ArtifactOfSacrifice
Risk of Rain 2 Artifact of Sacrifice: mobs can drop powerups, and powerup chests are removed or thinned. Off until you set [Artifact] Enabled = true or turn it on in the Artifact Lobby panel. The host rolls drops.
By muckers
| Last updated | 14 hours ago |
| Total downloads | 18 |
| Total rating | 0 |
| Categories | Addons |
| Dependency string | muckers-ArtifactOfSacrifice-0.2.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Muck
BepInEx pack for Muck. Preconfigured and ready to use.
Preferred version: 5.4.1101README
Artifact of Sacrifice
Mobs can drop a powerup when they die. Most powerup chests are removed: about 1 in 20 is kept. The host rolls every drop, then sends the game's own pickup packet, so clients agree on what landed.
Normal mobs default to a 5% chance. Bosses default to 35%. A buff mob's chance is ×1.5, clamped to 100%. Neutral mobs and Woodman do not drop.
KeepFraction 0.05 (the default) keeps about 1 powerup chest in 20. 0 removes them all (the Risk of Rain 2 behavior). 1 leaves them. Storage chests, the chief chest, and chests you build are not touched. Every client needs the same chest settings, because each client builds the world. The spawn roll itself still runs, so other world generation stays on the vanilla random stream.
The artifact is off by default, like in Risk of Rain 2. Set [Artifact] Enabled = true to turn it on. Upgrading from 0.1.0 removes the old [Drops] Enabled line, so turn it on again with the new key. Upgrading from 0.1.1 moves [Chests] ChestKeepFraction to KeepFraction: an old 0 becomes the new default 0.05, and any other value you set is carried over. With Enabled off the mod changes nothing. With Artifact Lobby installed, Sacrifice also shows up in the lobby's Artifacts panel, and the host's pick sets [Artifact] Enabled for every player. Without it, the cfg is the only switch.
Config
BepInEx/config/evan.muck.artifactofsacrifice.cfg
| Section | Key | Default | |
|---|---|---|---|
| Artifact | Enabled |
false | Opt-in. Off leaves vanilla behavior |
| Drops | DropChance |
0.05 | Normal mobs. Host only |
BossDropChance |
0.35 | Bosses. Host only | |
BuffChanceMultiplier |
1.5 | Extra factor for buff mobs | |
WhiteWeight |
0.80 | This mod's tier mix, not a Muck chest table | |
BlueWeight |
0.19 | ||
OrangeWeight |
0.01 | ||
| Chests | KeepFraction |
0.05 | Fraction of powerup chests kept. 0 removes them all. Must match across clients |
SuppressBossPowerups |
false | The guaranteed boss powerup still drops | |
SuppressCombatShrines |
false | A cleared battle totem still drops | |
| Announce | Chat |
true | While Sacrifice is on, the host shows its chest code to everyone, and a client shows its own |
| Debug | VerboseLogging |
false |
The chest code covers Enabled and KeepFraction, the two settings every client must share. The default (off) is 4E32E0AC. On with the default chest fraction it is 46E2322D. The drop settings apply on the host only, so they are not in the code. With Sacrifice off, nothing is printed in chat. If you see the host's line and none of your own, your Sacrifice is off and your chests will not match the host's.
Nothing in this package has been tested in the real game.