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Decompiled source of JesterNerf v1.0.0
JesterNerf.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("NoMoreCheatCompany")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoMoreCheatCompany")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("fa45ba87-70ba-4d08-bcb5-fa8bb4d4232e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace JesterNerfMod; [BepInPlugin("NoMoreFunForJester", "JesterNerf", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("NoMoreFunForJester"); private static ManualLogSource Log; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Plugin NoMoreFunForJester is loaded!"); harmony.PatchAll(); } } [HarmonyPatch(typeof(JesterAI))] public class JesterAIPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPatch(JesterAI __instance) { __instance.popUpTimer *= 1.5f; __instance.beginCrankingTimer *= 1.5f; } [HarmonyPatch("DoAIInterval")] [HarmonyPostfix] private static void DoAIIntervalPatch(JesterAI __instance) { if (((EnemyAI)__instance).currentBehaviourStateIndex == 0 || ((EnemyAI)__instance).currentBehaviourStateIndex == 2) { NavMeshAgent agent = ((EnemyAI)__instance).agent; agent.speed *= 0.75f; } } [HarmonyPatch("SetJesterInitialValues")] [HarmonyPostfix] private static void SetJesterInitialValuesPatch(JesterAI __instance) { __instance.popUpTimer = Random.Range(52.5f, 60f); __instance.beginCrankingTimer = Random.Range(19.5f, 31.5f); } } public static class PluginInfo { public const string PLUGIN_GUID = "NoMoreFunForJester"; public const string PLUGIN_NAME = "JesterNerf"; public const string PLUGIN_VERSION = "1.0.0"; }