Mods that depend on Trainworks Reloaded

 9451
4 
Conductor
Central library of reusable custom effects, status effects, and keywords to make modding Monster Train 2 safer and easier, used as a dependency for other mods.
Last updated: a week ago
 37
0 
SpookyUnits
Port of the SpookyStewards Mod from MT1 with more pumpkins!
Last updated: a week ago
 95
0 
InfusionService
Adds an Infuse service to the Merchant of Steel: sacrifice a unit to infuse its essence into another unit. 100 gold the first time, then 150, 200, 250 and 300. Essences from EssenceData.
Last updated: 2 weeks ago
 86
0 
EventTweaks
Event tweaks: with Heph as champion, Heph's Blueprints offers all three floor mods and then Heph's Hammer, and comes up more often. A unit wearing Archus' Wing can hand it back to Archus instead of paying Pyre health.
Last updated: 2 weeks ago
 244
0 
DivineTemples
Divine Temple map nodes in the centre of the rings, as in Monster Train 1's Last Divinity: fuse two units or lay a spell on a Pact altar. Hosts More Events Reloaded's Divine Altar event.
Last updated: 2 weeks ago
 91
0 
MyLittleRebalance
A rebalance pass on Monster Train 2's vanilla cards, equipment, rooms and relics: buffs to the cards nobody plays, a few nerfs, every change listed in the README. Suggestions welcome in the linked spreadsheet.
Last updated: 2 weeks ago
 348
1 
FreeCompany
BETA. Adds The Free Company: a mercenary clan built on formation, loot and gold. Reworked champions, tameable creatures and animated artwork. Bug reports and balance feedback welcome.
Last updated: 2 weeks ago
 369
0 
SuccClan
ALPHA. CodePointer's SuccClan ported to Monster Train 2 with permission, redrawn artwork and adapted mechanics.
Last updated: 2 weeks ago
 71
0 
Random Clan
A clan that rebuilds itself each run from other clans' cards, then applies Chaos modifications.
Last updated: 2 weeks ago
 57
0 
Logbook Win Tracker
Add trackers for Covenant 10 and Titan clan combination wins to the Logbook.
Last updated: 2 weeks ago
 322
0 
EssenceData
Data mod containing Essences for Units. This mod by itself does not surface the mechanic in-game.
Last updated: 2 weeks ago
 5615
4 
Steward Clan
By MT2
Monster Train 2 Clan
Last updated: 3 weeks ago
 487
0 
MoreEvents Reloaded
Ports of existing MT1 events (and new ones) for MT2
Last updated: a month ago
 8804
8 
BalanceConfigurator
Mod that allows one to edit many aspects of the game (starting gold, max upgrade limits, max units per floor, experience gained, starting/max hand size, starting/max ember, and more!).
Last updated: 2 months ago
 2488
5 
The Sandscourged
Adds the Sandscourged clan to Monster Train 2
Last updated: 2 months ago
 177
0 
ExpandedWinTracker
Mod that adds tracking for soul savior class combinations among other things.
Last updated: 2 months ago
 137
0 
ItsBoneDog
Visual edit of the BoneDog card with all of the hints for the guess-that-card competition
Last updated: 5 months ago
 7828
5 
Monster Train 2 More Stones
A mod for Monster Train 2 that adds 61 new upgrade options for cards.
Last updated: 7 months ago
 7081
9 
Upgrade Champions 2
A mod for Monster Train 2 that lets you upgrade champion cards just like other unit cards.
Last updated: 7 months ago
 3263
3 
MT2AdditionalRelicDrafts
A mod for Monster Train 2 that adds a relic draft after each battle.
Last updated: 7 months ago
 4327
4 
Monster Train 2 Relics Reloaded
Brings back several of the relics from the original Monster Train to Monster Train 2.
Last updated: 7 months ago
 1887
3 
MT2StartingDraft
A mod for Monster Train 2 that replaces the starter and random cards at the start of the run with several card drafts.
Last updated: 8 months ago
 2467
3 
MT2GraftService
A mod for Monster Train 2 that adds an equipment grafting service to most merchants. Also has configuration options for a card duplication service and upgrading soul savior mode merchants.
Last updated: 8 months ago
 5034
5 
MT2UnlimitedPurchases
A mod for Monster Train 2 that allows unlimited purchases and rerolls at merchants.
Last updated: 8 months ago