MimesisMap
Room-by-room building map and minimap: explored or full, exits with the shortest path out, stairs, loot. Shared exploration, in-game settings (F8). Client-side only.
CHANGELOG
Changelog
1.8.2
- README: Install and Uninstall sections, AI disclosure section, clearer license wording. No changes to the mod itself.
1.8.1
- Stairs icon in the big map legend is visible again.
- Option to turn off the moving arrows on the exit path (they stay in place).
1.8.0
- English and Russian interface (Auto follows the system language), switchable in the settings window.
- Settings window no longer gets a horizontal scrollbar: long labels wrap.
1.7.0
- All controls can be rebound in the settings window, each with a main and an alternative binding (keyboard keys, mouse wheel, middle/right/side mouse buttons; Delete clears).
- Big map zoom with the mouse wheel works in Hold mode too; clear the wheel binding to turn it off.
1.6.0
- Big map: Hold mode and rotation with your view are now the defaults.
- Minimap gets the same orientation choice as the big map (rotate with view / north up).
1.5.2
- Big map key is Tab by default.
1.5.1
- "Reset settings" button in the settings window (asks for a second click to confirm).
1.5.0
- Settings window is opaque and high-contrast; hints are readable.
- Big map stays inside a free screen area so it no longer covers the health/radiation bars and the hotbar (margins adjustable in settings).
1.4.1
- Stairs are detected by doorways at different heights, so pits and raised platforms are no longer marked as stairs.
1.4.0
- Path to the nearest exit follows the game's own A* navigation, smoothed, with a glow and moving chevrons.
- Stairs rooms get a stairs icon; other floors are dimmed and drawn below your floor.
- Big map opens centred on you; optional rotation with your view; mouse wheel zoom, drag to pan, R to recentre.
1.3.0
- Map works in level buildings (walkable floor detected from the NavMesh or the A* graph).
- Building exits and entrance doors are marked; shortest path to the nearest known exit.
1.2.0
- Graphic style: real top-down camera view with fog over unexplored rooms.
1.1.0
- Works in the tram and lobby; monster markers (off by default); teammate markers off by default (they would give away mimics).
- "Map" button in the game's settings window; legend on the big map; held items no longer get their own marker.
1.0.0
- First version: room-by-room explored or full map, minimap and big map, loot and teammate markers, in-game settings (F8), exploration sharing between players with the mod.