StimDesu-MimesisMap icon

MimesisMap

Room-by-room building map and minimap: explored or full, exits with the shortest path out, stairs, loot. Shared exploration, in-game settings (F8). Client-side only.

CHANGELOG

Changelog

1.8.2

  • README: Install and Uninstall sections, AI disclosure section, clearer license wording. No changes to the mod itself.

1.8.1

  • Stairs icon in the big map legend is visible again.
  • Option to turn off the moving arrows on the exit path (they stay in place).

1.8.0

  • English and Russian interface (Auto follows the system language), switchable in the settings window.
  • Settings window no longer gets a horizontal scrollbar: long labels wrap.

1.7.0

  • All controls can be rebound in the settings window, each with a main and an alternative binding (keyboard keys, mouse wheel, middle/right/side mouse buttons; Delete clears).
  • Big map zoom with the mouse wheel works in Hold mode too; clear the wheel binding to turn it off.

1.6.0

  • Big map: Hold mode and rotation with your view are now the defaults.
  • Minimap gets the same orientation choice as the big map (rotate with view / north up).

1.5.2

  • Big map key is Tab by default.

1.5.1

  • "Reset settings" button in the settings window (asks for a second click to confirm).

1.5.0

  • Settings window is opaque and high-contrast; hints are readable.
  • Big map stays inside a free screen area so it no longer covers the health/radiation bars and the hotbar (margins adjustable in settings).

1.4.1

  • Stairs are detected by doorways at different heights, so pits and raised platforms are no longer marked as stairs.

1.4.0

  • Path to the nearest exit follows the game's own A* navigation, smoothed, with a glow and moving chevrons.
  • Stairs rooms get a stairs icon; other floors are dimmed and drawn below your floor.
  • Big map opens centred on you; optional rotation with your view; mouse wheel zoom, drag to pan, R to recentre.

1.3.0

  • Map works in level buildings (walkable floor detected from the NavMesh or the A* graph).
  • Building exits and entrance doors are marked; shortest path to the nearest known exit.

1.2.0

  • Graphic style: real top-down camera view with fog over unexplored rooms.

1.1.0

  • Works in the tram and lobby; monster markers (off by default); teammate markers off by default (they would give away mimics).
  • "Map" button in the game's settings window; legend on the big map; held items no longer get their own marker.

1.0.0

  • First version: room-by-room explored or full map, minimap and big map, loot and teammate markers, in-game settings (F8), exploration sharing between players with the mod.