using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Bifrost.ConstEnum;
using FishySteamworks.Server;
using HarmonyLib;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using TooManyPlayers;
using TooManyPlayers.Config;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "TooManyPlayers", "1.1.1", "DooDesch", null)]
[assembly: MelonGame("ReLUGames", "MIMESIS")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DooDesch")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Copyright © DooDesch")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1+4cf1043020118b898f6eaf2b442aeb0c5656ed81")]
[assembly: AssemblyProduct("TooManyPlayers")]
[assembly: AssemblyTitle("TooManyPlayers")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: AssemblyMetadata("AI_Assisted_Creation", "This assembly was partially created with the assistance of Generative AI.")]
[assembly: AssemblyMetadata("AI_Model_Vendor", "Anthropic/OpenAI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DooDesch
{
internal static class ModVersion
{
internal const string Current = "1.1.1";
}
}
namespace TooManyPlayers
{
public sealed class Core : MelonMod
{
public override void OnInitializeMelon()
{
TooManyPlayersPreferences.Initialize();
MelonLogger.Msg($"TooManyPlayers initialized. Max players: {TooManyPlayersPreferences.MaxPlayers}");
}
}
}
namespace TooManyPlayers.Patches
{
internal static class DataConstsPatches
{
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal static class ConstructorPatch
{
private static void Postfix(DataConsts __instance)
{
try
{
if (MaxPlayerCountField == null)
{
MelonLogger.Error("[TooManyPlayers] DataConsts.C_MaxPlayerCount field not found - cannot raise player cap.");
return;
}
int maxPlayers = TooManyPlayersPreferences.MaxPlayers;
int num = (int)MaxPlayerCountField.GetValue(__instance);
MaxPlayerCountField.SetValue(__instance, maxPlayers);
MelonLogger.Msg($"[TooManyPlayers] Raised C_MaxPlayerCount from {num} to {maxPlayers}.");
}
catch (Exception ex)
{
MelonLogger.Error("[TooManyPlayers] Failed to raise C_MaxPlayerCount: " + ex.Message);
}
}
}
private static readonly FieldInfo MaxPlayerCountField = typeof(DataConsts).GetField("C_MaxPlayerCount", BindingFlags.Instance | BindingFlags.Public);
}
internal static class GameSessionInfoPatches
{
[HarmonyPatch(typeof(GameSessionInfo), "AddPlayerSteamID")]
internal static class AddPlayerSteamIDPatch
{
private static void Postfix(GameSessionInfo __instance, ulong steamID, bool isHost, bool __result)
{
if (!__result)
{
MelonLogger.Warning($"[TooManyPlayers] Failed to add player (SteamID: {steamID})");
}
}
}
}
internal static class ServerSocketPatches
{
[HarmonyPatch(typeof(ServerSocket), "GetMaximumClients")]
internal static class GetMaximumClientsPatch
{
private static bool Prefix(ref int __result)
{
__result = Math.Min(TooManyPlayersPreferences.MaxPlayers, 32766);
return false;
}
}
[HarmonyPatch(typeof(ServerSocket), "SetMaximumClients")]
internal static class SetMaximumClientsPatch
{
private static bool Prefix(ref int value)
{
int num = Math.Min(TooManyPlayersPreferences.MaxPlayers, 32766);
if (value != num)
{
value = num;
}
return true;
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal static class ServerSocketConstructorPatch
{
private static void Postfix(ServerSocket __instance)
{
try
{
MethodInfo method = typeof(ServerSocket).GetMethod("SetMaximumClients", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (method == null)
{
MelonLogger.Error("[TooManyPlayers] ServerSocket.SetMaximumClients not found - the cap stays at the vanilla value.");
return;
}
method.Invoke(__instance, new object[1] { TooManyPlayersPreferences.MaxPlayers });
}
catch (Exception ex)
{
MelonLogger.Error("[TooManyPlayers] Failed to raise the client cap on the server socket: " + ex.Message);
}
}
}
}
internal static class SteamInviteDispatcherPatches
{
[HarmonyPatch(typeof(SteamInviteDispatcher), "CreateLobby")]
internal static class CreateLobbyPatch
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
MethodInfo getMethod = typeof(TooManyPlayersPreferences).GetProperty("MaxPlayers", BindingFlags.Static | BindingFlags.NonPublic).GetGetMethod(nonPublic: true);
bool flag = false;
for (int i = 0; i + 1 < list.Count; i++)
{
if (list[i].opcode == OpCodes.Ldc_I4_4 && list[i + 1].opcode == OpCodes.Call && list[i + 1].operand is MethodInfo methodInfo && methodInfo.DeclaringType?.FullName == "Steamworks.SteamMatchmaking" && methodInfo.Name == "CreateLobby")
{
list[i].opcode = OpCodes.Call;
list[i].operand = getMethod;
flag = true;
break;
}
}
if (!flag)
{
throw new InvalidOperationException("[TooManyPlayers] SteamInviteDispatcher.CreateLobby cap argument was not found.");
}
return list;
}
}
}
}
namespace TooManyPlayers.Config
{
internal static class TooManyPlayersPreferences
{
private const string CategoryId = "TooManyPlayers";
private static MelonPreferences_Category _category;
private static MelonPreferences_Entry<int> _maxPlayers;
internal static int MaxPlayers => _maxPlayers.Value;
internal static void Initialize()
{
if (_category == null)
{
_category = MelonPreferences.CreateCategory("TooManyPlayers", "TooManyPlayers");
_maxPlayers = CreateEntry("MaxPlayers", 8, "Maximum Players", "The maximum number of players allowed in a session. Default: 8. Minimum: 4, Maximum: 32766.");
if (_maxPlayers.Value < 4)
{
MelonLogger.Warning($"MaxPlayers value {_maxPlayers.Value} is below minimum of 4. Clamping to 4.");
_maxPlayers.Value = 4;
}
else if (_maxPlayers.Value > 32766)
{
MelonLogger.Warning($"MaxPlayers value {_maxPlayers.Value} exceeds maximum of 32766. Clamping to 32766.");
_maxPlayers.Value = 32766;
}
}
}
private static MelonPreferences_Entry<T> CreateEntry<T>(string identifier, T defaultValue, string displayName, string description = null)
{
if (_category == null)
{
throw new InvalidOperationException("Preference category not initialized.");
}
return _category.CreateEntry<T>(identifier, defaultValue, displayName, description, false, false, (ValueValidator)null, (string)null);
}
}
}