Quads_Lab-Quads_No_Blasphemy icon

Quads No Blasphemy

Clean dialogue: takes God's name used in vain out of what the characters say, in every language. Subtitles cleaned (family friendly, censor, filter); those voice lines swapped for clean ones or silenced. Client only.

Last updated a day ago
Total downloads 9
Total rating 1 
Categories Audio Quality Of Life Client-Side
Dependency string Quads_Lab-Quads_No_Blasphemy-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Mycopunk-5.4.2403 icon
BepInEx-BepInExPack_Mycopunk

BepInEx pack for Mycopunk. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

🙏 Quad's No Blasphemy

Quad's No Blasphemy

Clean dialogue for Mycopunk: takes God's name used in vain out of what the characters say, in every language. The subtitles are cleaned, and those spoken lines are swapped for clean ones or go quiet. Lines that speak of God with respect stay.

version: 1.0.0 multiplayer: only you made with: Claude Code

Source code · Report a bug · Discord

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✨ Features

The crew, Roachard, Hunk and the rest stop using the Lord's name as a curse or an exclamation, in what you hear and in what you read.

How it works

  • Subtitles are cleaned. The name becomes a harmless word: "oh my G--!" reads "oh my gosh!", "thank G--" reads "thank goodness", and the G-- d--- curse reads "dang".
  • Those spoken lines are swapped, or go quiet. A recording can't lose a single word. So when the game picks a line at random from several for the same moment (a call for help, Roachard's chatter, "upload complete"), it picks a clean one instead. A line the game plays in a set order (conversations, story moments) is silenced, and only its cleaned subtitle shows. Conversations and mission chatter carry on around it at the normal pace.
  • Respectful lines stay. When a character speaks of God sincerely (the Wrangler on faith, and on the Lord being a carpenter), it's left as it is, in every language.
  • New dialogue is covered too. The mod finds the lines by their words, so lines added by game updates are caught. Right now that's 21 spoken lines across the crew, mission control and the side characters, plus a few translated subtitles that use the name where the English doesn't.
  • Only God's name. The milder swearing is left alone.

👥 Multiplayer

Who needs it: Only you. It changes only what you hear and read, so you can play with anyone, with or without it.

🌍 Languages

All of the game's languages: English, Français, Deutsch, Español, Русский, Português, 简体中文, 繁體中文, 日本語, 한국어. The subtitles are cleaned in the language you play in, with that language's everyday words ("oh là là", "meine Güte", "madre mía", "ох", "minha nossa", "我的天", "なんてこった", "세상에"). The voices are in English in every language, so the same lines are swapped or silenced whatever language you play in.

The translations were checked line by line, but if one reads oddly, tell us the better words.

⚙️ Settings

In BepInEx\config\quadslab.mycopunk.noblasphemy.cfg, made the first time the game runs with the mod. r2modman and Gale edit it under Config editor.

General

Setting Default What it does
MuteVoice true Silence the spoken lines that can't be swapped. Off: you'd still hear them, with clean subtitles.
CleanSubtitles true Clean the subtitles, in every language.
SwapLines true When a line is picked at random from several for the same moment, pick a clean one instead.

Lines

Setting Default What it does
Keep (empty) More line IDs to leave alone, comma-separated. The sincere lines are always kept.
Extra (empty) More line IDs to clean and silence, for a line the word list misses.

Debug

Setting Default What it does
LogLines false Write each changed line, with its ID, to BepInEx\LogOutput.log, and each line as it's silenced.
TestKey false F8 in a game plays the next changed line, as mission control would say it: you see its cleaned subtitle and hear nothing.

Heard one we missed? Tell us which character said it and roughly when, and we'll add it.

🤖 Made with AI

Made with the help of Claude (Anthropic), with Claude Code: designed, written and checked together, and tried in the game. Its cover and icon were made with AI image generation.

💬 Join us on Discord

Join the Quads Lab Discord

Come hang out with the people who make and play these mods. In the Quads Lab Discord you can:

  • 🛠️ Get help and report bugs straight to us
  • 👀 See new mods first, and help test them before they're released
  • 🗳️ Suggest ideas and vote on what we make next
  • 🎮 Find people to play with, and share your adventures
  • 🤖 Talk AI coding and vibe coding with people building things with AI, the way these mods are made

Join the Quads Lab Discord →

🧪 About Quads Lab

Quads Lab is where Quad H (HardHeadHackerHead) builds software with AI, of every kind: these Mycopunk mods are one of its projects. Each mod is designed by a player, written with Claude Code and tested in the game.

☕ Support my mods

Support my mods: buy me a coffee

Every Quads Lab mod is free, and it stays that way. If one of them made your game better and you'd like to say thanks, a coffee helps me make new mods and keep improving the ones you already play. It's 100% optional, and always appreciated!

☕ Buy me a coffee →

📜 Recent changes

  • 1.0.0 First release: God's name used in vain taken out of the dialogue, in every language: the subtitles cleaned, the voice lines swapped for clean ones or silenced.

Every change

Unofficial fan mod, not affiliated with Pigeons at Play. License: source-available (see LICENSE.md).