using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("MuckTriTip")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Adds Risk of Rain 2's Tri-Tip Dagger (bleed on hit) to Muck as a Blue powerup.")]
[assembly: AssemblyFileVersion("0.2.1.0")]
[assembly: AssemblyInformationalVersion("0.2.1+879fc7ac66fec639f2f84b4b7a65d5c61c9ed734")]
[assembly: AssemblyProduct("Tri-Tip Dagger")]
[assembly: AssemblyTitle("MuckTriTip")]
[assembly: InternalsVisibleTo("MuckTriTip.Tests")]
[assembly: AssemblyVersion("0.2.1.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
internal sealed class IsReadOnlyAttribute : Attribute
{
}
}
namespace MuckTriTip
{
internal sealed class Bleed
{
private struct Proc
{
public double PerTick;
public int TicksLeft;
}
private readonly List<Proc> _procs = new List<Proc>();
private double _remainder;
public int Stacks => _procs.Count;
public bool IsActive => _procs.Count > 0;
public void Apply(PlayerHit hit, DaggerRules rules)
{
_procs.Add(new Proc
{
PerTick = rules.PerTick(hit),
TicksLeft = rules.TicksPerStack
});
}
public int Tick()
{
if (_procs.Count == 0)
{
return 0;
}
double num = _remainder;
for (int num2 = _procs.Count - 1; num2 >= 0; num2--)
{
Proc value = _procs[num2];
num += value.PerTick;
value.TicksLeft--;
if (value.TicksLeft > 0)
{
_procs[num2] = value;
}
else
{
_procs.RemoveAt(num2);
}
}
int num3;
double num4;
if (num >= 2147483647.0)
{
num3 = int.MaxValue;
num4 = 0.0;
}
else if (num <= 0.0)
{
num3 = 0;
num4 = 0.0;
}
else
{
num3 = (int)Math.Floor(num);
num4 = num - (double)num3;
}
_remainder = ((_procs.Count > 0) ? num4 : 0.0);
return num3;
}
public void Clear()
{
_procs.Clear();
_remainder = 0.0;
}
}
internal sealed class BleedTarget : MonoBehaviour
{
internal static bool InsideTickHit;
private HitableMob _mob;
private readonly Bleed _bleed = new Bleed();
private Coroutine _loop;
private readonly List<Collider> _colliders = new List<Collider>();
public static BleedTarget On(HitableMob mob)
{
BleedTarget bleedTarget = ((Component)mob).GetComponent<BleedTarget>();
if ((Object)(object)bleedTarget == (Object)null)
{
bleedTarget = ((Component)mob).gameObject.AddComponent<BleedTarget>();
}
return bleedTarget;
}
public void AddStack(PlayerHit hit, DaggerRules rules)
{
if (((Behaviour)this).isActiveAndEnabled)
{
_bleed.Apply(hit, rules);
if (_loop == null)
{
_loop = ((MonoBehaviour)this).StartCoroutine(Run());
}
if (TriTipPlugin.Cfg.VerboseLogging.Value)
{
TriTipPlugin.Log.LogInfo((object)$"{_mob} bleeding x{_bleed.Stacks}. New bleed {rules.PerTick(hit):0.##} per tick for {rules.TicksPerStack} ticks (base {hit.WeaponBase} x strength {hit.Strength:0.##}, hit {hit.Damage})");
}
}
}
private void Awake()
{
_mob = ((Component)this).GetComponent<HitableMob>();
}
private void OnDisable()
{
if (_loop != null)
{
((MonoBehaviour)this).StopCoroutine(_loop);
_loop = null;
}
_bleed.Clear();
}
private IEnumerator Run()
{
WaitForSeconds wait = new WaitForSeconds(0.25f);
while (_bleed.IsActive)
{
yield return wait;
if (!_bleed.IsActive)
{
break;
}
int num = _bleed.Tick();
bool num2 = !_bleed.IsActive;
if (num > 0 && (Object)(object)_mob != (Object)null && ((Hitable)_mob).hp > 0)
{
Strike(num);
}
if (num2)
{
break;
}
}
_loop = null;
}
private void Strike(int damage)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
InsideTickHit = true;
try
{
((Hitable)_mob).Hit(damage, 0f, 0, HitPoint(), -1);
}
catch (Exception arg)
{
TriTipPlugin.Log.LogError((object)$"Tri-Tip Dagger tick failed: {arg}");
}
finally
{
InsideTickHit = false;
}
}
private Vector3 HitPoint()
{
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
((Component)_mob).GetComponentsInChildren<Collider>(false, _colliders);
foreach (Collider collider in _colliders)
{
if ((Object)(object)collider != (Object)null && collider.enabled && !collider.isTrigger)
{
Bounds bounds = collider.bounds;
return ((Bounds)(ref bounds)).center;
}
}
return ((Component)_mob).transform.position + Vector3.up;
}
}
internal sealed class DaggerRules
{
public const int TicksPerSecond = 4;
public const float TickInterval = 0.25f;
private readonly float _chancePerDagger;
public readonly float TickFraction;
public readonly int TicksPerStack;
private DaggerRules(float chancePerDagger, float tickFraction, int ticksPerStack)
{
_chancePerDagger = chancePerDagger;
TickFraction = tickFraction;
TicksPerStack = ticksPerStack;
}
public static DaggerRules Create(float chancePerDagger, float tickFraction, float bleedSeconds)
{
if (!(chancePerDagger > 0f))
{
chancePerDagger = 0f;
}
if (!(tickFraction > 0f))
{
tickFraction = 0f;
}
int num = ((!(bleedSeconds > 0f)) ? 1 : RoundToInt((double)bleedSeconds * 4.0));
if (num < 1)
{
num = 1;
}
return new DaggerRules(chancePerDagger, tickFraction, num);
}
public float ChanceFor(int daggers)
{
if (daggers < 1)
{
return 0f;
}
float num = _chancePerDagger * (float)daggers;
if (!(num < 1f))
{
return 1f;
}
return num;
}
public bool Procs(int daggers, float roll)
{
float num = ChanceFor(daggers);
if (num >= 1f)
{
return true;
}
return roll < num;
}
public double PerTick(PlayerHit hit)
{
return (double)TickFraction * (double)hit.WeaponBase * (double)hit.Strength;
}
public string Description()
{
int num = RoundToInt((double)_chancePerDagger * 100.0);
int num2 = RoundToInt((double)TickFraction * (double)TicksPerStack * 100.0);
string text = ((double)TicksPerStack / 4.0).ToString("0.##", CultureInfo.InvariantCulture);
return $"{num}% (+{num}% per stack) chance on hit to bleed an enemy for {num2}% of your weapon's base damage over {text}s. Each bleed runs out on its own.";
}
internal static int RoundToInt(double value)
{
return (int)Math.Round(value, MidpointRounding.ToEven);
}
}
internal static class HitableMobHitPatch
{
private static bool _loggedStrength;
internal static MethodInfo Target()
{
return AccessTools.DeclaredMethod(typeof(HitableMob), "Hit", new Type[5]
{
typeof(int),
typeof(float),
typeof(int),
typeof(Vector3),
typeof(int)
}, (Type[])null);
}
internal static bool Apply(Harmony harmony)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Expected O, but got Unknown
MethodInfo methodInfo = Target();
if (methodInfo == null)
{
TriTipPlugin.Log.LogError((object)"HitableMob does not declare Hit. Tri-Tip Dagger will not proc.");
return false;
}
try
{
MethodInfo methodInfo2 = AccessTools.Method(typeof(HitableMobHitPatch), "Postfix", (Type[])null, (Type[])null);
harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
return true;
}
catch (Exception arg)
{
TriTipPlugin.Log.LogError((object)$"Tri-Tip Dagger failed to patch HitableMob.Hit: {arg}");
return false;
}
}
private static void Postfix(HitableMob __instance, int damage, int hitWeaponType)
{
try
{
if (!PlayerHit.Accepts(hitWeaponType, damage, ((Hitable)__instance).hp, BleedTarget.InsideTickHit))
{
return;
}
int num = TriTipPowerup.LocalStacks();
if (num > 0)
{
DaggerRules daggerRules = TriTipPlugin.Cfg.Rules();
if (daggerRules.Procs(num, Random.value) && PlayerHit.TryParse(hitWeaponType, damage, ((Hitable)__instance).hp, BleedTarget.InsideTickHit, ReadWeaponAttack(), ReadStrength(), out var hit))
{
BleedTarget.On(__instance).AddStack(hit, daggerRules);
}
}
}
catch (Exception arg)
{
TriTipPlugin.Log.LogError((object)$"Tri-Tip Dagger on-hit failed: {arg}");
}
}
private static int ReadWeaponAttack()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Invalid comparison between Unknown and I4
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Invalid comparison between Unknown and I4
Hotbar instance = Hotbar.Instance;
InventoryItem val = (((Object)(object)instance != (Object)null) ? instance.currentItem : null);
if ((Object)(object)val == (Object)null)
{
return 0;
}
bool flag = (int)val.type == 9;
int arrowAttack = 0;
if (flag)
{
InventoryUI instance2 = InventoryUI.Instance;
InventoryCell val2 = (((Object)(object)instance2 != (Object)null) ? instance2.arrows : null);
InventoryItem val3 = (((Object)(object)val2 != (Object)null) ? val2.currentItem : null);
arrowAttack = ((!((Object)(object)val3 != (Object)null)) ? 1 : val3.attackDamage);
}
return PlayerHit.WeaponAttack(val.attackDamage, flag, (int)val.tag == 8, arrowAttack);
}
private static float ReadStrength()
{
PowerupInventory instance = PowerupInventory.Instance;
if ((Object)(object)instance == (Object)null)
{
return 1f;
}
try
{
return instance.GetStrengthMultiplier((int[])null);
}
catch (Exception e)
{
LogStrengthOnce(e);
return 1f;
}
}
private static void LogStrengthOnce(Exception e)
{
if (!_loggedStrength)
{
_loggedStrength = true;
TriTipPlugin.Log.LogWarning((object)("Tri-Tip Dagger could not read the strength multiplier. Bleeds use 1. " + e.Message));
}
}
}
internal static class PickupArt
{
public const string ObjResource = "MuckTriTip.pickup.obj";
public const string JsonResource = "MuckTriTip.pickup.json";
public static void Apply(Powerup powerup, Powerup[] pool)
{
if ((Object)(object)powerup == (Object)null || (Object)(object)powerup.mesh != (Object)null)
{
return;
}
Powerup val = Donor(pool, powerup);
try
{
PickupMesh data = PickupMesh.From(PickupModel.Parse(Read("MuckTriTip.pickup.obj"), Read("MuckTriTip.pickup.json")));
Material val2 = (((Object)(object)val != (Object)null) ? val.material : null);
if ((Object)(object)val2 == (Object)null)
{
val2 = FallbackShader();
}
bool vertexColors = (Object)(object)val2 == (Object)null || !val2.HasProperty("_MainTex");
powerup.mesh = ToMesh(data, powerup.name, vertexColors);
powerup.material = ToMaterial(data, val2, powerup.name);
}
catch (Exception ex)
{
TriTipPlugin.Log.LogWarning((object)("Tri-Tip Dagger pickup model was not applied (" + ex.Message + ")."));
if ((Object)(object)val != (Object)null && (Object)(object)val.mesh != (Object)null)
{
powerup.mesh = val.mesh;
powerup.material = val.material;
}
else
{
TriTipPlugin.Log.LogWarning((object)"No Blue powerup to borrow a pickup model from; dropped Tri-Tip Daggers will be invisible.");
}
}
}
private static Powerup Donor(Powerup[] pool, Powerup self)
{
if (pool == null)
{
return null;
}
Powerup val = null;
foreach (Powerup val2 in pool)
{
if (!((Object)(object)val2 == (Object)null) && val2 != self)
{
if ((Object)(object)val2.material != (Object)null)
{
return val2;
}
if ((Object)(object)val == (Object)null && (Object)(object)val2.mesh != (Object)null)
{
val = val2;
}
}
}
return val;
}
private static string Read(string name)
{
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name);
if (stream == null)
{
throw new FileNotFoundException(name);
}
using StreamReader streamReader = new StreamReader(stream);
return streamReader.ReadToEnd();
}
private static Mesh ToMesh(PickupMesh data, string itemName, bool vertexColors)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
Mesh val = new Mesh
{
name = itemName + " pickup",
hideFlags = (HideFlags)32
};
List<Vector3> list = new List<Vector3>(data.Positions.Length);
List<Vector3> list2 = new List<Vector3>(data.Normals.Length);
List<Vector2> list3 = new List<Vector2>(data.U.Length);
List<Color> list4 = new List<Color>(data.Positions.Length);
for (int i = 0; i < data.Positions.Length; i++)
{
list.Add(new Vector3(data.Positions[i].X, data.Positions[i].Y, data.Positions[i].Z));
list2.Add(new Vector3(data.Normals[i].X, data.Normals[i].Y, data.Normals[i].Z));
list3.Add(new Vector2(data.U[i], 0.5f));
list4.Add((Color)(vertexColors ? new Color(data.R[i], data.G[i], data.B[i], 1f) : Color.white));
}
val.SetVertices(list);
val.SetNormals(list2);
val.SetUVs(0, list3);
val.SetColors(list4);
val.SetTriangles(data.Triangles, 0);
val.RecalculateBounds();
return val;
}
private static Material FallbackShader()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
Shader val = Shader.Find("Standard");
if ((Object)(object)val == (Object)null)
{
val = Shader.Find("Diffuse");
}
if (!((Object)(object)val != (Object)null))
{
return null;
}
return new Material(val);
}
private static Material ToMaterial(PickupMesh data, Material source, string itemName)
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Expected O, but got Unknown
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Expected O, but got Unknown
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)source == (Object)null)
{
return null;
}
if (!source.HasProperty("_MainTex"))
{
MaterialSpec materialSpec = data.Palette[0];
return new Material(source)
{
name = itemName + " pickup",
color = new Color(materialSpec.R, materialSpec.G, materialSpec.B, 1f),
hideFlags = (HideFlags)32
};
}
Texture2D val = new Texture2D(data.Palette.Count, 1, (TextureFormat)4, false)
{
name = itemName + " palette",
filterMode = (FilterMode)0,
wrapMode = (TextureWrapMode)1,
hideFlags = (HideFlags)32
};
for (int i = 0; i < data.Palette.Count; i++)
{
MaterialSpec materialSpec2 = data.Palette[i];
val.SetPixel(i, 0, new Color(materialSpec2.R, materialSpec2.G, materialSpec2.B, 1f));
}
val.Apply(false, true);
Material val2 = new Material(source)
{
name = itemName + " pickup",
hideFlags = (HideFlags)32
};
val2.mainTexture = (Texture)(object)val;
val2.mainTextureScale = Vector2.one;
val2.mainTextureOffset = Vector2.zero;
if (val2.HasProperty("_Color"))
{
val2.color = Color.white;
}
return val2;
}
}
internal readonly struct Vec3
{
public readonly float X;
public readonly float Y;
public readonly float Z;
public Vec3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public static Vec3 operator -(Vec3 a, Vec3 b)
{
return new Vec3(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
}
}
internal readonly struct MaterialSpec
{
public readonly float R;
public readonly float G;
public readonly float B;
public readonly float Emission;
public MaterialSpec(float r, float g, float b, float emission)
{
R = r;
G = g;
B = b;
Emission = emission;
}
}
internal sealed class SubMesh
{
public readonly string Material;
public readonly int[] Triangles;
public SubMesh(string material, int[] triangles)
{
Material = material;
Triangles = triangles;
}
}
internal sealed class PickupModel
{
private sealed class ObjObject
{
public readonly List<Vec3> Positions = new List<Vec3>();
public readonly List<Vec3> Normals = new List<Vec3>();
public readonly List<string> MaterialOrder = new List<string>();
public readonly Dictionary<string, List<int>> Triangles = new Dictionary<string, List<int>>();
}
public readonly string Name;
public readonly Vec3[] Positions;
public readonly Vec3[] Normals;
public readonly IReadOnlyList<SubMesh> SubMeshes;
public readonly IReadOnlyDictionary<string, MaterialSpec> Materials;
public int TriangleCount => Positions.Length / 3;
public PickupModel(string name, Vec3[] positions, Vec3[] normals, IReadOnlyList<SubMesh> subMeshes, IReadOnlyDictionary<string, MaterialSpec> materials)
{
Name = name;
Positions = positions;
Normals = normals;
SubMeshes = subMeshes;
Materials = materials;
}
public static PickupModel Parse(string objText, string json)
{
if (!(JsonReader.Parse(json) is Dictionary<string, object> obj))
{
throw new FormatException("pickup json: top level is not an object.");
}
string text = Str(obj, "name");
Dictionary<string, MaterialSpec> dictionary = ReadMaterials(Obj(obj, "materials"));
Dictionary<string, ObjObject> dictionary2 = ReadObj(objText, text);
if (dictionary2.Count != 1)
{
throw new FormatException($"{text}: a pickup OBJ needs exactly one object, it has {dictionary2.Count}.");
}
ObjObject objObject = null;
foreach (ObjObject value in dictionary2.Values)
{
objObject = value;
}
List<SubMesh> list = new List<SubMesh>();
foreach (string item in objObject.MaterialOrder)
{
if (!dictionary.ContainsKey(item))
{
throw new FormatException(text + ": uses undefined material '" + item + "'.");
}
list.Add(new SubMesh(item, objObject.Triangles[item].ToArray()));
}
PickupModel pickupModel = new PickupModel(text, objObject.Positions.ToArray(), objObject.Normals.ToArray(), list, dictionary);
int num = (int)Num(obj, "tris");
if (pickupModel.TriangleCount != num)
{
throw new FormatException($"{text}: OBJ has {pickupModel.TriangleCount} triangles, the json says {num}.");
}
return pickupModel;
}
private static Dictionary<string, ObjObject> ReadObj(string text, string name)
{
if (text == null)
{
throw new FormatException(name + ": OBJ text is null.");
}
List<Vec3> list = new List<Vec3>();
List<Vec3> list2 = new List<Vec3>();
Dictionary<string, ObjObject> dictionary = new Dictionary<string, ObjObject>();
ObjObject objObject = null;
string text2 = null;
string[] array = text.Split(new char[1] { '\n' });
for (int i = 0; i < array.Length; i++)
{
string[] array2 = array[i].Trim().Split((char[]?)null, StringSplitOptions.RemoveEmptyEntries);
if (array2.Length == 0)
{
continue;
}
switch (array2[0])
{
case "v":
{
Vec3 vec2 = ReadVec(array2, name, i);
list.Add(new Vec3(0f - vec2.X, vec2.Y, vec2.Z));
break;
}
case "vn":
{
Vec3 vec = ReadVec(array2, name, i);
list2.Add(new Vec3(0f - vec.X, vec.Y, vec.Z));
break;
}
case "o":
{
string text3 = string.Join(" ", array2, 1, array2.Length - 1);
if (dictionary.ContainsKey(text3))
{
throw new FormatException(name + ": OBJ object " + text3 + " appears twice.");
}
objObject = new ObjObject();
dictionary.Add(text3, objObject);
text2 = null;
break;
}
case "usemtl":
text2 = ((array2.Length > 1) ? array2[1] : null);
break;
case "f":
if (objObject == null || text2 == null)
{
throw new FormatException($"{name}: OBJ line {i + 1} has a face outside an object or material.");
}
if (array2.Length != 4)
{
throw new FormatException($"{name}: OBJ line {i + 1} is not a triangle.");
}
AddTriangle(objObject, text2, list, list2, array2, name, i);
break;
}
}
return dictionary;
}
private static void AddTriangle(ObjObject obj, string material, List<Vec3> vertices, List<Vec3> normals, string[] tokens, string name, int line)
{
if (!obj.Triangles.TryGetValue(material, out var value))
{
value = new List<int>();
obj.Triangles.Add(material, value);
obj.MaterialOrder.Add(material);
}
int[] array = new int[3] { 1, 3, 2 };
foreach (int num in array)
{
string[] array2 = tokens[num].Split(new char[1] { '/' });
Vec3 item = vertices[Index(array2[0], vertices.Count, name, line)];
if (array2.Length < 3 || array2[2].Length == 0)
{
throw new FormatException($"{name}: OBJ line {line + 1} has a corner without a normal.");
}
value.Add(obj.Positions.Count);
obj.Positions.Add(item);
obj.Normals.Add(normals[Index(array2[2], normals.Count, name, line)]);
}
}
private static int Index(string raw, int count, string name, int line)
{
if (!int.TryParse(raw, NumberStyles.Integer, CultureInfo.InvariantCulture, out var result) || result == 0)
{
throw new FormatException($"{name}: OBJ line {line + 1} has a bad index '{raw}'.");
}
int num = ((result > 0) ? (result - 1) : (count + result));
if (num < 0 || num >= count)
{
throw new FormatException($"{name}: OBJ line {line + 1} index {raw} is out of range.");
}
return num;
}
private static Vec3 ReadVec(string[] tokens, string name, int line)
{
if (tokens.Length < 4)
{
throw new FormatException($"{name}: OBJ line {line + 1} needs three numbers.");
}
return new Vec3(Float(tokens[1], name, line), Float(tokens[2], name, line), Float(tokens[3], name, line));
}
private static float Float(string raw, string name, int line)
{
if (!float.TryParse(raw, NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
throw new FormatException($"{name}: OBJ line {line + 1} has a bad number '{raw}'.");
}
return result;
}
private static Dictionary<string, MaterialSpec> ReadMaterials(Dictionary<string, object> raw)
{
Dictionary<string, MaterialSpec> dictionary = new Dictionary<string, MaterialSpec>();
foreach (KeyValuePair<string, object> item in raw)
{
if (!(item.Value is Dictionary<string, object> obj))
{
throw new FormatException("pickup json: material " + item.Key + " is not an object.");
}
Vec3 vec = ReadVec3(obj, "rgb");
dictionary.Add(item.Key, new MaterialSpec(vec.X, vec.Y, vec.Z, (float)Num(obj, "emission")));
}
return dictionary;
}
private static Vec3 ReadVec3(Dictionary<string, object> obj, string key)
{
List<object> list = Arr(obj, key);
if (list.Count != 3 || !(list[0] is double num) || !(list[1] is double num2) || !(list[2] is double num3))
{
throw new FormatException("pickup json: '" + key + "' is not three numbers.");
}
return new Vec3((float)num, (float)num2, (float)num3);
}
private static object Field(Dictionary<string, object> obj, string key)
{
if (!obj.TryGetValue(key, out var value))
{
throw new FormatException("pickup json: missing '" + key + "'.");
}
return value;
}
private static string Str(Dictionary<string, object> obj, string key)
{
return (Field(obj, key) as string) ?? throw new FormatException("pickup json: '" + key + "' is not a string.");
}
private static double Num(Dictionary<string, object> obj, string key)
{
object obj2 = Field(obj, key);
if (obj2 is double)
{
return (double)obj2;
}
throw new FormatException("pickup json: '" + key + "' is not a number.");
}
private static List<object> Arr(Dictionary<string, object> obj, string key)
{
return (Field(obj, key) as List<object>) ?? throw new FormatException("pickup json: '" + key + "' is not an array.");
}
private static Dictionary<string, object> Obj(Dictionary<string, object> obj, string key)
{
return (Field(obj, key) as Dictionary<string, object>) ?? throw new FormatException("pickup json: '" + key + "' is not an object.");
}
}
internal sealed class PickupMesh
{
public readonly Vec3[] Positions;
public readonly Vec3[] Normals;
public readonly float[] U;
public readonly float[] R;
public readonly float[] G;
public readonly float[] B;
public readonly int[] Triangles;
public readonly IReadOnlyList<MaterialSpec> Palette;
private PickupMesh(Vec3[] positions, Vec3[] normals, float[] u, float[] r, float[] g, float[] b, int[] triangles, IReadOnlyList<MaterialSpec> palette)
{
Positions = positions;
Normals = normals;
U = u;
R = r;
G = g;
B = b;
Triangles = triangles;
Palette = palette;
}
public static PickupMesh From(PickupModel model)
{
Vec3 vec = new Vec3(float.MaxValue, float.MaxValue, float.MaxValue);
Vec3 vec2 = new Vec3(float.MinValue, float.MinValue, float.MinValue);
Vec3[] positions = model.Positions;
for (int i = 0; i < positions.Length; i++)
{
Vec3 vec3 = positions[i];
vec = new Vec3(Math.Min(vec.X, vec3.X), Math.Min(vec.Y, vec3.Y), Math.Min(vec.Z, vec3.Z));
vec2 = new Vec3(Math.Max(vec2.X, vec3.X), Math.Max(vec2.Y, vec3.Y), Math.Max(vec2.Z, vec3.Z));
}
Vec3 vec4 = new Vec3((vec.X + vec2.X) / 2f, (vec.Y + vec2.Y) / 2f, (vec.Z + vec2.Z) / 2f);
int count = model.SubMeshes.Count;
List<Vec3> list = new List<Vec3>(model.Positions.Length);
List<Vec3> list2 = new List<Vec3>(model.Positions.Length);
List<float> list3 = new List<float>(model.Positions.Length);
List<float> list4 = new List<float>(model.Positions.Length);
List<float> list5 = new List<float>(model.Positions.Length);
List<float> list6 = new List<float>(model.Positions.Length);
List<MaterialSpec> list7 = new List<MaterialSpec>(count);
for (int j = 0; j < count; j++)
{
SubMesh subMesh = model.SubMeshes[j];
MaterialSpec item = model.Materials[subMesh.Material];
list7.Add(item);
float item2 = ((float)j + 0.5f) / (float)count;
int[] triangles = subMesh.Triangles;
foreach (int num in triangles)
{
list.Add(model.Positions[num] - vec4);
list2.Add(model.Normals[num]);
list3.Add(item2);
list4.Add(item.R);
list5.Add(item.G);
list6.Add(item.B);
}
}
int[] array = new int[list.Count];
for (int k = 0; k < array.Length; k++)
{
array[k] = k;
}
return new PickupMesh(list.ToArray(), list2.ToArray(), list3.ToArray(), list4.ToArray(), list5.ToArray(), list6.ToArray(), array, list7);
}
}
internal sealed class JsonReader
{
private readonly string text;
private int pos;
private JsonReader(string text)
{
this.text = text;
}
public static object Parse(string text)
{
if (text == null)
{
throw new FormatException("JSON text is null.");
}
JsonReader jsonReader = new JsonReader(text);
object result = jsonReader.ReadValue();
jsonReader.SkipWhitespace();
if (jsonReader.pos != text.Length)
{
throw jsonReader.Error("trailing characters");
}
return result;
}
private object ReadValue()
{
SkipWhitespace();
if (pos >= text.Length)
{
throw Error("unexpected end");
}
char c = text[pos];
switch (c)
{
case '{':
return ReadObject();
case '[':
return ReadArray();
case '"':
return ReadString();
case 't':
Expect("true");
return true;
case 'f':
Expect("false");
return false;
case 'n':
Expect("null");
return null;
default:
switch (c)
{
case '-':
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
return ReadNumber();
default:
throw Error($"unexpected '{c}'");
}
}
}
private Dictionary<string, object> ReadObject()
{
Dictionary<string, object> dictionary = new Dictionary<string, object>();
pos++;
SkipWhitespace();
if (Peek() == '}')
{
pos++;
return dictionary;
}
while (true)
{
SkipWhitespace();
if (Peek() != '"')
{
throw Error("expected a key");
}
string key = ReadString();
SkipWhitespace();
if (Peek() != ':')
{
break;
}
pos++;
dictionary[key] = ReadValue();
SkipWhitespace();
char c = Peek();
pos++;
switch (c)
{
case ',':
break;
case '}':
return dictionary;
default:
throw Error("expected ',' or '}'");
}
}
throw Error("expected ':'");
}
private List<object> ReadArray()
{
List<object> list = new List<object>();
pos++;
SkipWhitespace();
if (Peek() == ']')
{
pos++;
return list;
}
while (true)
{
list.Add(ReadValue());
SkipWhitespace();
char c = Peek();
pos++;
switch (c)
{
case ',':
break;
case ']':
return list;
default:
throw Error("expected ',' or ']'");
}
}
}
private string ReadString()
{
pos++;
StringBuilder stringBuilder = new StringBuilder();
while (pos < text.Length)
{
char c = text[pos++];
switch (c)
{
case '"':
return stringBuilder.ToString();
default:
stringBuilder.Append(c);
break;
case '\\':
{
if (pos >= text.Length)
{
throw Error("unterminated escape");
}
char c2 = text[pos++];
switch (c2)
{
case '"':
stringBuilder.Append('"');
break;
case '\\':
stringBuilder.Append('\\');
break;
case '/':
stringBuilder.Append('/');
break;
case 'b':
stringBuilder.Append('\b');
break;
case 'f':
stringBuilder.Append('\f');
break;
case 'n':
stringBuilder.Append('\n');
break;
case 'r':
stringBuilder.Append('\r');
break;
case 't':
stringBuilder.Append('\t');
break;
case 'u':
if (pos + 4 > text.Length)
{
throw Error("short \\u escape");
}
stringBuilder.Append((char)int.Parse(text.Substring(pos, 4), NumberStyles.HexNumber, CultureInfo.InvariantCulture));
pos += 4;
break;
default:
throw Error($"bad escape '\\{c2}'");
}
break;
}
}
}
throw Error("unterminated string");
}
private double ReadNumber()
{
int num = pos;
while (pos < this.text.Length && "+-0123456789.eE".IndexOf(this.text[pos]) >= 0)
{
pos++;
}
string text = this.text.Substring(num, pos - num);
if (!double.TryParse(text, NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
throw Error("bad number '" + text + "'");
}
return result;
}
private void Expect(string word)
{
if (string.CompareOrdinal(text, pos, word, 0, word.Length) != 0)
{
throw Error("expected '" + word + "'");
}
pos += word.Length;
}
private char Peek()
{
if (pos >= text.Length)
{
return '\0';
}
return text[pos];
}
private void SkipWhitespace()
{
while (pos < text.Length && char.IsWhiteSpace(text[pos]))
{
pos++;
}
}
private FormatException Error(string what)
{
return new FormatException($"JSON: {what} at offset {pos}.");
}
}
internal sealed class PlayerHit
{
public readonly int Damage;
public readonly int WeaponBase;
public readonly float Strength;
private PlayerHit(int damage, int weaponBase, float strength)
{
Damage = damage;
WeaponBase = weaponBase;
Strength = strength;
}
public static bool Accepts(int weaponType, int damage, int hp, bool insideBleedTick)
{
if (weaponType >= 0 && damage > 0 && hp > 0)
{
return !insideBleedTick;
}
return false;
}
public static bool TryParse(int weaponType, int damage, int hp, bool insideBleedTick, int weaponBase, float strength, out PlayerHit hit)
{
if (Accepts(weaponType, damage, hp, insideBleedTick))
{
hit = new PlayerHit(damage, (weaponBase <= 1) ? 1 : weaponBase, (strength > 0f && strength < float.PositiveInfinity) ? strength : 1f);
return true;
}
hit = null;
return false;
}
public static int WeaponAttack(int heldAttack, bool heldIsBow, bool heldIsArrow, int arrowAttack)
{
if (heldIsBow)
{
return (int)Math.Min((long)heldAttack * (long)arrowAttack, 2147483647L);
}
if (heldIsArrow)
{
return 1;
}
return heldAttack;
}
}
internal readonly struct PowerupClaim
{
public readonly bool Claimed;
public readonly int Id;
private PowerupClaim(bool claimed, int id)
{
Claimed = claimed;
Id = id;
}
public static PowerupClaim Resolve(bool nameExists, bool existingIsOurs, int existingId, IEnumerable<int> existingIds)
{
if (nameExists && !existingIsOurs)
{
return new PowerupClaim(claimed: false, 0);
}
return new PowerupClaim(claimed: true, PowerupIds.Resolve(existingIds, nameExists, existingId));
}
}
internal static class PowerupIds
{
public static int Resolve(IEnumerable<int> existingIds, bool nameExists, int existingId)
{
if (nameExists)
{
return existingId;
}
int num = 0;
bool flag = false;
foreach (int existingId2 in existingIds)
{
if (!flag || existingId2 > num)
{
num = existingId2;
flag = true;
}
}
if (!flag)
{
return 0;
}
return num + 1;
}
}
internal sealed class TriTipConfig
{
public readonly ConfigEntry<float> ChancePerDagger;
public readonly ConfigEntry<float> BaseDamageFractionPerTick;
public readonly ConfigEntry<float> ProcBleedSeconds;
public readonly ConfigEntry<KeyboardShortcut> GiveDaggerKey;
public readonly ConfigEntry<bool> VerboseLogging;
private DaggerRules _rules;
public TriTipConfig(ConfigFile cfg)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Expected O, but got Unknown
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Expected O, but got Unknown
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
ChancePerDagger = cfg.Bind<float>("Tri-Tip Dagger", "ChancePerDagger", 0.1f, new ConfigDescription("Chance (0 to 1) per dagger that a melee swing or arrow hit applies one bleed. The total stops at 1. Default 0.1.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
BaseDamageFractionPerTick = cfg.Bind<float>("Tri-Tip Dagger", "BaseDamageFractionPerTick", 0.2f, new ConfigDescription("Damage each bleed deals per tick, as a fraction (0 to 10) of your base damage: the held weapon's attack (bow attack times arrow attack for a bow) times your strength multiplier. Crit, Sniper Scope, Crowbar and other hit multipliers do not count. Ticks run 4 times a second, so the default 0.2 over 3 seconds is 240% base damage per bleed. Default 0.2.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
ProcBleedSeconds = cfg.Bind<float>("Tri-Tip Dagger", "ProcBleedSeconds", 3f, new ConfigDescription("How long each bleed lasts, in seconds (0.25 to 30). Each proc has its own clock, rounded to whole ticks at 4 per second, at least 1 tick. A new proc does not extend older ones. Default 3.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.25f, 30f), Array.Empty<object>()));
GiveDaggerKey = cfg.Bind<KeyboardShortcut>("Debug", "GiveDaggerKey", KeyboardShortcut.Empty, "Press in-game to give yourself one Tri-Tip Dagger stack (local test helper; e.g. F8). Empty = disabled.");
VerboseLogging = cfg.Bind<bool>("Debug", "VerboseLogging", false, "Log every proc and tick.");
cfg.SettingChanged += delegate
{
_rules = null;
TriTipPowerup.RefreshDescription();
};
}
public DaggerRules Rules()
{
if (_rules == null)
{
_rules = DaggerRules.Create(ChancePerDagger.Value, BaseDamageFractionPerTick.Value, ProcBleedSeconds.Value);
}
return _rules;
}
}
[BepInPlugin("evan.muck.tritipdagger", "Tri-Tip Dagger", "0.2.1")]
public class TriTipPlugin : BaseUnityPlugin
{
public const string Guid = "evan.muck.tritipdagger";
public const string Name = "Tri-Tip Dagger";
public const string Version = "0.2.1";
internal static ManualLogSource Log;
internal static TriTipConfig Cfg;
private void Awake()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Cfg = new TriTipConfig(((BaseUnityPlugin)this).Config);
Harmony val = new Harmony("evan.muck.tritipdagger");
if (!HitableMobHitPatch.Apply(val))
{
Log.LogError((object)"Tri-Tip Dagger hit patch failed. The item will not be added to the drop pool.");
return;
}
try
{
val.PatchAll(typeof(TriTipPlugin).Assembly);
}
catch (Exception arg)
{
Log.LogError((object)$"Tri-Tip Dagger registration patch failed. The item will not drop. {arg}");
return;
}
TriTipPowerup.Create();
Log.LogInfo((object)"Tri-Tip Dagger 0.2.1 loaded. Every player in a lobby needs this mod (same version).");
}
private void Update()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
KeyboardShortcut value = Cfg.GiveDaggerKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
TriTipPowerup.GiveOneLocal();
}
}
}
internal static class TriTipPowerup
{
public const string PowerupName = "Tri-Tip Dagger";
private static FieldRef<PowerupInventory, int[]> _powerupCounts;
private static bool _countsLookupFailed;
private static bool _loggedPastInventory;
public static Powerup Definition { get; private set; }
public static int Id { get; internal set; } = -1;
public static void Create()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
Powerup obj = ScriptableObject.CreateInstance<Powerup>();
obj.name = "Tri-Tip Dagger";
((Object)obj).name = "Tri-Tip Dagger";
obj.tier = (PowerTier)1;
obj.sprite = LoadIcon();
((Object)obj).hideFlags = (HideFlags)32;
Definition = obj;
RefreshDescription();
}
public static void RefreshDescription()
{
if (!((Object)(object)Definition == (Object)null) && TriTipPlugin.Cfg != null)
{
Definition.description = TriTipPlugin.Cfg.Rules().Description();
}
}
public static int LocalStacks()
{
PowerupInventory instance = PowerupInventory.Instance;
if ((Object)(object)instance == (Object)null || Id < 0)
{
return 0;
}
int[] array = Counts(instance);
if (array == null)
{
return 0;
}
if (Id >= array.Length)
{
LogPastInventoryOnce(array.Length);
return 0;
}
return array[Id];
}
private static int[] Counts(PowerupInventory inventory)
{
if (_countsLookupFailed || (Object)(object)inventory == (Object)null)
{
return null;
}
if (_powerupCounts == null)
{
try
{
_powerupCounts = AccessTools.FieldRefAccess<PowerupInventory, int[]>("powerups");
}
catch (Exception ex)
{
_countsLookupFailed = true;
TriTipPlugin.Log.LogError((object)("Tri-Tip Dagger could not read PowerupInventory.powerups. Stack reads stay 0. " + ex.Message));
return null;
}
}
return _powerupCounts.Invoke(inventory);
}
private static void LogPastInventoryOnce(int length)
{
if (!_loggedPastInventory)
{
_loggedPastInventory = true;
TriTipPlugin.Log.LogWarning((object)$"Tri-Tip Dagger id {Id} is past the inventory length {length}. A gap in the powerup ids can miss an array sized to the count. Stack reads stay 0.");
}
}
public static void GiveOneLocal()
{
PowerupInventory instance = PowerupInventory.Instance;
int[] array = (((Object)(object)instance != (Object)null) ? Counts(instance) : null);
if (array == null || Id < 0 || Id >= array.Length)
{
if (array != null && Id >= array.Length)
{
LogPastInventoryOnce(array.Length);
}
TriTipPlugin.Log.LogWarning((object)"Can't give Tri-Tip Dagger: not in a game yet, or the powerup isn't registered.");
return;
}
array[Id]++;
PowerupUI instance2 = PowerupUI.Instance;
if ((Object)(object)instance2 != (Object)null)
{
instance2.AddPowerup(Id);
}
PlayerStatus instance3 = PlayerStatus.Instance;
if ((Object)(object)instance3 != (Object)null)
{
instance3.UpdateStats();
}
TriTipPlugin.Log.LogInfo((object)$"Debug: Tri-Tip Dagger stacks now {array[Id]} (local only; the host's copy of your powerups is not updated).");
}
private static Sprite LoadIcon()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
try
{
using Stream stream = typeof(TriTipPowerup).Assembly.GetManifestResourceStream("MuckTriTip.icon.png");
if (stream == null)
{
throw new FileNotFoundException("embedded icon.png missing");
}
using MemoryStream memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
Texture2D val = new Texture2D(2, 2, (TextureFormat)4, false);
if (!ImageConversion.LoadImage(val, memoryStream.ToArray()))
{
throw new InvalidDataException("icon.png failed to decode");
}
((Object)val).name = "TriTipDaggerIcon";
((Object)val).hideFlags = (HideFlags)32;
Sprite obj = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 100f);
((Object)obj).name = "TriTipDaggerIcon";
((Object)obj).hideFlags = (HideFlags)32;
return obj;
}
catch (Exception arg)
{
TriTipPlugin.Log.LogError((object)$"Failed to load Tri-Tip Dagger icon: {arg}");
return null;
}
}
}
[HarmonyPatch(typeof(ItemManager), "InitAllPowerups")]
internal static class RegisterTriTipPatch
{
[HarmonyPriority(600)]
[HarmonyAfter(new string[] { "evan.muck.ukulele", "evan.muck.atgmissile", "evan.muck.crowbar", "evan.muck.stickybomb" })]
private static void Postfix(ItemManager __instance)
{
Powerup definition = TriTipPowerup.Definition;
if ((Object)(object)definition == (Object)null)
{
return;
}
Dictionary<int, Powerup> allPowerups = __instance.allPowerups;
Dictionary<string, int> stringToPowerupId = __instance.stringToPowerupId;
int value;
bool flag = stringToPowerupId.TryGetValue("Tri-Tip Dagger", out value);
Powerup value2;
bool existingIsOurs = flag && allPowerups.TryGetValue(value, out value2) && (Object)(object)value2 == (Object)(object)definition;
PowerupClaim powerupClaim = PowerupClaim.Resolve(flag, existingIsOurs, value, allPowerups.Keys);
if (!powerupClaim.Claimed)
{
TriTipPlugin.Log.LogError((object)string.Format("The name {0} is already powerup id {1}. This mod will not add another pool entry.", "Tri-Tip Dagger", value));
return;
}
PickupArt.Apply(definition, __instance.powerupsBlue);
int id = powerupClaim.Id;
if (!flag)
{
allPowerups.Add(id, definition);
stringToPowerupId.Add("Tri-Tip Dagger", id);
}
definition.id = id;
if (!__instance.powerupsBlue.Contains(definition))
{
__instance.powerupsBlue = CollectionExtensions.AddToArray<Powerup>(__instance.powerupsBlue, definition);
}
TriTipPowerup.Id = id;
if (id >= allPowerups.Count)
{
TriTipPlugin.Log.LogWarning((object)$"Tri-Tip Dagger id {id} is past allPowerups.Count ({allPowerups.Count}). A gap in the ids can miss an inventory array sized to that count.");
}
TriTipPlugin.Log.LogInfo((object)$"Registered Tri-Tip Dagger as Blue powerup id {id} ({allPowerups.Count} powerups total, {__instance.powerupsBlue.Length} in the Blue pool).");
if (TriTipPlugin.Cfg.VerboseLogging.Value)
{
TriTipPlugin.Log.LogInfo((object)("Powerup ids: " + string.Join(", ", from kv in allPowerups
orderby kv.Key
select $"{kv.Key}={kv.Value.name}")));
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "MuckTriTip";
public const string PLUGIN_NAME = "Tri-Tip Dagger";
public const string PLUGIN_VERSION = "0.2.1";
}
}