ArtifactOfSacrifice
Risk of Rain 2 Artifact of Sacrifice: mobs can drop powerups, and powerup chests are removed or thinned. Off until you set [Artifact] Enabled = true or turn it on in the Artifact Lobby panel. The host rolls drops.
By muckers
CHANGELOG
Changelog
0.2.0
Shows up in Artifact Lobby's lobby panel when that mod is installed: the host's pick sets [Artifact] Enabled for every player. Works as before without it.
0.1.3
No more chest-code chat at game start while Sacrifice is off. With it on, the host sends one line with its code to everyone, and a client shows its own, now short enough to print whole: "On. Chest code 46E2322D, must match the host's." The old line was cut mid-word by Muck's 120-character chat limit. A solo host no longer sees two lines. The chest code itself is unchanged.
0.1.2
Keeps about 5% of powerup chests by default, as intended. 0.1.0 and 0.1.1 shipped [Chests] ChestKeepFraction = 0, which removed every one. The key is now [Chests] KeepFraction (default 0.05). On first start the old line is removed from your cfg. An old 0 was the old default, so the new default applies. Any other value you set is carried over. The default chest code is now 4E32E0AC (46E2322D when on), so every player needs 0.1.2. KeepFraction is rounded to thousandths, the precision of the chest code, so two players with the same code always keep the same chests.
0.1.1
Off by default, like a Risk of Rain 2 artifact. The switch moved to [Artifact] Enabled (default false). The old [Drops] Enabled line is removed from your cfg on first start, because 0.1.0 wrote true there for everyone, which removed every powerup chest. Set [Artifact] Enabled = true to play with Sacrifice. The default chest code is now 5E4BB35B.
Kill drops work in the second game of a session. Muck wakes a new ItemManager on every Menu load, and from the second game of a session ItemManager.Instance is an object Unity has destroyed but vanilla keeps using. Unity's == null calls it null. The drop checked it that way and logged Sacrifice rolled a drop but that tier's pool is empty. instead of dropping. It is now compared by reference.
0.1.0
Initial release. The host can drop a powerup when a mob dies. Powerup chests are removed by default. Off leaves the game vanilla.