ForgeSmartToggle
Adds a third Hybrid state to the in-battle forge toggle: forges as normal, but spends no Forge Points on cheap swarm units. Skips Morsels, Imps and Whelps by default, and the list is configurable.
| Last updated | 3 hours ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | |
| Dependency string | SpecialCircumstances-ForgeSmartToggle-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100MT2-Trainworks_Reloaded
A Data Loader and Injection Engine for Monster Train 2
Preferred version: 0.7.2Conductor-Conductor
Central library of reusable custom effects, status effects, and keywords to make modding Monster Train 2 safer and easier, used as a dependency for other mods.
Preferred version: 0.4.1README
ForgeSmartToggle
A Monster Train 2 mod that adds a third Hybrid state to the in-battle forge toggle, so cheap swarm units stop eating your Forge Points.
The toggle now cycles Off → On → Hybrid → Off. Hybrid behaves exactly like On, except that playing a unit whose subtype is on the skip list spends no Forge Points. Hybrid is marked by tinting the toggle orange and pinning an orange H badge to its corner; the tooltip gains a "(Hybrid)" suffix and lists the subtypes being skipped.
Configuration
BepInEx/config/ForgeSmartToggle.cfg
| Key | Default | Meaning |
|---|---|---|
Hybrid.Enabled |
true |
Whether the Hybrid state exists at all. When disabled, the toggle stays plain Off → On → Off. |
Hybrid.SkippedSubtypes |
Morsel, Imp, Whelp |
Comma-separated unit subtypes that don't consume Forge Points in Hybrid. Matched case-insensitively as a substring of both the subtype key and its localized name. Leave it empty and Hybrid skips nothing (the tooltip says so). |
Install
Use a mod manager (r2modman / Thunderstore Mod Manager) and install
SpecialCircumstances-ForgeSmartToggle. Dependencies are pulled in
automatically:
- BepInEx 5.4.2100
- Trainworks Reloaded 0.7.2
- Conductor 0.4.1
Manual install: drop ForgeSmartToggle.dll into BepInEx/plugins/.
Notes
Only units you play yourself are exempted, and only by the subtypes of the character they spawn — units summoned by a card's effects, and spell cards, are unaffected either way.
The third state lives entirely mod-side — the game's own forge toggle stays
true while in Hybrid, so save data and replays are unaffected. Anything that
sets the toggle directly (new run, replay, undo) falls back to plain On/Off.
Build
dotnet build
The output DLL is copied to ../../mt2-plugins/ForgeSmartToggle after every
build (PluginDeployDir in ForgeSmartToggle.csproj) —
point that at your BepInEx/plugins folder to test in-game directly.
Harmony patches live in ForgeSmartToggle/patches/; the forge logic is HybridForgePatch.cs.
Publishing to Thunderstore is driven by thunderstore.toml
via tcli; the GitHub workflows in .github/workflows/ build and validate the package.
License
See LICENSE.