.0.8 | optional | Non-hostile light-feeding fauna (like locusts) that drain your flashlight |
Moons and interiors
| Mod | Version | Tier | What it does |
|---|---|---|---|
| LethalLevelLoader by IAmBatby | 1.7.12 | essential | The loader every custom moon and interior in this list depends on |
| 33Granductor by MrSaltedBeef | 1.5.2 | recommended | Single high-quality 450-credit stormy mountain moon with lightning-rod gimmick |
| 57_Harbringer by WaterGun | 2.6.1 | recommended | Author-described "1 new vanilla moon": a frozen ocean moon with a bridge and motorboat fire-exit route |
| Atlas by dopadream | 1.0.7 | recommended | Client-side HDRI skyboxes chosen by LLL content tags |
| Deepcore_Mines by Beaniebe | 1.0.9 | recommended | 5-floor mine interior acting as a Mineshaft variant with tag-based cave themes |
| DistinctMoonVariety by DistinctBlaze | 3.0.5 | recommended | Four moons explicitly designed to "fit into the vanilla moon roster" (C free, B free, A 550, S 250) |
| E_Gypt_Moon by KayNetsua | 2.0.27 | recommended | Classic intermediate pyramid moon (10-EGypt), one of the most downloaded moons ever, still actively maintained |
| Generic_Interiors by Generic_GMD | 5.2.0 | recommended | The most widely shipped interior pack: 6 vanilla-friendly interiors (Storehouse, Bunker, Drains, Substation, Tower, Liminal Facility) with separate asset bundles so unwanted ones... |
| Liminal_House by Beaniebe | 1.1.6 | recommended | Vanilla-themed modern-house interior built as a Manor counterpart |
| StarlancerMoons by AudioKnight | 4.0.1 | recommended | Four polished, vanilla-feeling moons covering every tier: Solace (free, B), Triskelion (350, B+), Auralis (850, SS) and a hidden moon |
| Tomb by Tolian | 0.3.5 | optional | Egyptian tomb interior by KayNetsua/Tolian that thematically completes E_Gypt |
Weather, ambience and audio
| Mod | Version | Tier | What it does |
|---|---|---|---|
| loaforcsSoundAPI by loaforc | 2.0.13 | essential | The sound-replacement framework used by every modern sound pack (UniqueItemSounds, LETHALRESONANCE, Ardie, NoSqueak) |
| loaforcsSoundAPI_LethalCompany by loaforc | 1.0.2 | essential | Lethal Company condition bindings (moon name, dungeon, time of day, player location) for SoundAPI |
| WeatherRegistry by mrov | 0.8.8 | essential | The weather framework every modded weather depends on |
| Kenjis_Weathers by rectorado | 1.1.0 | recommended | Three simple, well-scoped weathers (Gusty, Infested, Acid Rain) explicitly designed to feel like vanilla and to combine with other weathers |
| LegendWeathers by Zigzag | 2.2.2 | recommended | Two rare, high-production-value event weathers (Blood Moon, Majora Moon) with low default weights - a memorable 'curated slice' of content rather than a constant difficulty change |
| LethalElementsForky by seechela | 1.4.2 | recommended | The maintained v81 fork of Lethal Elements: Heatwave, Solar Flare, Snowfall, Blizzard, Toxic Smog with proper snow accumulation and auroras |
| LightsOut by mrov | 0.2.1 | recommended | Disables the ship's decorative lamps/apparatice light sources to gain FPS |
| UniqueItemSounds by debit_card_debit | 0.2.3 | recommended | Hand-recorded grab/drop sounds for ~20 vanilla scrap items plus a few modded ones |
| ArtificeBlizzard by ButteryStancakes | 1.2.0 | optional | Restores Zeekerss's original snowy Artifice as a pseudo-weather |
Light balance and progression
| Mod | Version | Tier | What it does |
|---|---|---|---|
| Fairer_Fire_Exits by MikuOreo | 2.0.2 | recommended | Places fire exits in the tile furthest from every other exit and guarantees they spawn, ending 'fire exit is 5 m from main' days |
Libraries pulled in as dependencies
| Mod | Version | Tier | What it does |
|---|---|---|---|
| Auralis by AudioKnight | 4.0.1 | essential | Library required by AudioKnight-StarlancerMoons |
| Beanie_Lib by Beaniebe | 1.0.9 | essential | Library required by Beaniebe-Deepcore_Mines, Generic_GMD-Generic_Interiors |
| Concentus by qwbarch | 2.3.0 | essential | Library required by Enchanted_Games-SyncedSkinwalkers, qwbarch-MirageCore |
| CSync by Sigurd | 5.0.1 | essential | Library required by etherealemil-UsualScrap, malco-Lategame_Upgrades |
| DawnLib by TeamXiaolan | 0.9.25 | essential | Library required by AudioKnight-StarlancerMoons, DeviousEquine-Company_Globes, Reiko88-Observer, Terraformer9x-TerrasScrap, TestAccount666-ShipWindows, cookiecaker-SigurdsScrap, etherealemil-UsualScrap, loaforc-FacilityMeltdown |
| Generic_Doorscript by Generic_GMD | 1.0.2 | essential | Library required by Generic_GMD-Generic_Interiors |
| Interactive_Terminal_API by WhiteSpike | 1.3.3 | essential | Library required by TestAccount666-ShipWindows, malco-Lategame_Upgrades |
| itolib by pacoito | 0.9.3 | essential | Library required by Beaniebe-Deepcore_Mines, MrSaltedBeef-33Granductor |
| JKConfig by rectorado | 1.0.1 | essential | Library required by Generic_GMD-Generic_Interiors |
| JLL by JacobG5 | 1.10.1 | essential | Library required by Beaniebe-Beanies_Furniture, Beaniebe-Deepcore_Mines, Beaniebe-Liminal_House, DistinctBlaze-DistinctMoonVariety, Generic_GMD-Generic_Interiors, KayNetsua-E_Gypt_Moon, MrSaltedBeef-33Granductor, Tolian-Tomb, rectorado-Kenjis_Weathers |
| KenjiLib by rectorado | 0.7.1 | essential | Library required by Generic_GMD-Generic_Interiors, MrSaltedBeef-33Granductor, rectorado-Kenjis_Weathers |
| LethalCompany_InputUtils by Rune580 | 0.7.13 | essential | Library required by AllToasters-SpectateEnemies, FlipMods-TooManyEmotes, Rminin-FinallyCorrectKeys, malco-Lategame_Upgrades, quackandcheese-ToggleMute |
| LethalSettings by willis81808 | 1.4.1 | essential | Library required by Enchanted_Games-SyncedSkinwalkers, qwbarch-MirageCore |
| ManuLib by Generic_GMD | 1.1.1 | essential | Library required by Generic_GMD-Generic_Interiors, rectorado-Kenjis_Weathers |
| MrovLib by mrov | 0.4.15 | essential | Library required by mrov-TerminalUtils, mrov-WeatherRegistry |
| NAudio by Bobbie | 2.2.2 | essential | Library required by Enchanted_Games-SyncedSkinwalkers, qwbarch-MirageCore |
| NAudioLame by qwbarch | 2.1.1 | essential | Library required by Enchanted_Games-SyncedSkinwalkers |
| OdinSerializer by Lordfirespeed | 2024.2.2700 | essential | Library required by xilophor-StaticNetcodeLib |
| OpusDotNet by qwbarch | 1.0.30 | essential | Library required by Enchanted_Games-SyncedSkinwalkers, qwbarch-MirageCore |
| Solace by AudioKnight | 4.0.1 | essential | Library required by AudioKnight-StarlancerMoons |
| StarlancerZero by AudioKnight | 4.0.1 | essential | Library required by AudioKnight-StarlancerMoons |
| StaticNetcodeLib by xilophor | 1.2.0 | essential | Library required by EliteMasterEric-Coroner |
| TerraMesh by v0xx | 1.2.0 | essential | Library required by ScienceBird-Universal_Radar, seechela-LethalElementsForky |
| TestAccountCore by TestAccount666 | 1.18.0 | essential | Library required by TestAccount666-GoodItemScan, TestAccount666-ShipWindows |
| Triskelion by AudioKnight | 4.0.1 | essential | Library required by AudioKnight-StarlancerMoons |
Config notes
Configs shipped in this pack (found in config/ and applied automatically by the mod manager):
- MoreCompany: player count set to 16. The game UI and most HUD mods are only really tested up to 8, so expect small layout quirks above that. Lower it in the mod manager's Config Editor if you prefer.
- Mirage (masked enemies mimic player voices): the SyncedSkinwalkers preset is included, which keeps masked spawning fully vanilla and lets most monsters mimic voices. Its config files are the Mirage config; do not add a second copy. Voice recording can be turned off per player in the Mirage settings menu.
- GeneralImprovements: tools are scannable (
ScannableTools = All). Everything else is GI's default, which is mostly off; browse its LethalConfig page, there is a lot of good stuff in there. - ButteryFixes:
BodiesCollectSelfis off because GeneralImprovements owns body collection. - ArtificeBlizzard: snow on Artifice is a 25% roll on clear days instead of permanent.
1.1.0 loot and pressure tuning
Version 1.0.0 played harder and stingier than vanilla. The causes were measured from a real session log and fixed with config, not by removing content:
- WeatherRegistry: modded weathers shipped with weights of 50 to 100 each, so about two thirds of all weather rolls were modded and a Blood Moon could land on the free starter moon on day one. Modded weights are now 5 to 25 (roughly a fifth of rolls, mostly the mild ones; Blood Moon, Majora Moon, Blizzard and Toxic Smog are rare), a modded day rolls back into vanilla odds the next day, and the first day of a new save is clear everywhere like vanilla. WeatherTweaks was removed: its combined and progressing weathers, hidden forecasts and per-player difficulty scaling all pushed the other way.
- LethalLevelLoader interiors: Tower multiplies the dungeon by 1.5 (a free moon became Artifice-sized with the same scrap count). Tower and Deepcore Mines are now size-capped and appear about a third as often; Liminal House, Bunker, Drains and Storehouse appear roughly half as often, so vanilla interiors are the majority again. Nothing is disabled.
- LethalLevelLoader moons: Retinue and Detritus had free-tier scrap value with Titan-tier outside enemy power; they now use Vow-tier scrap value and vanilla-like enemy power. Harbringer and EGypt had enemy power well above the vanilla moon at the same price and were brought in line. Starlancer moons (Solace, Triskelion, Auralis, Anomaly) had inside enemy power trimmed to their vanilla price tier.
- SpawnCycleFixes:
Consistent Spawn Timesis off. That fix makes enemies spawn on the intended schedule, which is noticeably more pressure than the vanilla you are used to. Flip it back on if you want the fixed behaviour. - Rolling Giant: spawn weights halved, max 2 per level, classic Coil-Head behaviour.
- Locker: spawn weight 50 to 30, max 2 per level. LightBat: spawn weight 45 to 20.
- Observer: at most 2 chasers instead of 6, and it takes 10 hoarded scrap to anger it instead of 6.
Every one of these is a plain config value, so the host can nudge any of them in the mod manager's Config Editor or the in-game LethalConfig menu. Delete a shipped file to return that mod to its defaults.
Things the host should do once, after the first launch
Some mods only generate their config after you have hosted a lobby once. Open the mod manager's Config Editor (or the in-game LethalConfig menu) and:
- Tomb (Egyptian interior): enable
Custom Dungeon: Tombin the LethalLevelLoader config and give it EGypt in its manual level list, otherwise it never appears. - Mimics: add the custom interiors to the Mimics interior whitelist, or fire-exit mimics only spawn in vanilla interiors.
- Lategame Upgrades: it is the biggest departure from vanilla in this pack. For a vanilla-plus feel, turn off Contracts, Interns (UsualScrap's Defibrillator is the revive item), Midas Touch, Scavenger Instincts, Item Duplicator, Scrap Keeper, Life Insurance and Deeper Pockets. Keep the stat upgrades.
- UsualScrap: set
Disable Item Iconsto true so RuntimeIcons draws the hotbar icons, and turn off the Traffic Cone (TerrasScrap has one too). If your group prefers safe scrap, also disable the Fuel Cylinder, Radioactive Cell and Sacrificial Capsule. - PizzaProbability / FacilityMeltdown: if a modded moon turns red during a meltdown, disable meltdown for that moon in PizzaProbability's per-moon list.
- OpenBodyCams: with LethalLib installed the body cam is a 200-credit antenna upgrade in the store.
Everyone has the pack, so that is fine; set
Enabled = falseunder Ship Upgrade if you want it free. - Updating from 1.0.0: mod managers do not always overwrite config files that already exist in a
profile. If the 1.1.0 tuning does not seem to apply, delete the affected files from
BepInEx/configin your profile (WeatherRegistry, LethalLevelLoader, the Starlancer moons, Rolling Giant, Locker, LightBat, Observer, SpawnCycleFixes) and let the manager re-copy them, or use a fresh profile.
Everything not listed ships with the mod author's defaults.
Known caveats
- LethalCasino is a v73 build kept alive by the Casino v81 Patch. Chip bags despawn from the ship on reload.
- AsyncLoggers writes an extra SQLite log database and fetches the SQLite library on first run. Harmless, and it can be disabled in its config folder if you do not want it.
- Generic Interiors includes a "Liminal Facility" backrooms-style interior. Blacklist it in the LethalLevelLoader config if it feels off-tone for your group.
Building or updating this pack yourself
The pack is generated from modlist.json with build_modpack.py. The script asks Thunderstore for the
newest release of every mod, refuses to build if anything is deprecated or a dependency is missing,
rewrites the mod table above, and produces the upload-ready zip.
python build_modpack.py --check # dry run: resolve versions and report problems
python build_modpack.py # write manifest.json, README table and the zip
Bump version_number in modlist.json before each upload.
Credits
All credit goes to the mod authors linked in the table. This pack only assembles their work.